A: Is Skyward Sword good? B: WTF is going on with Lanayru?

Anything to do with games at all.

Is Skyward Sword a good game?

Poll ended at Wed Sep 25, 2019 10:00 am

Yes
22
61%
No
14
39%
 
Total votes: 36
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Herdanos
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PostA: Is Skyward Sword good? B: WTF is going on with Lanayru?
by Herdanos » Wed Sep 18, 2019 10:00 am

A. Let's settle this.

B. Do a Google image search (other ISPs are available) of the maps of the mainline 3D Zelda games, then think about them chronologically as per the apparent series' timeline.

1 Skyward Sword - way back when, and a relatively simple map of Hyrule, which establishes a pretty straightforward triangular world: Eldin (volcanoes) in the north, Faron (forests) in the southeast, Lanayru (deserts) in the southwest.

2 Ocarina of Time - remains consistent with SS; Kokiri Forest is the most southeast location, Death Mountain the most northerly, Desert Colossus the most eastern.

3a* Twilight Princess - consistent again (assuming you're playing on GC not Wii, in which case you're basically playing the game in Mirror Mode because Miyamoto is left handed) but you need to rotate the map anticlockwise a bit, so that northwest becomes north and Eldin / Death Mountain are at the top of the map.

3b* The Wind Waker - err, assuming that Fire Mountain is the peak of Death Mountain, and that Forsaken Fortress and Forest Haven sit atop the old homes of the Gerudo and Kokiri respectively, then yes, again we are consistent.

4 Breath of the Wild - LANAYRU HAS JUMPED TO THE WEST OF EVERYTHING ELSE

*Timeline splits - see https://en.wikipedia.org/wiki/The_Legen ... prov=sfla1

Last edited by Herdanos on Wed Sep 18, 2019 11:51 am, edited 2 times in total.
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Cheeky Devlin
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PostRe: Is Skyward Sword good?
by Cheeky Devlin » Wed Sep 18, 2019 10:08 am

Compared to other games, it's good, but not great.

Compared to other Zelda games it's poor. Easily the worst of the 3D games.

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PostRe: Is Skyward Sword good?
by jawafour » Wed Sep 18, 2019 10:09 am

It's not good. It's great.

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PostRe: Is Skyward Sword good?
by Tomous » Wed Sep 18, 2019 10:19 am

I love Skyward Sword. It certainly has its problems-poor pacing, repetition and while the motion controls weren’t an issue for me I know others had problems. But I loved the art style, the story/supporting cast and there’s some really great, unique ideas in there.

Also, Skyloft :wub:

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PostRe: Is Skyward Sword good?
by OrangeRKN » Wed Sep 18, 2019 10:24 am

It's excellent. A perfect blend of old and new, classic and modern. While small criticisms can be leveled at the amount of hand-holding (Fi's interruptions and item pick-up text especially), such complaints are on the same level as the "too heavy" dialogue in Link's Awakening - a fault that does not stop that game being the best of the 2D outings.

Skyward Sword is especially notable for having some of the best dungeon design in the series - the sandship a particular highlight - and that focus can be seen in the entire game's structure, where the overworld areas themselves become extensions of the dungeons found within.

Skyward Sword was exactly what the series needed as a return to innovation and experimentation, following the incredibly safe (and subsequently most boring, although still good) Twilight Princess. It's legacy in ideas such as a stamina meter can be seen in Breath of the Wild, proof of the game's importance in Zelda history.

It's also got possibly the best motion controls ever in a game ;)

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PostRe: Is Skyward Sword good?
by Parksey » Wed Sep 18, 2019 10:33 am

Conversely, I think parts of Skyward Sword have aged well - it probably has the best dungeons of any of the 3D games. Ocarina's aren't quite as deviois as you remember (Water Temple apart) and while TP had a good set, I think SS shades it due to given you some new types of equipment.

It's a shame that it's probably tied to the worst 3D overworld too. Skyloft is a great Zelda town, up there with Windfall, but like Wind Waker it suffers from a lot of padding and nothingness. A missed opportunity, as the sky could have been as good as WW's Great Sea, but with more land mass. The land mass we did get below the clouds was linear and not as satisfying as the other games.

I didn't mind the "overworld-as-a-dungeon" concept, but if they were doing that, I'd have liked them to flesh out the sky a bit more. Have something akin to WW's Great Sea above the clouds, and then the dungeony overworld below it. Ironically, WW's Great Sea was originally meant to have a fully explorable Hyrule beneath the waves, which is ultimately what SS got.

If you had SS's dungeons and BOTW's open world, I can't imagine you'd be able to top that.

I thought the motion controls were great too, and never had a problem. I maintain that they fundamentally work, but that the problem is that you can tell.soemone to press "A" and there's really only one way of pushing that button. But you tell someone to swing the remote control, and there's a myriad of ways to do it, with generally no real feedback for the user.

The game also had a decent plot, with likeable, memorable characters.

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PostRe: Is Skyward Sword good?
by OrangeRKN » Wed Sep 18, 2019 10:35 am

I think the linearity of the world outside of the dungeons is a strength (the areas make for great extensions of the dungeons themselves), it's just a design choice that does not compare well against classic Zelda game design. Skyward Sword and BOTW are similar in being opposites - the first is all about dungeons at the expense of open world exploration, while the latter reverses its priorities. If you combined the two you'd be diluting the identity and focus each game holds, even if I understand that the balance between the two styles of gameplay is exactly what a lot of people want from Zelda.

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PostRe: Is Skyward Sword good?
by Balladeer » Wed Sep 18, 2019 10:42 am

This poll is too black and white. Far too much so.

Skyward Sword was a very interesting game. Focus on exploration and a sprawling overworld was removed to make a more story-focussed adventure with, as OR says, stronger dungeons - in a way, the anti-BotW (EDIT: beaten to that punch twice over!). It did that job quite well, but in doing so it removed some things that some Zelda fans (including myself) like a lot. I love cantering over a full cohesive overworld, and Skyloft just didn’t feel the same, separate as it was from most of the actual gameplay.

The motion controls were excellent. I will defend this to the death. I’m not even only talking about the most tactile and satisfying swordplay the series has had: I’m talking bowling bombs, the aiming, the Beetle... I’m mostly talking bowling bombs.

I also enjoyed the dowsing mechanic, and the silent realms. I enjoy quite a few things the game did anew in fact. I really liked the art style, which I think is better than BotW’s and second only to Wind Waker in the series. And while I didn’t enjoy many of the characters in all honesty, Groose alone made up for most of them.

Skyward Sword does have one big flaw for me, and that’s the sense of repetition setting in early. It repeats the fire and sand/time themes from dungeons two and three in dungeons five and six, in doing so introducing a grand total of no new enemies. (Also it only had two good dungeon bosses, and one was Ghirahim.) It mean that the strong dungeon design was held back by a feeling of ‘seen it all before’. This is taken to its logical extreme with the Imprisoned fights, with the changes in gameplay counteracted by the boss being the same thing each time with the same basic approach.

Skyward Sword was an interesting attempt to shake the series up, after the very iterative Twilight Princess. It succeeded in some areas and failed in others, and ultimately BotW was more successful in that aim. Put a gun to my head and I’d say it’s good, like almost every Zelda game not on the CDi; but it’s a shade of grey that the poll doesn’t allow for.

TL;DR: Dan’s thread is bobbins. :P

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PostRe: Is Skyward Sword good?
by Cheeky Devlin » Wed Sep 18, 2019 10:54 am

The thoughts I had on it when I posted them back in 2015 and I stand by them.

I was very disappointed with it. It's not a bad game, by any definition of the word, but I think it's easily the weakest of the 3D Zelda games.

What I liked:
The story. I liked that we were getting to see the beginning of the timeline. The characters were interesting and had some personality (Even Impa, who's usually got all the charm of a wooden door).
The boss fights. They were all enjoyable for the most part.
The art style.
Dungeons were pretty good too.
Skyloft was a great location, with some fun characters.

What I didn't like:
Motion Controls. :fp: When they worked they were great, but I never felt entirely confident with them. Most notably when I had to perform specific attacks within a short timeframe and it just wouldn't do what I wanted it to do. There were too many times I took damage, or even died, simply because the controls weren't doing what I wanted them to.
Motion Controls sucked all the enjoyment out of the combat, as I was spending far too long thinking about the wiimote and trying to get it to do what I wanted it to do, instead of being able to just do it. No other Zelda I've played has had me do that. With SS I was never 100% sure that I could do what I wanted to do, when I wanted to do it. I'm all for making combat more tactical and thought out, but this is not the way I would want to see it done.

Boring and poorly utilised location. Faron Woods was boring (Every visit there was a bloody fetch quest) and Eldin was just annoying (Hated every minute I was there). Lanayru was better and the only area I felt actually gave you an interesting challenge. The time-stone mechanic was cool, and each time you visited it opened up a new area with something new to do.

The graphics. While I loved the art style I felt it was let down technically by the Wii itself. Blurry textures, horrendous blur on things that are far away. Ugh. If there was a 3D Zelda that needed an HD Re-release it's this one.

The Stamina gauge. Seriously, this pissed me off so much.

The "Trials". Again, these were annoying as hell.

The constant need to prove that you're the Legendary Hero to people.

The Sky was a dull, lifeless, empty void with very little to do. At least Wind Waker broke up the naval travel with combat and Islands you actually wanted to explore instead of tiny rocks with little of interest.

So to me it's the worst of them. It's still a damn good game but it's not as good as the rest.
OOT>=MM>>WW>>TP>>>>SS

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PostRe: Is Skyward Sword good?
by Cheeky Devlin » Wed Sep 18, 2019 10:55 am

I'd also add that I played and completed it once and have no desire or inclination to ever do so again. Blandness personified.

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PostRe: Is Skyward Sword good?
by Balladeer » Wed Sep 18, 2019 10:59 am

See, I agree with putting SS at the bottom of that list. I just don’t think that, given the competition, that’s a particularly damning criticism.

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PostRe: Is Skyward Sword good?
by Parksey » Wed Sep 18, 2019 11:05 am

I definitely have fonder memories of SS compared to TP - the latter being the only 3D Zelda game I found a bit of a slog to complete, seeing as the end just takes you from dungeon to dungeon.

However after BOTW, I feel like a traditional 3D Zelda is probably going to be a nice palate cleanser. I've only played through it the once, due to not having access to my Wii U when the HD remaster came out, so I wonder how I'd feel about it now.

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Frank
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PostRe: Is Skyward Sword good?
by Frank » Wed Sep 18, 2019 11:08 am

That big thumb boss you fight about four times was the worst :x But you also get the Groosenator so it cancels out.

Better than Twilight Princess, fo' sho

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PostRe: Is Skyward Sword good?
by OrangeRKN » Wed Sep 18, 2019 11:21 am

Skyward Sword is actually a second tier 3D Zelda, alongside Majora's Mask:

BOTW = OoT > SS = MM > WW > TP

MM and TP are funny in that both are affected by having played OoT first - MM for the better, TP for the worse.

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PostRe: Is Skyward Sword good?
by Pedz » Wed Sep 18, 2019 11:29 am

MM > AlttP3D (OoT)

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PostRe: Is Skyward Sword good?
by OrangeRKN » Wed Sep 18, 2019 11:31 am

I'm replaying ALTTP at the moment on Switch and OoT is so much better there is almost no comparison

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PostRe: Is Skyward Sword good?
by Pedz » Wed Sep 18, 2019 11:34 am

I disagree, but then I don't think Link's Awakening is better wither. I think I actually prefer the Oracle games to Link's Awakening. Though by a very small margin.

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PostRe: Is Skyward Sword good?
by Balladeer » Wed Sep 18, 2019 11:39 am

TP is my second favourite Zelda and in my top ten of all time. :|

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PostRe: Is Skyward Sword good?
by Pedz » Wed Sep 18, 2019 11:40 am

Oh, I like Skyward Sword. I enjoyed it at the time. There are issues, but overall it's a good game. I remember preferring it to Twilight Princess at the time, but then I haven't replayed it. Then again I haven't replayed a Zelda game that was released after Majora's Mask and Link to the Past is the only one I have managed to finish more than Twice.

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PostRe: Is Skyward Sword good?
by OrangeRKN » Wed Sep 18, 2019 11:50 am

Pedz wrote:I disagree, but then I don't think Link's Awakening is better wither. I think I actually prefer the Oracle games to Link's Awakening. Though by a very small margin.


The Oracle games are good (and the way they link together is wonderful), but they lack LA's cohesion and focus. They feel almost like those huge mods that turn into fangames - they stretch the base game so much that the seams become visible. That's even noticeable in the visuals where you can see what is new and what is carried over from LA. Nothing in LA feels wasted, but I can't say the same for the Oracles - which is somewhat odd given the extra density the time periods and four seasons especially bring. The world map of LA is imprinted on me in a way the Oracle's overworlds aren't.

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