Immortals: Fenyx Rising | NSW/PS4/XBO/PC | 03.12.2020

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Corazon de Leon
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PostRe: Immortals: Fenyx Rising | NSW/PS4/XBO/PC | 03.12.2020
by Corazon de Leon » Thu Nov 19, 2020 8:38 pm

Jenuall wrote:
Corazon de Leon wrote:
Jenuall wrote:I just don't get this "DLC = evil" default association, some of my favourite gaming experiences have been from DLC and expansion packs.


DLC is fine, so long as it’s signposted before time and doesn’t take content away from the main game. A bad example that comes to my mind is Dead Rising 4, which ends on a cliffhanger that’s only wrapped up in DLC that had been planned since before the game’s release. All three previous games had “overtime mode” which wrapped up the story after the main game had conclude, whereas 4 stripped it out and put it into a DLC pack, which in my view is fairly vile.

Day one DLC makes me a bit uncomfortable as well but I haven’t read through the thread so don’t really know enough to comment on this particular game.

I think that is the type of DLC Drummy is railing against, rather than standard DLC like, say, Doom. And that’s fair enough IMO. But you can’t stop the unstoppable tide of DLC, even Nintendo are getting in on the act nowadays!

Thats my point I guess, there just seems to be an instant "ugh, there's DLC for this? They're taking the piss!" reaction without actually knowing anything about the value of the game itself or the DLC.

Now it's no doubt easy to be cynical about some developers based on form and I have no problem with that or with criticising situations where the developer has genuinely ripped the core game apart to make more money. But there's a big reach to say that is what's happening here. Watching the video it seems like one of the DLCs they announced is practically a completely different game type to the rest of the experience so that hardly fits the cynical cash grab formula!


I don't think I implied that was my attitude, but if I did it certainly wasn't intended! I generally don't have an issue with DLC, except in the circumstances I mentioned. It's here, it's not gonna go away, and when used properly it can be genuinely beneficial to a game. Either we adapt and appreciate it or we don't - simple as. On the subject of the bolded part I must stress that I don't actually know what the DLC strategy of this game(or indeed, what this game is :lol: ) is so wouldn't like to make a comment on it.

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Jenuall
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PostRe: Immortals: Fenyx Rising | NSW/PS4/XBO/PC | 03.12.2020
by Jenuall » Thu Nov 19, 2020 8:40 pm

Corazon de Leon wrote:
Jenuall wrote:
Corazon de Leon wrote:
Jenuall wrote:I just don't get this "DLC = evil" default association, some of my favourite gaming experiences have been from DLC and expansion packs.


DLC is fine, so long as it’s signposted before time and doesn’t take content away from the main game. A bad example that comes to my mind is Dead Rising 4, which ends on a cliffhanger that’s only wrapped up in DLC that had been planned since before the game’s release. All three previous games had “overtime mode” which wrapped up the story after the main game had conclude, whereas 4 stripped it out and put it into a DLC pack, which in my view is fairly vile.

Day one DLC makes me a bit uncomfortable as well but I haven’t read through the thread so don’t really know enough to comment on this particular game.

I think that is the type of DLC Drummy is railing against, rather than standard DLC like, say, Doom. And that’s fair enough IMO. But you can’t stop the unstoppable tide of DLC, even Nintendo are getting in on the act nowadays!

Thats my point I guess, there just seems to be an instant "ugh, there's DLC for this? They're taking the piss!" reaction without actually knowing anything about the value of the game itself or the DLC.

Now it's no doubt easy to be cynical about some developers based on form and I have no problem with that or with criticising situations where the developer has genuinely ripped the core game apart to make more money. But there's a big reach to say that is what's happening here. Watching the video it seems like one of the DLCs they announced is practically a completely different game type to the rest of the experience so that hardly fits the cynical cash grab formula!


I don't think I implied that was my attitude, but if I did it certainly wasn't intended! I generally don't have an issue with DLC, except in the circumstances I mentioned. It's here, it's not gonna go away, and when used properly it can be genuinely beneficial to a game. Either we adapt and appreciate it or we don't - simple as. On the subject of the bolded part I must stress that I don't actually know what the DLC strategy of this game(or indeed, what this game is :lol: ) is so wouldn't like to make a comment on it.

Don't worry I wasn't suggesting that was your take on the situation, it was more of a general comment on how I feel the conversation around DLC seems to be forming these days!

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PostRe: Immortals: Fenyx Rising | NSW/PS4/XBO/PC | 03.12.2020
by Balladeer » Thu Nov 19, 2020 9:02 pm

I think there's a separate conversation around 'DLC in general' and 'day one DLC'. It's the latter that invites the immediate 'urgh' reaction, and I can see why. After all, if it was ready for launch then why wasn't it in the game? The goalposts have shifted slightly for retail games because there's a bit of development time between the game being completed and manufactured and shipped, and day one; but how often is that going to be enough to develop substantial content without crunch?

There is an argument to say that if you've developed one and a half games in that time then you ought to be able to charge one and a half times the cost, and it's why I'm not automatically opposed to paying more for the base price depending on the developer and the game. In this case, though, it's UbiSoft.

Drumstick wrote:
Balladeer wrote:I’d hope day 1 DLC vs. sexual assault should be a no-brainer for most!

I haven't heard about it but yeah, good reason to boycott..

Here's the story that broke earlier this year. It's telling, the attitude of the gaming press towards it, that you've not heard about it. My issue is that Yves hasn't admitted any responsibility and there hasn't been any real sign of pushing for change. The standard token gestures (feminist charity donation I think?) and that's it. Meanwhile a culture which allowed this sort of stuff to thrive is allowed to carry on because the majority of people will go 'nO pOlItIcS gAmE nOw'.

All big companies are bad to some degree and everyone has to draw their own line. I'd hope that sexual assault is over most people's, but I'm continually surprised.

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Drumstick
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PostRe: Immortals: Fenyx Rising | NSW/PS4/XBO/PC | 03.12.2020
by Drumstick » Thu Nov 19, 2020 9:46 pm

The amount of people in that story that had either quit, been fired or placed on leave is just... Wow. Rotten.

And for clarity around DLC, yes, it's the Day 1 DLC that bothers me the most, as I have stressed previously.

One man should not have this much power in this game. Luckily I'm not an ordinary man.
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ITSMILNER
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PostRe: Immortals: Fenyx Rising | NSW/PS4/XBO/PC | 03.12.2020
by ITSMILNER » Wed Nov 25, 2020 12:54 pm

Game length is 20-30 for the main story, 50+ depending how much side content you do. That sounds good to me tbh, not long now :wub:

Long Live Switch Squad!

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