L.A. Noire (Coming to PS4, Switch, XBO and Vive)

Anything to do with games at all.

Which format will you be purchasing LA Noire on?

PlayStation 3
50
39%
Xbox 360
79
61%
 
Total votes: 129
User avatar
SandyCoin
Member
Joined in 2008
Location: London

PostRe: L.A. Noire (360, PS3)
by SandyCoin » Fri Jun 17, 2011 10:53 pm

jamcc wrote:
rudderless wrote:I thought the ending was great. Not as satisfying gameplay-wise as story-wise, and
while I liked Kelso as a person more than Phelps, it's a bit weird to suddenly take control away from the character you've played as for the entire rest of the game
but it was dramatically satisfying, and
actually quite sad. :(


Yeah, I thought it was sad too. I agree that the story was better than the gameplay which is why I gave it a higher heart score than head score. Not that the gameplay was bad - not at all. The game mechanics are really solid and the gameplay is good, it could just be more challenging and have a bit more variation to it.

Sandy, how the strawberry float did you lose track of the story. You must not have been paying attention at all. :lol: :fp:


It's not really that funny or facepalm worthy :lol: . tbh what's more laughable is that you were actually attached to the blandest characters ever! :shock: . I just started getting bored of it. The game dragged on far too much, especially as I didn't give a gooseberry fool about any of the characters. One was a weird dickhead (phelps) and the other (Kelso) was just...nothing. He had no qualities good or bad. He was just a person who could have been anyone. So by the end I wasn't even interested in any of it as I wasn't sure why I was supposed to care about either of them.

I just didn't catch what the significance of the freeway was and why they were building houses then burning them down in the route of the future freeway. Like I said, I assume it was some insurance based scam or something, but what their actual plan was just went over my head due to me stopping paying attention to the dull cut scenes/conversations.

-----> My Illustration Blog | My Shop <------
User avatar
jamcc
Member ♥
Joined in 2008

PostRe: L.A. Noire (360, PS3)
by jamcc » Sat Jun 18, 2011 12:49 am

Chill out Sandy, I wasn't having a go, I just found it funny. I guess the story didn't interest you. I think to really enjoy the game you have to get into the story. I loved the setting, so that helped me.

As for Phelps I thought he was an interesting character in that he's all straight laced at the start of the game but you slowly see his war story build up over the course of the game and find out that he didn't really deserve his medal. In fact, he was a bit of a coward in some ways.

User avatar
SandyCoin
Member
Joined in 2008
Location: London

PostRe: L.A. Noire (360, PS3)
by SandyCoin » Sat Jun 18, 2011 1:44 pm

jamcc wrote:Chill out Sandy, I wasn't having a go, I just found it funny. I guess the story didn't interest you. I think to really enjoy the game you have to get into the story. I loved the setting, so that helped me.

As for Phelps I thought he was an interesting character in that he's all straight laced at the start of the game but you slowly see his war story build up over the course of the game and find out that he didn't really deserve his medal. In fact, he was a bit of a coward in some ways.


I was only joshing, I know you weren't having a go.

Yeah I loved the setting too. I really liked seeing all the old posters, food boxes, games, the music etc and the hidden cars were swish as strawberry float. It's just a shame the characters didn't draw me more into the world compared to say...Red Dead. I liked the main character in that but I really wasn't sure if I was supposed to like Phelps. I think someone with his back story during the war could have become a much more interesting character. He could have been pitied but still cared for, but I just found him to be a whiny dickhead :lol: .

A lot of the time I actually preferred his partners than him.

Either way, I like how Rockstar have gone down a more "historical" route as of late. I tire of the bland world we live in now.

I'm still waiting for someone to explain the whole Freeway thing! :cry:

-----> My Illustration Blog | My Shop <------
User avatar
Benzin
Member
Joined in 2011

PostRe: L.A. Noire (360, PS3)
by Benzin » Sat Jun 18, 2011 2:04 pm

SandyCoin wrote:He could have been pitied but still cared for, but I just found him to be a whiny dickhead :lol: .

A lot of the time I actually preferred his partners than him.


So so true... Especially with the whole Elsa/Roy ratting on him... That was something else never fully explained as at the end it was briefly mentioned as 'wrongly accused'... And was left like that...


SandyCoin wrote:I'm still waiting for someone to explain the whole Freeway thing! :cry:


It was a whole insurance scam... Build properties which had minimal construction cost yet had a high value due to the freeway plans, then burn them down to gain the high level of insurance put onto the houses by the bloke in on it and hence profit...

Least that's how I read it... Could be completely off course...

User avatar
jamcc
Member ♥
Joined in 2008

PostRe: L.A. Noire (360, PS3)
by jamcc » Sat Jun 18, 2011 6:17 pm

Benzin wrote:
SandyCoin wrote:I'm still waiting for someone to explain the whole Freeway thing! :cry:


It was a whole insurance scam... Build properties which had minimal construction cost yet had a high value due to the freeway plans, then burn them down to gain the high level of insurance put onto the houses by the bloke in on it and hence profit...

Least that's how I read it... Could be completely off course...


No, no, no.... The game leads you into believeing it's a security scam and that's the way it's portrayed. But later in the game when that house gets burned down and you have to go and fight the protestors, you find that the houses are of shocking quality. Structurally they are nowhere near fit for purpose.

The twist (which I really liked) was that the new houses were built along the proposed alignment of the new 'freeways' (which are obviously world famous now) so that when the government comes along to carry out the American equivalent of Compulsory Purchase Orders (where the government or local authority purchase your house off you - or in this case the developers - at an inflated price) they would make a killing because the houses cost bugger all to build.

User avatar
SandyCoin
Member
Joined in 2008
Location: London

PostRe: L.A. Noire (360, PS3)
by SandyCoin » Sat Jun 18, 2011 7:52 pm

jamcc wrote:
Benzin wrote:
SandyCoin wrote:I'm still waiting for someone to explain the whole Freeway thing! :cry:


It was a whole insurance scam... Build properties which had minimal construction cost yet had a high value due to the freeway plans, then burn them down to gain the high level of insurance put onto the houses by the bloke in on it and hence profit...

Least that's how I read it... Could be completely off course...


No, no, no.... The game leads you into believeing it's a security scam and that's the way it's portrayed. But later in the game when that house gets burned down and you have to go and fight the protestors, you find that the houses are of shocking quality. Structurally they are nowhere near fit for purpose.

The twist (which I really liked) was that the new houses were built along the proposed alignment of the new 'freeways' (which are obviously world famous now) so that when the government comes along to carry out the American equivalent of Compulsory Purchase Orders (where the government or local authority purchase your house off you - or in this case the developers - at an inflated price) they would make a killing because the houses cost bugger all to build.


Ok, so why were they burning them down? I know the final "boss" i.e the flamethrower guy got carried away and started burning houses down they didn't ask him to do, but was it him burning the whole estate of houses down due to insanity or because he was asked to?

-----> My Illustration Blog | My Shop <------
User avatar
Neo Cortex
Member
Joined in 2008
AKA: Jamiej
Contact:

PostRe: L.A. Noire (360, PS3)
by Neo Cortex » Sat Jun 18, 2011 8:24 pm

Onto the second case on the Arson desk now, I was quite shocked at just how quickly Vice went by (despite finding it a bit bland.) If I hadn't had the bonus Naked City case to play through it would have been ridiculously short. That said I think I'm approaching 18 hours play time so far, have one more street crime to do and a few newspapers still to find.

Only have one ( :lol: ) film reel, and about a third of the cars driven though, really can't be arsed with any more cars beyond the secret hot rods/flashy motors though.

It's surprising that I actually care more for PH31-P5's character after his demotion, despite being a straight edge nonce for the most part, he seemed human after all, especially with the tirades of abuse he gets from general members of society now.

User avatar
Schumi
Member
Joined in 2008

PostRe: L.A. Noire (360, PS3)
by Schumi » Sun Jun 19, 2011 11:25 am

SandyCoin wrote:
jamcc wrote:
Benzin wrote:
SandyCoin wrote:I'm still waiting for someone to explain the whole Freeway thing! :cry:


It was a whole insurance scam... Build properties which had minimal construction cost yet had a high value due to the freeway plans, then burn them down to gain the high level of insurance put onto the houses by the bloke in on it and hence profit...

Least that's how I read it... Could be completely off course...


No, no, no.... The game leads you into believeing it's a security scam and that's the way it's portrayed. But later in the game when that house gets burned down and you have to go and fight the protestors, you find that the houses are of shocking quality. Structurally they are nowhere near fit for purpose.

The twist (which I really liked) was that the new houses were built along the proposed alignment of the new 'freeways' (which are obviously world famous now) so that when the government comes along to carry out the American equivalent of Compulsory Purchase Orders (where the government or local authority purchase your house off you - or in this case the developers - at an inflated price) they would make a killing because the houses cost bugger all to build.


Ok, so why were they burning them down? I know the final "boss" i.e the flamethrower guy got carried away and started burning houses down they didn't ask him to do, but was it him burning the whole estate of houses down due to insanity or because he was asked to?


They were originally burning the houses of the people that wouldn't sell their decent home for them to make a new, bad quality Elysian home in its place.

User avatar
jamcc
Member ♥
Joined in 2008

PostRe: L.A. Noire (360, PS3)
by jamcc » Sun Jun 19, 2011 12:50 pm

Yep but then the guy went mental due to the drugs that Dr Harlan Fontaine gave him.

Did anyone else notice that the copper you meet at the rail-yard on The Driver's Seat gets shot dead in one of the street crimes? :(

User avatar
Preezy
Skeletor
Joined in 2009
Location: SES Hammer of Vigilance

PostRe: L.A. Noire (360, PS3)
by Preezy » Sun Jun 19, 2011 2:53 pm

Love this song in the game:



:wub: :wub:

User avatar
Neo Cortex
Member
Joined in 2008
AKA: Jamiej
Contact:

PostRe: L.A. Noire (360, PS3)
by Neo Cortex » Sun Jun 19, 2011 4:33 pm

Finished this just now :wub:

After the disappointing middle sector of the game, it really came together in the end.

I was actually sad to see Cole swept away at the end, and that Roy Earle seemingly gets away with everything, even daring to attend Cole's funeral and point the finger at Monroe etc. :x It was definitely more of a heroic send off than most people probably think PH31-P5's deserved, but he showed extra depth to me, especially when Kelso was talking to him about the Silver star he thought he didn't deserve. Was a neat twist too, forcing you to play as Kelso for the latter stages, even if he did seem to go a bit gung-ho at the end, and what was the point of the flamethrower section? :lol:

User avatar
SandyCoin
Member
Joined in 2008
Location: London

PostRe: L.A. Noire (360, PS3)
by SandyCoin » Sun Jun 19, 2011 8:10 pm

Neo Cortex wrote:Finished this just now :wub:

After the disappointing middle sector of the game, it really came together in the end.

and what was the point of the flamethrower section? :lol:


To make it even worse I think.

-----> My Illustration Blog | My Shop <------
User avatar
rudderless
Member
Joined in 2009

PostRe: L.A. Noire (360, PS3)
by rudderless » Sun Jun 19, 2011 8:22 pm

Neo Cortex wrote:Finished this just now :wub:

After the disappointing middle sector of the game, it really came together in the end.

I was actually sad to see Cole swept away at the end, and that Roy Earle seemingly gets away with everything, even daring to attend Cole's funeral and point the finger at Monroe etc. :x It was definitely more of a heroic send off than most people probably think PH31-P5's deserved, but he showed extra depth to me, especially when Kelso was talking to him about the Silver star he thought he didn't deserve. Was a neat twist too, forcing you to play as Kelso for the latter stages, even if he did seem to go a bit gung-ho at the end, and what was the point of the flamethrower section? :lol:


See, I heard about that before I played it, but
I actually thought it was a neat echo of the war flashbacks. And it made sense in a narrative context because it belonged to the guy who'd gone mental after killing everyone in the Chinese hospital.


One thing I was unclear on:
did Cole actually give the order? I wasn't convinced he did, although if he did it was entirely down to the fact that he was under massive pressure to move forward after meticulously doing the right thing for every other cave. Talk about bad luck.


So after thinking
he was a bit of a dick earlier on - well, a lot of a dick, actually - I did feel sad when he died at the end.

[iup=3595962]KB[/iup] wrote:People like Glen Whelan have a proper face!
User avatar
Neo Cortex
Member
Joined in 2008
AKA: Jamiej
Contact:

PostRe: L.A. Noire (360, PS3)
by Neo Cortex » Sun Jun 19, 2011 8:44 pm

I'm still not sure wether Cole was either hideously unlucky in the war, or a bit of a coward, perhaps a mixture of both? It's fair to say the events in the cave affected him just as much as anyone else, he simply dealt with it differently. If anything it gave him a purpose, to be a better person, and attempt to redeem himself, the guy with the flamethrower simply went mental instead, which was understandable.

I've been thinking about Cole's lack of interaction with his family, it's obvious when you think about it, he simply never sees them. He is so obsessed with the job he probably barely knows what his wife and child look like, instead he meets and then falls for the German singer, and loses the family neither he or the player ever saw or really cared for.

I expected Cole do die a tragic death in a sense, as he and Kelso are simply drops of piss that is the ocean of Los Angeles, the corrupt would always beat them, which is shown by Roy Earle being present at the funeral. If anything his cockiness is shown by the choice not to wear police uniform for the funeral-surely a rather disrespectful sign?

It's kind of tragic really that after all that effort Cole only took down a few small time crooks, the real power players got away. But at least he found a kind of redemption, finally doing something selfless, just a pity it cost him his life.

User avatar
atheistium
Member
Joined in 2009
Location: London
Contact:

PostRe: L.A. Noire (360, PS3)
by atheistium » Sun Jun 19, 2011 8:56 pm

Wrote about my problems with the story here: http://www.laurenwainwright.com/?p=2036

Apart from those issues I very much enjoyed it.

User avatar
Darren_z33
Member
Joined in 2008

PostRe: L.A. Noire (360, PS3)
by Darren_z33 » Mon Jun 20, 2011 4:27 am

Funny or Die parody of LA Noire

ImageフェアレディZ
User avatar
rudderless
Member
Joined in 2009

PostRe: L.A. Noire (360, PS3)
by rudderless » Mon Jun 20, 2011 9:31 am

There are elements I like about the Funny or Die parody, but other bits which just don't work. I didn't see any wall-related weirdness, or Cole struggling to open a door, nor did I ever witness him get stuck on a chair. Having said that, the Doubt bit is absolutely brilliant, and worth watching that vid for alone.

[iup=3595962]KB[/iup] wrote:People like Glen Whelan have a proper face!
User avatar
Preezy
Skeletor
Joined in 2009
Location: SES Hammer of Vigilance

PostRe: L.A. Noire (360, PS3)
by Preezy » Mon Jun 20, 2011 10:37 am

It's been a week since I traded this in and whilst I don't actually miss playing the game, I do still think back on it with great fondness. It really was a fantastic experience :wub:

Made me sad though that'll I'll never be able to be a real-life 1940's LA detective :(

User avatar
Alvin Flummux
Member
Joined in 2008
Contact:

PostRe: L.A. Noire (360, PS3)
by Alvin Flummux » Mon Jun 20, 2011 12:40 pm


User avatar
jamcc
Member ♥
Joined in 2008

PostRe: Re: L.A. Noire (360, PS3)
by jamcc » Mon Jun 20, 2011 12:55 pm

rudderless wrote:There are elements I like about the Funny or Die parody, but other bits which just don't work. I didn't see any wall-related weirdness, or Cole struggling to open a door, nor did I ever witness him get stuck on a chair. Having said that, the Doubt bit is absolutely brilliant, and worth watching that vid for alone.


It's funny but it's a gooseberry fool parody as most of the jokes actually have no basis in the reality of the game.

Preezy wrote:It's been a week since I traded this in and whilst I don't actually miss playing the game, I do still think back on it with great fondness. It really was a fantastic experience :wub:

Made me sad though that'll I'll never be able to be a real-life 1940's LA detective :(


Me too. :wub:

It was such a cool time. Lovely architecture, cool-as-fuck clothing and none of the nanny state/ political correctness bullshit that we have now.

Interestingly, I checked out LA on Google Maps and Street View and they seem to have really faithfully recreated downtown LA (look at the road grid). Shame LA is a bit of a dump these days.


Return to “Games”

Who is online

Users browsing this forum: Bertie, jawa_, mcjihge2 and 584 guests