L.A. Noire (Coming to PS4, Switch, XBO and Vive)

Anything to do with games at all.

Which format will you be purchasing LA Noire on?

PlayStation 3
50
39%
Xbox 360
79
61%
 
Total votes: 129
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CuriousOyster
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PostRe: L.A. Noire (360, PS3)
by CuriousOyster » Wed Jun 29, 2011 11:34 pm

Supachipz wrote:
jamcc wrote:If you mean 'A Polite Invitation' then you are on the second last mission.


Sorry, yeah that's the one! Are they long missions? How long am I likely to need?

Edit: just finished that mission, I like how the story is building up nicely!

How long does the last mission take? I should be able to get it done in about two hours tomorrow evening surely?


Yeah, probably like an hour or less. Just done it last night.

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Drej
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PostRe: L.A. Noire (360, PS3)
by Drej » Thu Jun 30, 2011 12:16 pm

Just started the third mission of disc 2.

I know this has been discussed before, but I dont feel like I have an input at all... I know I am putting people in jail whilst there is a feeling that something bigger is happenning and maybe these people are innocent (they look far from innocent to me), but I feel like I cannot influence the game at all

Does the game "change" in any way? Or is it just a case of the game unfolding based on the people you put in jail?

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Drunken_Master
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PostRe: L.A. Noire (360, PS3)
by Drunken_Master » Thu Jun 30, 2011 1:03 pm

Drej wrote:Just started the third mission of disc 2.

I know this has been discussed before, but I dont feel like I have an input at all... I know I am putting people in jail whilst there is a feeling that something bigger is happenning and maybe these people are innocent (they look far from innocent to me), but I feel like I cannot influence the game at all

Does the game "change" in any way? Or is it just a case of the game unfolding based on the people you put in jail?



I don't think it's spoiler worthy to say you don't really have any influence as to how the story goes. If you strawberry float up a case or ace a case the story will always remain the same.

Biggest flaw of the game really, kills the replayability almost stone dead.

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Drej
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PostRe: L.A. Noire (360, PS3)
by Drej » Thu Jun 30, 2011 2:23 pm

Drunken_Master wrote:
Drej wrote:Just started the third mission of disc 2.

I know this has been discussed before, but I dont feel like I have an input at all... I know I am putting people in jail whilst there is a feeling that something bigger is happenning and maybe these people are innocent (they look far from innocent to me), but I feel like I cannot influence the game at all

Does the game "change" in any way? Or is it just a case of the game unfolding based on the people you put in jail?



I don't think it's spoiler worthy to say you don't really have any influence as to how the story goes. If you strawberry float up a case or ace a case the story will always remain the same.

Biggest flaw of the game really, kills the replayability almost stone dead.


I was just being overly-cautious :mrgreen:

Yeah that was what I was thinking.... I really didnt like the fact that sometimes I got nearly all questions wrong and after getting them wrong... Phelps would just get up and charge the accused and the story went on...

I also felt puzzled when after charging Mr Moller with murder instead of Eli Rooney the captain reacted furiously just to tell me in the next episode that he was over the moon with how I solved the moller case:shifty:

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Drunken_Master
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PostRe: L.A. Noire (360, PS3)
by Drunken_Master » Thu Jun 30, 2011 2:25 pm

Drej wrote:
Drunken_Master wrote:
Drej wrote:Just started the third mission of disc 2.

I know this has been discussed before, but I dont feel like I have an input at all... I know I am putting people in jail whilst there is a feeling that something bigger is happenning and maybe these people are innocent (they look far from innocent to me), but I feel like I cannot influence the game at all

Does the game "change" in any way? Or is it just a case of the game unfolding based on the people you put in jail?



I don't think it's spoiler worthy to say you don't really have any influence as to how the story goes. If you strawberry float up a case or ace a case the story will always remain the same.

Biggest flaw of the game really, kills the replayability almost stone dead.


I was just being overly-cautious :mrgreen:

Yeah that was what I was thinking.... I really didnt like the fact that sometimes I got nearly all questions wrong and after getting them wrong... Phelps would just get up and charge the accused and the story went on...

I also felt puzzled when after charging Mr Moller with murder instead of Eli Rooney the captain reacted furiously just to tell me in the next episode that he was over the moon with how I solved the moller case:shifty:



Captain wanted you to charge the paedophile. I got almost every question right on that case, charged the paedo and got a one star.

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Drej
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PostRe: L.A. Noire (360, PS3)
by Drej » Thu Jun 30, 2011 2:27 pm

Drunken_Master wrote:
Drej wrote:
Drunken_Master wrote:
Drej wrote:Just started the third mission of disc 2.

I know this has been discussed before, but I dont feel like I have an input at all... I know I am putting people in jail whilst there is a feeling that something bigger is happenning and maybe these people are innocent (they look far from innocent to me), but I feel like I cannot influence the game at all

Does the game "change" in any way? Or is it just a case of the game unfolding based on the people you put in jail?



I don't think it's spoiler worthy to say you don't really have any influence as to how the story goes. If you strawberry float up a case or ace a case the story will always remain the same.

Biggest flaw of the game really, kills the replayability almost stone dead.


I was just being overly-cautious :mrgreen:

Yeah that was what I was thinking.... I really didnt like the fact that sometimes I got nearly all questions wrong and after getting them wrong... Phelps would just get up and charge the accused and the story went on...

I also felt puzzled when after charging Mr Moller with murder instead of Eli Rooney the captain reacted furiously just to tell me in the next episode that he was over the moon with how I solved the moller case:shifty:



Captain wanted you to charge the paedophile. I got almost every question right on that case, charged the paedo and got a one star.


Yeah I gathered that, just felt awkward when he complemented me in the very next scene...

Oh well at least my gf doesnt complain as she feels she is watching a dvd when I play this :)

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emilythestrange
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PostRe: L.A. Noire (360, PS3)
by emilythestrange » Tue Jul 05, 2011 5:11 pm

I was so miffed by the captain's change in attitude at that part of the game too, I thought it was a mistake in the game or something, it really confused me.

Also
On one of the investigation scenes, where a woman had been killed in her bathroom (can't remember her name), I walked around picking up evidence, looked at the body and so on, and my partner was sat at the table talking to the woman's maid. As I walked by the table she said "I don't want to talk about this any more, please leave me alone now", or something like that, so I did. Later on I'm getting really stuck on the case and I have no idea why. I ask my partner and he's like "we should question her house maid" :x

Another link for those of you interested in the Team Bondi saga here.

As the original author of the report I've been contacted by developers who have worked under Brendan McNamara at other studios over the years. All have concurred with the assertions made by the Bondi Eleven. "When Brendan came on board, it became clear that he was a huge bully with no talent, vision or management skill. But he really knew how to intimidate," wrote one. "Fits with my experience of McNamara," tweeted another.


:(

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Memento Mori
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PostRe: L.A. Noire (360, PS3)
by Memento Mori » Tue Jul 05, 2011 6:48 pm

More problems at Team Bondi:

Insiders at L.A. Noire developer Team Bondi claim that relations with publisher Rockstar Games have become so bad that a sequel may now never happen - at least from the same studio.

Given the critical and commercial success of L.A. Noire, not to mention the stunning MotionScan technology, you would have thought that Team Bondi being acquired by Rockstar was a mere formality. But according to a pair of insiders at the Australian developer, that's the last thing that's likely to happen.

Speaking anonymously to industry website GamesIndustry.biz, the two ex-Team Bondi developers claim that the relationship between the two companies has got so bad that Rockstar has now said it will not publish Team Bondi's next game (presumably a direct or spiritual sequel to L.A. Noire).

'I've heard a lot about Rockstar's disdain for Team Bondi, and it has been made quite clear that they will not publish Team Bondi's next game,' said one insider.

'Team Bondi are trying to find another publisher for their next title, but the relationship with Rockstar has been badly damaged - Brendan [McNamara - head of Team Bondi] treats L.A. Noire like a success due to his vision but I think Rockstar are the ones who saved the project,' adds the source.

'They continued to sink money into L.A. Noire, and their marketing was fantastic. Without their continued support, Team Bondi would have gone under several years ago.'

According to the sources McNamara and the management of Team Bondi were the heart of the problem, acting abusively towards their staff but also rubbing up Rockstar the wrong way.

'Part of the conflict between Team Bondi and Rockstar was due to Rockstar's frustration with Team Bondi's direction, and eventually Team Bondi's management in turn resented Rockstar for taking lots of creative control.

'It's also worth pointing out that Rockstar used to be very keen on making Team Bondi something like 'Rockstar Sydney' - the more they worked with Team Bondi management, the more they came to understand that this was a terrible idea.'

Apart from the problem that it took seven years to make, the creation of L.A. Noire has been rocked by very public accusations of mismanagement, with other ex-staffers complaining of a crunch period that went on for years - often featuring 110-hour weeks with no overtime.

And then as many as 130 staff complained that they'd been completely left out of the game's credits, despite some having worked on the game for years. The situation got so bad that one of them set up a website with what they claim are the full credits for the game.

Whatever happens Rockstar still owns the rights to the L.A. Noire name and characters, so a sequel is possible with another developer - but if even half of this is true it seems a miracle the first game turned out as well as it did.

Read more: http://www.metro.co.uk/tech/games/86834 ... z1RFpC6tJO

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SEP
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PostRe: L.A. Noire (360, PS3)
by SEP » Tue Jul 05, 2011 7:37 pm

I give them 2 years before they go under, Rockstar buy up the remains, and Brandon McNamara is looking for employment.

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jamcc
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PostRe: L.A. Noire (360, PS3)
by jamcc » Tue Jul 05, 2011 7:39 pm

What games has he been in charge of in the past? And what exactly was his role in developing LA Noire?

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SEP
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PostRe: L.A. Noire (360, PS3)
by SEP » Tue Jul 05, 2011 7:40 pm

jamcc wrote:What games has he been in charge of in the past? And what exactly was his role in developing LA Noire?


He was the founder of Team Bondi, and he was the former Director of Development for Team Soho. He wrote and directed The Getaway.

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emilythestrange
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PostRe: L.A. Noire (360, PS3)
by emilythestrange » Tue Jul 05, 2011 9:02 pm

If there's enough fuss about this in the media, I don't see how Team Bondi will actually continue from this point.

Who will want to work for them?
Who will want to publish their games, or fund a studio that's knowingly run in this way? Even though L.A. Noire has sold well, the development costs must've been enormous, it sounds troublesome and difficult, and as though a great deal of time (and therefore money) could have been saved if staff were retained.

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Madness
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PostRe: L.A. Noire (360, PS3)
by Madness » Fri Jul 08, 2011 1:56 pm

I finished this today. It was really, really good up until you start playing as Kelso. Then it all went a bit tits-over-arse mental. The way the ending derailed the plot reminded me a bit of Fahrenheit.

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emilythestrange
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PostRe: L.A. Noire (360, PS3)
by emilythestrange » Fri Jul 08, 2011 9:06 pm

Madness wrote:I finished this today. It was really, really good up until you start playing as Kelso. Then it all went a bit tits-over-arse mental. The way the ending derailed the plot reminded me a bit of Fahrenheit.


I actually really liked that part, just before then I felt as though the game had turned 'samey' going to crime scenes, getting evidence, calling someone guilty... suddenly there seemed to be a bigger picture and there were a few "oh sheeeeet!" revelations.

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mcjihge2
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PostRe: L.A. Noire (360, PS3)
by mcjihge2 » Sun Jul 10, 2011 6:44 pm

Im finally getting around to playing this. One question; For these random street crimes and hostage confrontations - i always seem to end up killing them, even when i shoot the limbs, can you actually disable the criminal without killing him? and if so how?

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Drej
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PostRe: L.A. Noire (360, PS3)
by Drej » Mon Jul 11, 2011 8:11 am

mcjihge2 wrote:Im finally getting around to playing this. One question; For these random street crimes and hostage confrontations - i always seem to end up killing them, even when i shoot the limbs, can you actually disable the criminal without killing him? and if so how?


I think most of the time you have to end up killing them..... but try to keep running after them when possible somtimes it lets you tackle them to the ground !

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mcjihge2
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PostRe: L.A. Noire (360, PS3)
by mcjihge2 » Mon Jul 11, 2011 11:12 am

Drej wrote:
mcjihge2 wrote:Im finally getting around to playing this. One question; For these random street crimes and hostage confrontations - i always seem to end up killing them, even when i shoot the limbs, can you actually disable the criminal without killing him? and if so how?


I think most of the time you have to end up killing them..... but try to keep running after them when possible somtimes it lets you tackle them to the ground !


Thanks. Which is the tackle button? And i think one achievement is stop someone with a warning shot - is there any trick to that?

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Drej
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PostRe: L.A. Noire (360, PS3)
by Drej » Mon Jul 11, 2011 11:25 am

mcjihge2 wrote:
Drej wrote:
mcjihge2 wrote:Im finally getting around to playing this. One question; For these random street crimes and hostage confrontations - i always seem to end up killing them, even when i shoot the limbs, can you actually disable the criminal without killing him? and if so how?


I think most of the time you have to end up killing them..... but try to keep running after them when possible somtimes it lets you tackle them to the ground !


Thanks. Which is the tackle button? And i think one achievement is stop someone with a warning shot - is there any trick to that?


I wouldn't know about the warning shot, most of the time I just kill them as Im not sure it makes a difference :D

To tackle them you have to tap A repeatedly... but I think the game has to prompt you to do it... I think

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Memento Mori
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PostRe: L.A. Noire (360, PS3)
by Memento Mori » Mon Jul 11, 2011 8:12 pm

For a warning shot you have to hold the aiming reticule over the fleeing target for a few seconds while a wheel fills up. It's probably easier to do on a story mission.

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mcjihge2
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PostRe: L.A. Noire (360, PS3)
by mcjihge2 » Mon Jul 11, 2011 8:53 pm

Thanks, i wondered what that thing was

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