Re: GRcade Retro Weekender 2.0 - Week 1 Starts NOW! Submit your posts by Monday 19th July to take part!
Posted: Thu Jul 15, 2021 6:27 pm
That's a strong opener! ![Dat Ass :datass:](./images/smilies/standard/icon_datass.gif)
![Dat Ass :datass:](./images/smilies/standard/icon_datass.gif)
Games and Stuff
https://grcade.co.uk/
OrangeRKN wrote:
The Doom Spoon wrote:That's a fantastic start to the Weekender, thank you for sharing Orange! I'm a big fan of Skies on the GC and have a copy of the NTSC version, I refused to pay the £75 which the PAL version was going for at the time (about 3 years ago). I have an Action Replay so can region unlock my cubes so made no difference for me.
The price of the PAL version has shot up recently, So to have one complete with manual is really awesome too!
It's an absolutely fantastic game, and one I promise I will finish on stream one day...
If there's one game we get a remastered port for, this would be it! I long to play this on Switch!
kerr9000 wrote:I actually just counted my NES games 127 that's a few more than the 80 to 100 I have always estimated I'm going to make a collection video .
OrangeRKN wrote:
Have you never finished the game, or just not on stream? It really is excellent, I've been wanting for the longest time to do a replay but am waiting for a good opportunity to not only replay it, but to get my partner to watch along too (and hopefully convince her on why I love the world and characters so much!).
That'll be on Gamecube again, I wanted to own it on DC for collection purposes as probably my favourite JRPG but the quality of life and extra features on GC just make it the superior version. IIRC the only advantage the DC original has is better quality music as it hasn't been compressed as much, and the moonfish tracker integrating with the VMU rather than the less fun on-screen tracker. In fairness the soundtrack to the game is excellent, but I don't think it's worth the even worse balance to encounter rates and losing the extra bounties!
OrangeRKN wrote:...here are two versions of one of my favourite games - Skies of Arcadia...
...The boxes
OrangeRKN wrote:...The manuals
The Dreamcast manual is really chunky because the whole thing is replicated in several European languages. The Gamecube manual is thinner because the majority is only in English - it just has one page "quick start" guides in others. The Gamecube manual is my favourite for other reasons though...
Contents pages
The DC manual is pretty thorough in covering how to play the game, as you'd expect, but the GC manual has pages just for game lore. Pages like these:
Characters and The World
It's exactly this kind of content that makes me miss manuals in modern games...
OrangeRKN wrote:...Bonus "Great New Games in 2001"
Thought this might be interesting too - some promo material still in the Dreamcast box. Lots of number 2 sequels in 2001 it seems! Also fun to see some games listed as "Coming soon..." that never did see the light of day on Dreamcast - games like "Jet Set Radio 2". Of course the Jet Set Radio sequel that did come to be was Jet Set Radio Future on the Xbox. To think what future the Dreamcast could have had!
Jenuall wrote:Back of my GameCube box:
...
Jenuall wrote:Yeah in the pre-internet days packing a leaflet for upcoming games or putting a load of that kind of thing on the console box was a solid way of communicating your release plan to customers.
I got my GameCube out of the loft recently to play some Metroid Prime and the box for that has got a similar vibe as well, I'll see if I can grab a picture of it to add in here!
The Doom Spoon wrote:I eventually decided on Rogue Squadron, and was probably the best decision ever, that game provided me with my first mind blown moment due to graphics, it looked so good! In fact, it would really hold up well today, if they ever did a HD remaster, well... I'd be one happy Doing!
IGN wrote:Containing Star Wars: Rogue Squadron, Star Wars Rogue Squadron II: Rogue Leader, and Star Wars Rogue Squadron III: Rebel Strike, this trilogy was meant to be one massive collection of all three games, all honed and re-worked to run on then-modern consoles. The team had completed nearly fifty percent of this trilogy when a reportedly rocky and unstable environment at LucasArts led to its early cancellation.
Once their exclusivity period with Sony ended, Factor 5 turned their attention back toward the Wii. Now able to start creating something new for the platform, the team decided to resurrect one of their previous projects: the Star Wars trilogy originally slated for the first Xbox.
"...we wanted to support every single control that you could imagine. So, for the flight sequences, you could, for example, choose to have the Mario Kart wheel to actually control your X-Wing, together with the balance board, which would control the pedals."
Space combat wasn't the only focus, however. According to Eggebrecht, there were also speeder bike racing levels, third-person action sequences, and even lightsaber battles making the most of the Wii Motion Plus' 1:1 controls.
An all-new graphics engine had the game running at 60 frames per second (fps), with a visual fidelity Eggebrecht is still proud of.
"Believe me, if you ever saw it running on the Wii at 60 [fps], it is by far - and I think I'm not overstating that - the technically most impressive thing you would ever see on [Wii]."
The Wii trilogy was eventually finished, but once again, Factor 5's Star Wars project was shut down.
"There is an artistic loss of that game, which I think everybody on the team agrees is the best work they've ever done," Eggebrecht says of the cancellation, noting that they are proud of their work on a newer project as reformed studio TouchFactor. "But there's also the human toll, and everything could have been easily resolved by just getting this game out. So, it was a huge bummer."
jawaX wrote:Jenuall wrote:Back of my GameCube box:
...
Great stuff, Jen! I remember seeing the Star Wars game running in a Dixon's store and I was amazed at how good the graphics were.
I recall that the GameCube and Xbox launched very closely together, with the GC cost reduced to £129.99 for the launch. Looking back, it was a bargain price for a great console but it seemed to get caught between the two rivals; PS2 had been around a while and was massively popular whilst the Xbox seemed just a wee bit fresher and - with the hard drive as standard - more powerful. I have never played on a GC and it probably remains the one console that I wish I had gotten into.
The Doom Spoon wrote:Jenuall wrote:Yeah in the pre-internet days packing a leaflet for upcoming games or putting a load of that kind of thing on the console box was a solid way of communicating your release plan to customers.
I got my GameCube out of the loft recently to play some Metroid Prime and the box for that has got a similar vibe as well, I'll see if I can grab a picture of it to add in here!
I remember going into Cardiff city centre with my gran to go and preorder a GameCube for my birthday, it was due out 10 days before!
Anyway I preordered the Black one but no game as I didn't know what to get, as part of all the marketing bumf, a promotional vhs was included. It contained 45 glorious minutes of trailers and gameplay footage of every game due out on release day!
I spent DAYS watching it over and over again, wondering what game I would choose, bless my grandparents, they out up with me hogging the TV a lot to watch that tape!
I was torn between FIFA World Cup 2002 and Rogue Squadron so would rewind and fast forward the tape to get to those parts a lot! I vividly remember my nan and grandad being amazed at FIFA, they couldn't believe for realistic the gameplay was, they said "it's like watching the real thing!".
I eventually decided on Rogue Squadron, and was probably the best decision ever, that game provided me with my first mind blown moment due to graphics, it looked so good! In fact, it would really hold up well today, if they ever did a HD remaster, well... I'd be one happy Doing!
Jenuall wrote: