SillySprout wrote:Well, what a game this was! There's so much that this game gets right, the graphics, the interactivity, the characters, scenery and general theme that it really was a dream to play from start to finish, so much that I'd consider it a strong contender for game of the year. The six minute Platinum challenges seemed difficult at first, but with a little thought each one was doable with a few attempts, making it only the second game on my current PSN account to reach the status (the first was a replay of Super Stardust).
Sprout's back!
Also - I think this might be my GOTY as well. Gutted it was over so soon :
I can't promise that I'll be hanging around, but it's nice to pop in occasionally and say honk! HONK!
I was also gutted it was over so quickly, but isn't it lovely to be left wanting more, rather than overstaying it's welcome? I feel this game achieved something almost unique in video games, where every inch of the world feels unique and memorable. Sure, you may think "it's just some shops, it's just a river", but that would be missing the point that this game truly recreates the world in the eyes of a (pretty annoying) goose, which is a genuine achievement. One art choice that I didn't feel on board with to start with is the human character models being missing eyes, but of course these models are designed from the perspective of the lead character, the goose. Another pointer towards this being a deliberate choice is how the humans walk - not the hardest thing to get right, but yet the humans in the game all have a strange walk. When you consider how well they have captured the movement of the goose both on land and on water, it certainly feels as if the humans deliberately designed to be as seen through the eyes of the goose, who considers them all bumbling annoying giants and it's these little touches which really elevate the game to levels above it's initital appearance.
Death Stranding comes to mind as a game which on the surface provides so much more value for money, with a much more complex engine and significantly larger game, but find me a single person who has loved every moment of Death Stranding! The fact that less than 4% of Untitled Goose game on the PS4 have obtained the Platinum trophy would suggest that the game is providing sufficient value for money, although I'm sure there are still a significant number of people who picked this up for just over a tenner and found it laughable as a concept before barely scratching the surface, in the same respect that Death Stranding is likely to be considered a master peice by some and a bore fest by others.
Now that I've completed all that the game has to offer as far as the to-do list is concerned, I'm a little reluctant to return for fear of spoiling the experience, though I am sure that there are still many little secrets to discover. One of my favourites was pulling the cork out of the beer keg! The owners of the pub are the most annoying characters in the game, so this small act of defiance felt very rewarding, despite not actually serving any purpose.. I referred to an online guide just once for this game (the sun hat confused me too!!), and watched one video of the back gardens on a speed run before attempting all four myself, which I felt was the right balance to remove these slight obstacles to my enjoyment without giving the game away, as it really is a game focussed on exploration. I'm torn between wanting to find more to do, and not wanting to simply know of everything to do and tick them all off in a human way! By the bridge (I guess it's a pump station?) near the pub there is what appears to be a fishing float (I could be wrong), but I have no idea of it's purpose. Has anyone found a use for it?
I wonder what route they take with the sequel, which will surely be happening now. They'll definitely be able to find a publisher willing to invest some more money into something more ambitious but perhaps they'll want to keep it within the same, smaller scope of UGG.
SillySprout wrote:Well, what a game this was! There's so much that this game gets right, the graphics, the interactivity, the characters, scenery and general theme that it really was a dream to play from start to finish, so much that I'd consider it a strong contender for game of the year. The six minute Platinum challenges seemed difficult at first, but with a little thought each one was doable with a few attempts, making it only the second game on my current PSN account to reach the status (the first was a replay of Super Stardust).
Sprout's back!
Also - I think this might be my GOTY as well. Gutted it was over so soon :
I've had absolutely 0 desire to go back to this since I unlocked the second area. Its fun, but it's just not clicked with me, and I don't really see what the game has to offer beyond more of the same, drag item here, lock someone there, back and forth.