This game just seems to forget that not everyone plays this in one or two sittings. It's like when they play tested it they just got people to do it in one sitting. "HEY REMEMBER THAT ROOM WITH THE RED MOON FROM 15 HOURS AGO THAT YOYVE BEEN TO ONCE? YEAH GO THERE NOW"
I do not remember basic details from the last time I played. I especially don't remember bits of dialogue which up until this point in the game have been throw away.
I'm clearly not the only one as a quick Google search brings up plenty of results for all the places I got lost at (all the spots you mentioned funnily enough). If that many people are having to resort to online help it's bad design.
Reminds me of RPG mission design from the 90s, there's no quest tracking so if you stop playing for a bit and forget what you're doing or where you are meant to go you're pretty strawberry floated.
A journal with a basic prompt or two would have improved this game immensely.
Sure, but that system is incredibly clumsy and every marker is the same.
Now I had to Google where to find the final boss Sorry game that I didn't know to go to a very specific room nowhere near the boss I just defeated.
I don't really understand what this lack of direction adds to the game. It just wastes the players time, I don't find any sense of accomplishment in accidently finding an item/room that I need to progress after randomly exploring. Other games give you a reason to back track or explore, Bloodborne for example will loop back on itself with shortcuts. This game does not do it gracefully at all.
^ A true Metroidvania player knows to explore all the dead ends before continuing down the one true path.
I completed this when it was new out. As such it was one of the buggiest games I've ever played (not the case now, I'm told). Despite this it remained absolutely fantastic.
I also figured out a way (with gameplay mechanics, not bugs) to get infinite money, which I was proud of, but a little guilty-feeling over, too:
Level Alchemic Bounty to 9 so that it's passive, then also equip it. Make a weapon that requires a 32-bit coin and you should get more than one due to the Alchemic Bounty bonus. Dismantle the surplus, repeat, sell huge amount of 32-bit coins.
I did explore all dead ends, but the final boss requires you to explore them again after you've beaten the boss right before it. Other parts of the game require you to back track to very specific parts of the castle while giving you no clues.
It's still quite glitchy, if you use charge weapons under water they will freeze your character almost every time. And when fighting the gambler boss the stacks he uses make the frame rate slow to a crawl every single time.
The final boss was simple to find, imo, you beat an enemy that allows you to teleport and then you enter an area about 3 rooms away which you can't get through because ice walls are in the way, it's pretty simple what you do.
The gambler boss has so many bugs its unreal. If you invert or jump at a certain point to avoid an attack the boss will reposition itself above the area leaving you with no way to physically damage it.
Sorry to bump this up again but I thought I’d ask here, what are some of the better shards to have equipped? Currently just beaten the boss to get the ‘Craftwork’ shard. Currently have welcome company, craftwork, true arrow and augment INT, nothing to equip in the bottom slot as of yet. Also craftwork and augment INT are my only shards in the manipulative and passive sections at the moment. Not been back to upgrade them yet, should I sell my extra shards I won’t be using? Or is it better to keep them just in case?
I’ve got the day off today so already put about another hour into this, slowly seems to be clicking more. Grinded to grade 9 for the welcoming party shard and raised its rank to 4, got myself a fairy companion (who seems next to useless in battle but she does heel you, also raised her rank to 4 as well). Not really sure where I should be heading next, tried to head to the tower of two dragons or whatever its called but couldn’t seem to progress past the first half of the tower? So will head back later when I load it back up and see where else I can go.
Weirdly enough it seems to be performing a little better on the Switch now, input lag is definitely my biggest issue still, not had many rooms where its spent ages loading only for you to have not kept jump held down so you fall straight back down
So while I’ve not made much progress story wise I feel like it’s opening up, got double jump now and a much better familiar in the Dullhammer head shard, which I’ve upgraded to rank 4, grade 9. This alongside welcoming party means I’m dealing quite a bit of damage to nearby enemies when I’m not even attacking, which for someone who’s not the greatest at these games is a blessing, think I might be able to get somewhere in the tower now I’ve got double jump as well.
Edit, decent day spent on this, well about 4 hours of it anyway. Just done the two dragon boss battle, not really sure where to head next so I’ll just head for new areas of the map and see how I fare. Just out of interest what kind of level were people near the end? I’m level 27 currently and have no idea if I’m over-levelled or not? Feeling pretty comfortable with 3 out of 5 shards, just not sure what to have in the other two slots, manipulative and passive ones.