L.A. Noire (Coming to PS4, Switch, XBO and Vive)

Anything to do with games at all.

Which format will you be purchasing LA Noire on?

PlayStation 3
50
39%
Xbox 360
79
61%
 
Total votes: 129
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Jingle Ord The Way
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PostRe: L.A. Noire (360, PS3)
by Jingle Ord The Way » Thu Jun 16, 2011 7:48 pm

Well that's it finished. It really lost it's way towards the end there, and just degenerated into gooseberry fool action sequences. Shame really.

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Supachipz
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PostRe: L.A. Noire (360, PS3)
by Supachipz » Thu Jun 16, 2011 7:51 pm

Am I the only one who's has reached Arson and is still crappy at Interogation? One flipping star?

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SandyCoin
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PostRe: L.A. Noire (360, PS3)
by SandyCoin » Thu Jun 16, 2011 7:55 pm

Supachipz wrote:Am I the only one who's has reached Arson and is still crappy at Interogation? One flipping star?


Ha, yeah possibly. I wasn't amazing, but I usually did well enough to get a 4* score. When they stare blankly they are telling the truth, if they shuffle or look about, blink lots, gulp etc. they are either lying or you doubt them. If you have no evidence to prove they are lying, just go for a "doubt". I still don't like the term "Doubt" as it isn't really doubting them all the time.

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jamcc
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PostRe: L.A. Noire (360, PS3)
by jamcc » Thu Jun 16, 2011 8:11 pm

Ord wrote:Well that's it finished. It really lost it's way towards the end there, and just degenerated into gooseberry fool action sequences. Shame really.


I can't believe people are being so negative about the game. I thought the story was brilliant, particularly in the second half. What about it did you not like?

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Jingle Ord The Way
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PostRe: L.A. Noire (360, PS3)
by Jingle Ord The Way » Thu Jun 16, 2011 8:28 pm

The story itself was fine although having spent 16+ hours with Cole Phelps only to switch characters at the last 3 missions was very unsatisfying, especially when Jack had next to no personality and had no partner to converse with. Like the last homicide mission the last two missions in the game became quite awful. Just an exercise in getting to a destination, finding clues and then crappy action sequences. L.A. Noir doesn't have good driving OR good shooting mechanics, so it's a shame that the end of the game was geared towards those weak aspects.

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SandyCoin
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PostRe: L.A. Noire (360, PS3)
by SandyCoin » Thu Jun 16, 2011 8:56 pm

jamcc wrote:
Ord wrote:Well that's it finished. It really lost it's way towards the end there, and just degenerated into gooseberry fool action sequences. Shame really.


I can't believe people are being so negative about the game. I thought the story was brilliant, particularly in the second half. What about it did you not like?


it's not that I didn't like it, I just got lost tbh. It started to drag with too much going on, especially stuff that I didn't really care about. So in the end I had absolutely no idea what was going on with the whole construction thing. I asked someone to explain that but I think nobody noticed :lol: .

I wanted to know why they were building properties, burning them, only for there to be a freeway there in the future. What was it they were gaining? I assume it was some insurance scam?

-----> My Illustration Blog | My Shop <------
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Skarjo
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PostRe: L.A. Noire (360, PS3)
by Skarjo » Thu Jun 16, 2011 9:02 pm

This game is hilarious sometimes.

"Hmm, well, she looks a little shifty, and I don't like the feel of this, but I haven't got any direct evidence to contradict her testimony, maybe I'll push her a little to see if she slips up"

*Doubt*

"YOU'RE A LYING CHEATING SLUT-WHORE AND YOU MURDERED HIS FACE OFF, ADMIT IT"

.... :shock:

Karl wrote:Can't believe I got baited into expressing a political stance on hentai

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HSH28
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PostRe: L.A. Noire (360, PS3)
by HSH28 » Thu Jun 16, 2011 9:26 pm

I posted this ages ago, people just don't understand what 'Doubt' means.

IT TELLS YOU AT THE VERY BEGINNING OF THE GAME.

The tutorial interview, pay attention and the Captain tells you that if you don't have the evidence you can be aggressive in order to get people to break. Thats what 'Doubt' in this game is.

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Skarjo
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PostRe: L.A. Noire (360, PS3)
by Skarjo » Thu Jun 16, 2011 9:50 pm

Yes, but that's not doubt, that's coercion.

This game is wrong to call 'beat a confession out of a witness when you don't have the evidence' 'doubting' them, and is the single most stupidly named option since Dead Rising's 'Save and Quit'.

Karl wrote:Can't believe I got baited into expressing a political stance on hentai

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BOR
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PostRe: L.A. Noire (360, PS3)
by BOR » Thu Jun 16, 2011 10:02 pm

Have anybody else stopped playing this lately? I haven't been playing it for almost two weeks now and it's not because it is rubbish or bore me. :(

I blame the weather lately and I don't feel like to play inside while it is nice outside so I go out for a change. I hope I will return to it very soon.

"The job is done, and the bitch is dead."
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Benzin
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PostRe: L.A. Noire (360, PS3)
by Benzin » Fri Jun 17, 2011 12:36 pm

Well just finished the story... And it was certainly not the best ending ever made...

Guess it's time to do all the extra stuff...

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Jingle Ord The Way
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PostRe: L.A. Noire (360, PS3)
by Jingle Ord The Way » Fri Jun 17, 2011 2:05 pm

Traded this in at Game today for £30. Zelda: The Ocarina Of Time 3DS for £5. 8-)

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Floex
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PostRe: L.A. Noire (360, PS3)
by Floex » Fri Jun 17, 2011 5:09 pm

What if L.A. Noire was Real

:lol: It's exactly it

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Memento Mori
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PostRe: L.A. Noire (360, PS3)
by Memento Mori » Fri Jun 17, 2011 5:46 pm

Amazing. :lol:

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Preezy
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PostRe: L.A. Noire (360, PS3)
by Preezy » Fri Jun 17, 2011 9:08 pm

That is so good :lol: :lol:

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EnragedYogi
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PostRe: L.A. Noire (360, PS3)
by EnragedYogi » Fri Jun 17, 2011 10:14 pm

What just happened? Homicide just turned into a gooseberry fool platform game!

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rudderless
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PostRe: L.A. Noire (360, PS3)
by rudderless » Fri Jun 17, 2011 10:16 pm

I thought the ending was great. Not as satisfying gameplay-wise as story-wise, and
while I liked Kelso as a person more than Phelps, it's a bit weird to suddenly take control away from the character you've played as for the entire rest of the game
but it was dramatically satisfying, and
actually quite sad. :(

[iup=3595962]KB[/iup] wrote:People like Glen Whelan have a proper face!
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SandyCoin
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PostRe: L.A. Noire (360, PS3)
by SandyCoin » Fri Jun 17, 2011 10:26 pm

That video was hilarious. Wasn't expecting it to be that funny :lol:

-----> My Illustration Blog | My Shop <------
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Cuttooth
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PostRe: L.A. Noire (360, PS3)
by Cuttooth » Fri Jun 17, 2011 10:28 pm

I didn't mind playing as Kelso. I actually thought he seemed like a pretty cool guy to control after having to guide schizo-Phelps for the previous ten hours. Maybe says princess too much.

But I thought the ending wasn't fulfilling or had any kind of satisfaction to gain from it.

The very last thing you as a player do is kill one or two more guys and walk in a room. For a game whose hype was mainly built around the conversations, I'd have thought there might be one more important one left. No last minute set piece to guide Elsa to safety, just a quick cutscene where Phelps dies.

Then a quick cutscene of his funeral, long credits, and some Kelso flashback.

That's it. That's your conclusion after twelve hours.


I've traded the game in now with a sense of disappointment that the only positive aspect I could take away is it not being like everything else. That alone isn't worth quite the amount of praise the game did end up receiving. A shame really. The game's success should persuade other developers into the adventure genre, I just hope they can do a better job of it.

And that video is amazing.

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jamcc
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PostRe: L.A. Noire (360, PS3)
by jamcc » Fri Jun 17, 2011 10:38 pm

rudderless wrote:I thought the ending was great. Not as satisfying gameplay-wise as story-wise, and
while I liked Kelso as a person more than Phelps, it's a bit weird to suddenly take control away from the character you've played as for the entire rest of the game
but it was dramatically satisfying, and
actually quite sad. :(


Yeah, I thought it was sad too. I agree that the story was better than the gameplay which is why I gave it a higher heart score than head score. Not that the gameplay was bad - not at all. The game mechanics are really solid and the gameplay is good, it could just be more challenging and have a bit more variation to it.

Sandy, how the strawberry float did you lose track of the story. You must not have been paying attention at all. :lol: :fp:


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