cooldawn wrote:Are you saying in PS3's lifetime we will never see an open-world game that does not require an install?
Not at all. My point is simply that, for right now, certain types of game are very difficult to pull off well on PS3 without a mandatory install, and your insistence on pointing to GOW III and Uncharted 2 as examples of how "no games need installs, devs are just lazy" is barking, because those games both funnel the player down a particular path. By their very nature, they use different programming and streaming tricks compared to how games in other genres (ie. the open world genre) need to be made to run properly.
Put crudely, Naughty Dog knows exactly what Uncharted 2 will need to load next in a level, and can therefore prepare for it. The player goes down a predetermined path, which even in the wider levels can't lead him to do much that's contrary to what the dev expects of him.
Driving round Liberty City in GTAIV, however, the number of combinations of stuff that "could" happen at any one time are much greater. Player drives down left street. Player drives down right street. Player turns around and drives back the way he came. Player nicks helicopter and flies around the city. Player leaps onto speedboat and goes down the river. Player enters nightclub and does dancing minigame.
So how is Rockstar meant to know what's going to be streamed next and so organise the content on the disc in such a way to ensure it happens as fast as possible, in the same way that Naughty Dog can "know" what the player's going to encounter next in Uncharted 2? Answer: it can't. Uncharted 2 has different streaming tech. Not necessarily better. Different.
Can't you see how a more controlled experience is easier for streaming (and "prediction") purposes than an open world environment? It's all to do with how much can be loaded into memory at any one time quickly enough, and a mandatory install helps the PS3 to overcome Blu-Ray speed problems in open world games. And, apparently, Heavy Rain.
Your one-size-fits-all theory for game development is silly.
cooldawn wrote:Don't you think all this is in opposition to a progressive industry or do you really have a closed-minded view of the development community.
Quite how you managed to draw that ridiculous conclusion from what I said is beyond me. I was replying to your original point.
cooldawn wrote:So no...my point is not 'ass' in the slightest.
I think you've actually completely forgotten your original post about this, so here's what you wrote:
Games that require an install are generally games that have been coded early in the systems life-cycle or developers that can't be bothered to put in the effort...it has absolutely nothing to do with the technology. Many games...in fact many/all (can't be arsed to check) Sony 1st party titles...you know, those ones that are actually pushing the hardware...seldom require an install.
Which is
demonstrably rubbish. And ass.