Koji Igarashi's Bloodstained: Ritual of the Night

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Fade
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PostRe: Koji Igarashi's Bloodstained: Ritual of the Night
by Fade » Fri Aug 16, 2019 7:00 pm

Okay what the strawberry float is actually wrong with these guys.

Now to progress the game I have to fight the final boss and
inver the game and cut the moon when it changes colour


I'm sorry,. It what the strawberry float? I love this game but the people who made it clearly did not play test it very well. Why would I ever think to do that?

This game just continuously expects you to figure obscure stuff out with absolutely no clues or direction.

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Pedz
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PostRe: Koji Igarashi's Bloodstained: Ritual of the Night
by Pedz » Fri Aug 16, 2019 8:02 pm

Yeah, that was easy to figure out. Like I was told to do that by someone and knew exactly where to go, pretty sure in the stream I said ah, I know where to go instantly.

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Clarkman
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PostRe: Koji Igarashi's Bloodstained: Ritual of the Night
by Clarkman » Sat Aug 17, 2019 9:45 am

Anybody done with this on PS4 and want to sell me their copy for £20?

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Met
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PostRe: Koji Igarashi's Bloodstained: Ritual of the Night
by Met » Sat Aug 17, 2019 11:08 am

Fade wrote:Okay what the strawberry float is actually wrong with these guys.

Now to progress the game I have to fight the final boss and
inver the game and cut the moon when it changes colour


I'm sorry,. It what the strawberry float? I love this game but the people who made it clearly did not play test it very well. Why would I ever think to do that?

This game just continuously expects you to figure obscure stuff out with absolutely no clues or direction.


Pretty sure Zangetsu specifically tells you that Gremory is hiding in the red moon by Gebel and that only his sword can draw her out.


Outside of the identification, which I was lucky with, the swimming, and one of the armour pieces required to get the true ending, it wasn't bad about pointing you where to go.

It's just generally a case of remembering any rooms that seemed off and running through the list whenever you get a new ability.

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Fade
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PostRe: Koji Igarashi's Bloodstained: Ritual of the Night
by Fade » Sat Aug 17, 2019 12:43 pm

This game just seems to forget that not everyone plays this in one or two sittings. It's like when they play tested it they just got people to do it in one sitting. "HEY REMEMBER THAT ROOM WITH THE RED MOON FROM 15 HOURS AGO THAT YOYVE BEEN TO ONCE? YEAH GO THERE NOW"

I do not remember basic details from the last time I played. I especially don't remember bits of dialogue which up until this point in the game have been throw away.

I'm clearly not the only one as a quick Google search brings up plenty of results for all the places I got lost at (all the spots you mentioned funnily enough). If that many people are having to resort to online help it's bad design.

Reminds me of RPG mission design from the 90s, there's no quest tracking so if you stop playing for a bit and forget what you're doing or where you are meant to go you're pretty strawberry floated.

A journal with a basic prompt or two would have improved this game immensely.

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Pedz
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PostRe: Koji Igarashi's Bloodstained: Ritual of the Night
by Pedz » Sat Aug 17, 2019 12:51 pm

I think I played this is 7 sessions. And I think session 2 was when I first saw the red moon and session 5 or 6 was when I went to slash it.

I'm not saying it's perfect, but the moon bit was, imo, simple enough.

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Met
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PostRe: Koji Igarashi's Bloodstained: Ritual of the Night
by Met » Sat Aug 17, 2019 1:01 pm

You can always mark the map with points of interest to remind you of strange rooms, or places that clearly need a new power to go through.

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Fade
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PostRe: Koji Igarashi's Bloodstained: Ritual of the Night
by Fade » Sat Aug 17, 2019 5:52 pm

Sure, but that system is incredibly clumsy and every marker is the same.

Now I had to Google where to find the final boss :lol:
Sorry game that I didn't know to go to a very specific room nowhere near the boss I just defeated.

I don't really understand what this lack of direction adds to the game. It just wastes the players time, I don't find any sense of accomplishment in accidently finding an item/room that I need to progress after randomly exploring. Other games give you a reason to back track or explore, Bloodborne for example will loop back on itself with shortcuts. This game does not do it gracefully at all.

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The Captain
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PostRe: Koji Igarashi's Bloodstained: Ritual of the Night
by The Captain » Sat Aug 17, 2019 6:45 pm

^ A true Metroidvania player knows to explore all the dead ends before continuing down the one true path.

I completed this when it was new out. As such it was one of the buggiest games I've ever played (not the case now, I'm told). Despite this it remained absolutely fantastic.

I also figured out a way (with gameplay mechanics, not bugs) to get infinite money, which I was proud of, but a little guilty-feeling over, too:


Level Alchemic Bounty to 9 so that it's passive, then also equip it. Make a weapon that requires a 32-bit coin and you should get more than one due to the Alchemic Bounty bonus. Dismantle the surplus, repeat, sell huge amount of 32-bit coins.

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Fade
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PostRe: Koji Igarashi's Bloodstained: Ritual of the Night
by Fade » Sat Aug 17, 2019 9:21 pm

I did explore all dead ends, but the final boss requires you to explore them again after you've beaten the boss right before it.
Other parts of the game require you to back track to very specific parts of the castle while giving you no clues.

It's still quite glitchy, if you use charge weapons under water they will freeze your character almost every time. And when fighting the gambler boss the stacks he uses make the frame rate slow to a crawl every single time.

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Pedz
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PostRe: Koji Igarashi's Bloodstained: Ritual of the Night
by Pedz » Sat Aug 17, 2019 10:21 pm

The final boss was simple to find, imo, you beat an enemy that allows you to teleport and then you enter an area about 3 rooms away which you can't get through because ice walls are in the way, it's pretty simple what you do.

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Jam-Master Jay
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PostRe: Koji Igarashi's Bloodstained: Ritual of the Night
by Jam-Master Jay » Sat Aug 17, 2019 10:59 pm

The gambler boss has so many bugs its unreal. If you invert or jump at a certain point to avoid an attack the boss will reposition itself above the area leaving you with no way to physically damage it.

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Robbo-92
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PostRe: Koji Igarashi's Bloodstained: Ritual of the Night
by Robbo-92 » Wed Aug 21, 2019 11:39 pm

Looks like I’ll finally be getting this started tomorrow now I’ve finished Hollow Knight, or maybe even tonight just for a short while. Any tips that are worth knowing first time through?

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Godzilla
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PostRe: Koji Igarashi's Bloodstained: Ritual of the Night
by Godzilla » Thu Aug 22, 2019 6:51 am

The power you get from the picture frame enemies is the best in the game for the first run. Basically a spinning shield of death.

Use a guide if you get lost as it's obtuse to say the least.

Grinding is the also essential with some bosses, so grind out shards and then upgrade them too. Like Castlevania SOTN it's part of the fun.

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Pedz
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PostRe: Koji Igarashi's Bloodstained: Ritual of the Night
by Pedz » Thu Aug 22, 2019 10:40 am

'Riga Store I'm a' is ace.

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Robbo-92
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PostRe: Koji Igarashi's Bloodstained: Ritual of the Night
by Robbo-92 » Thu Aug 22, 2019 2:44 pm

Just started this, first impressions are ok, the Switch version definitely looks a bit rough though.

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Robbo-92
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PostRe: Koji Igarashi's Bloodstained: Ritual of the Night
by Robbo-92 » Mon Sep 02, 2019 11:56 pm

Sorry to bump this up again but I thought I’d ask here, what are some of the better shards to have equipped? Currently just beaten the boss to get the ‘Craftwork’ shard. Currently have welcome company, craftwork, true arrow and augment INT, nothing to equip in the bottom slot as of yet. Also craftwork and augment INT are my only shards in the manipulative and passive sections at the moment. Not been back to upgrade them yet, should I sell my extra shards I won’t be using? Or is it better to keep them just in case?

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Pedz
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PostRe: Koji Igarashi's Bloodstained: Ritual of the Night
by Pedz » Tue Sep 03, 2019 12:14 am

I just used Riga Storeama a lot.

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Robbo-92
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PostRe: Koji Igarashi's Bloodstained: Ritual of the Night
by Robbo-92 » Tue Sep 03, 2019 11:05 am

I’ve got the day off today so already put about another hour into this, slowly seems to be clicking more. Grinded to grade 9 for the welcoming party shard and raised its rank to 4, got myself a fairy companion (who seems next to useless in battle but she does heel you, also raised her rank to 4 as well). Not really sure where I should be heading next, tried to head to the tower of two dragons or whatever its called but couldn’t seem to progress past the first half of the tower? So will head back later when I load it back up and see where else I can go.

Weirdly enough it seems to be performing a little better on the Switch now, input lag is definitely my biggest issue still, not had many rooms where its spent ages loading only for you to have not kept jump held down so you fall straight back down :fp:

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Robbo-92
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PostRe: Koji Igarashi's Bloodstained: Ritual of the Night
by Robbo-92 » Tue Sep 03, 2019 7:52 pm

So while I’ve not made much progress story wise I feel like it’s opening up, got double jump now and a much better familiar in the Dullhammer head shard, which I’ve upgraded to rank 4, grade 9. This alongside welcoming party means I’m dealing quite a bit of damage to nearby enemies when I’m not even attacking, which for someone who’s not the greatest at these games is a blessing, think I might be able to get somewhere in the tower now I’ve got double jump as well.

Edit, decent day spent on this, well about 4 hours of it anyway. Just done the two dragon boss battle, not really sure where to head next so I’ll just head for new areas of the map and see how I fare. Just out of interest what kind of level were people near the end? I’m level 27 currently and have no idea if I’m over-levelled or not? Feeling pretty comfortable with 3 out of 5 shards, just not sure what to have in the other two slots, manipulative and passive ones.

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