Fade wrote:But it absolutely doesn't come together.
Obviously it doesn't for you, and that's fair enough! You were challenging where the fun derives from in the games by pointing out specific mechanics and game feel and my response to that is it's everything in combination where I think it becomes fun, not any one specific mechanic that is done particularly well in isolation. I think the driving in GTAV is perfectly fine fwiw, and the shooting a little clunky but serviceable, but I'm not going to come out to bat for the implementation of any specific mechanic because that's not what I think makes the game good.
Fade wrote:The city and mechanics try to be realistic but the characters, story and world building are drenched in satire and constantly poke fun at themselves.
It's like making a beautifully shot indy drama and then hiring Will Ferrel and Adam Sandler to play the main parts
If they made a GTA game with the tone of Red Dead it could actually be not a piece of garbage. Or heck go the other way and be more cheesy like the original games, as it is they try and straddle this line that just makes the entire game come off as insecure of its identity. As if having 3 protagonists wasn't enough of a clue.
This reads to me as an argument against the story, to which my response is that I don't play GTA for the story and don't particularly rate GTAV's singleplayer! I like GTA as a sandbox, and with GTAV the majority of my playtime is online as a multiplayer sandbox. With earlier games (primarily Vice City) it was a sandbox that I'd play with friends and we'd pass the pad around.
Preezy wrote:I guess it depends on what you play the game for. I personally don't really have much interest in the storylines of GTA games, they're just there to service the gameplay and to me are just a means to an end. That end being a completely unlocked island free of mission markers so I can just enjoy the sandbox.
This basically!