Started this yesterday - had to put the Switch into flight mode because if you're online it
demands you sign in to Ubisoft connect and won't let you past the main menu
I'm not even against signing in in principle, I just didn't have my details to hand and I just wanted to play the damn game!
I'm past the prologue, reached the hall of gods and am now wandering around Aphrodite land. My next quest is to push the pearl into the sea but I went off to her palace as it was nearby, started solving puzzles and got a bunch of narration/dialogue about an apple that I have no idea about and can only assume it's a story thing I have done out of order, so that's weird!
The game is ok to good I guess. It doesn't look great on Switch. Controls are awkward (hold to sprint, even on a mount, which makes simultaneous camera control very difficult; bow aiming isn't great; I am still not a fan of shoulder buttons for regular/heavy attacks). Menu UI is the seemingly standard poor experience from Ubisoft with their insistence on using a mouse pointer. I like the simplification of equipment, potions and upgrades.
Combat is... ok. Certainly not as good as BOTW, which pretty much sums up the game as it so obviously attempts to replicate it in almost every way. The main differentiation is the platforming I guess with the serviceable double jump. I'm glad I spent my first upgrade points on better traversal - the jump-climb, dash-swim and boost-glide - as well as the auto-loot for resources. I've been spamming axe heavy attacks in combat for the stun gain and avoiding the bow which really doesn't feel fun to use as it has all the impact of a pea-shooter.
I think I will have fun with it, but I'm definitely aligning more with the more tepid reviews. Really can't understand any of the favourable comparisons to BOTW, it is quite obviously much worse and lacking in polish!
Oh and the map marker manual scanning is laborious as hell, even when you realise you can just spam ZR as your scrub around to hit the icons more quickly. It really doesn't help that most of the time I've just been "spotting" them through the floor/scenery.