Green Gecko wrote:I've always been curious, is there a particular reason why Klonoa characters resemble Sonic designs?
Klonoa definitely has Sonic vibes, and like Sonic got a significant redesign. Compare the original Door to Phantomile design to Lunatea's Veil:
The Sonic similarities certainly grew, and I suspect it was a deliberate choice to try and imitate Sonic's design appeal.
The 2008 Wii remake of Door to Phantomile ended up blending the two designs, but concept art at one point showed a radically new design for Klonoa that (quite rightly) garnered a strong negative reaction (actual redesign on the left, abandoned concept on the right, if you couldn't tell!):
I don't think there is a deeper explanation than deliberately imitating Sonic - Klonoa was designed by
Yoshihiko Arawi who seems to be Namco through-and-through.
Barnsy! wrote:Thanks for a lovely OP OrangeRKN. Never heard of this franchise before but I'm always interested in mascot platformers. Now I'm all caught up on the history of the games - the hype is very real
If I've got one more person interested in Klonoa then my work is complete! If I remember right you were a big fan of Kaze and the Wild Masks last year? As I understand it that game plays like Donkey Kong Country, but from a design perspective it was clearly inspired by Klonoa. Even the name is similar - Klonoa has wind powers and the Japanese title is "Kaze no Kuronoa", literally "Klonoa of the Wind".
jawa_ wrote:I enjoyed seeing this Klonoa topic, Orange
Thanks! I knew you'd be drawn in by the club
jawa_ wrote:Which Klonoa games have you played: Uhm... I've yet to try my Klonoa game.
jawa_ wrote:Your full Klonoa collection: Klonoa (Wii)
Which Klonoa game do you most regret trading in because it's now worth a ludicrous amount of money: I just looked on eBay and I'm glad I never traded my game in!
Right?
I'm not sure how much this new remaster is built on the Wii game, but it looks at least a little more faithful to the original PS1 version. The differences are relatively minor though, mostly in visual design rather than the levels and gameplay.
Christopher wrote:I adore the main games, but would have loved the GBA and Wonderswan games added as bonuses.
This is my new dream, along with the collection doing well enough that we get Klonoa 3.
rinks wrote:Which Klonoa games have you played: The three originals on PS1, PS2 and GBA
Your full Klonoa collection: Same as above. All boxed and in mint condition
Which Klonoa game do you most regret trading in because it's now worth a ludicrous amount of money: I never traded them in, so I'm feeling pretty good right now
I am very jealous! A full collection of (at least English) Klonoa games is high up on my retro collecting wants. I never had a PS1 and only played Door to Phantomile when it came to PSN (on Vita I think). I only borrowed the PS2 game. This collection is great if only for making the games accessible again.
rinks wrote:The emotion (the overwhelming sense of sorrow and loss) at the end of the first game is quite something. And I still sometimes randomly think of the name Gelg Bolm.
There's something about the dream settings and Klonoa only traveling through them that gives a proper emotional weight to what has no right to be so affecting. The ending of Empire of Dreams is my personal favourite, it's just this wholesome speech about people having the freedom to pursue their dreams and I love it.