Koji Igarashi's Bloodstained: Ritual of the Night

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Johnny Ryall
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PostRe: Koji Igarashi's Bloodstained: Ritual of the Night
by Johnny Ryall » Sun Jun 30, 2019 9:57 pm

Dangerblade wrote:
Johnny Ryall wrote:Bought this on PC, sounds like I made the right choice.

It's definitely "one of those". Feels like I've played it before when obviously I haven't. No bad thing, it's like the gaming equivalent of comfort food.

If you have any experience of Iga from his previous games I don't see how you can be disappointed :)

Didn't play much this last week but a couple more hours last night. Still loving it. About 35% map completion now; just got the double jump and killed the twin dragon boss

Time to explore further :datass:


Oh I went on a big metroidvania kick last summer, one of my favourite genres. I'm actually at the same place as you.

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Raydon4
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PostRe: Koji Igarashi's Bloodstained: Ritual of the Night
by Raydon4 » Sat Jul 06, 2019 10:05 am

Woo hoo just beat the game. It's a really really good game. Enjoyed my time with it. :D

If I had to sum the game up in one line it would be symphony of the night but in HD.

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Balladeer
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PostRe: Koji Igarashi's Bloodstained: Ritual of the Night
by Balladeer » Sat Jul 06, 2019 11:35 am

I’ve just met the librarian. Strewth. :lol:

GNamer admin.: visit your friendly neighbourhood affiliate!

Every console has one slow year in its first two. The Switch is now in year 3. Deep breath...
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Pedz
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PostRe: Koji Igarashi's Bloodstained: Ritual of the Night
by Pedz » Sat Jul 06, 2019 11:49 am

Started last night and for me I still see it as more Aria/Dawn of Sorrow than SotN due to the soul... I mean Shard mechanic.

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Balladeer
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PostRe: Koji Igarashi's Bloodstained: Ritual of the Night
by Balladeer » Sat Jul 06, 2019 1:32 pm

So... has anybody else been foolish/restricted in their machines enough to buy this on Switch? Has anybody else had 'the software closed because an error occurred'? It happened to me for the second time today, halfway up what I think is the second of the clockwork towers, scuppering a significant amount of progress. It's put me off playing the game until a patch comes along.

Robbo-92 wrote:text

Also Robbo, I think it was to you who I said the Switch's performance issues weren't as big as they've been made out to be? I've now reached some bigger later areas, and I'm sorry to say that the bloody thing is chugging along, frame rates and loading pauses both, not to mention the game-enders I referred to above. If you can get it on another machine I'd recommend that. Sorry for misleading you.

GNamer admin.: visit your friendly neighbourhood affiliate!

Every console has one slow year in its first two. The Switch is now in year 3. Deep breath...
BAKA
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PostRe: Koji Igarashi's Bloodstained: Ritual of the Night
by BAKA » Sat Jul 06, 2019 1:50 pm

The only issue I've had on Switch so far is the rumble sounding horrific at low health. But I haven't played a great deal. I'm up to that guy with the fire sword. :dread:

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Robbo-92
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PostRe: Koji Igarashi's Bloodstained: Ritual of the Night
by Robbo-92 » Sat Jul 06, 2019 3:09 pm

Balladeer wrote:So... has anybody else been foolish/restricted in their machines enough to buy this on Switch? Has anybody else had 'the software closed because an error occurred'? It happened to me for the second time today, halfway up what I think is the second of the clockwork towers, scuppering a significant amount of progress. It's put me off playing the game until a patch comes along.

Robbo-92 wrote:text

Also Robbo, I think it was to you who I said the Switch's performance issues weren't as big as they've been made out to be? I've now reached some bigger later areas, and I'm sorry to say that the bloody thing is chugging along, frame rates and loading pauses both, not to mention the game-enders I referred to above. If you can get it on another machine I'd recommend that. Sorry for misleading you.


I think I said maybe they weren’t as bad as they were made out to be? I can’t remember :lol:

Doesn’t sound great as you progress though, think I’ll definitely leave it till most issues have been sorted before starting it, annoying but not much else I can do as I don’t really want more than one version of the game.

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Johnny Ryall
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PostRe: Koji Igarashi's Bloodstained: Ritual of the Night
by Johnny Ryall » Sun Jul 07, 2019 7:32 pm

Gebel boss spoilers

So I did a bunch of crafting and side missions and didn't know that boss was in that room, and didn't know there was a bad ending. Got a game over and it went back to my last manual save. Pretty, pretty annoying.

Guess I should have seen it coming with it being a SotN clone but eh. No bueno.

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Raydon4
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PostRe: Koji Igarashi's Bloodstained: Ritual of the Night
by Raydon4 » Sun Jul 07, 2019 8:53 pm

Johnny Ryall wrote:Gebel boss spoilers

So I did a bunch of crafting and side missions and didn't know that boss was in that room, and didn't know there was a bad ending. Got a game over and it went back to my last manual save. Pretty, pretty annoying.

Guess I should have seen it coming with it being a SotN clone but eh. No bueno.


I managed to figure out Gebel was there thanks to the giant staircase and the area being called Hall of termination. I left that area alone and came back once I explored everywhere else

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Pedz
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PostRe: Koji Igarashi's Bloodstained: Ritual of the Night
by Pedz » Mon Jul 15, 2019 6:24 pm

Well, I am up against what I believe to be the final boss. Really enjoyed my time with this. It really is a spiritual successor to Aria and Dawn of Sorrow. Dawn of Sorrow :wub:

I do wonder how many people played the Sorrow games like EZA were saying about the game and it being like SotN but you get shards, with no mention of the exact same soul stealing mechanic in the Sorrow Castlevania games. It's a shame really. Still, this is ace, I have had some glitches here and there. THough nothing that has spoiled the game for me.

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