Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019

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Tomous
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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by Tomous » Fri Aug 16, 2019 10:24 am

Amusingly, Anonoma has admitted his “thief game” comment in 2016 was a reference to Link’s Awakening.

Quite funny to think all the speculation that’s been made about him making a new IP off the back of that comment.

Also shows how long the game has been in development for.

In other news, from Twitter posts of new clips of the game it looks like they’ve managed to hit 60 fps :cool:

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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by Winckle » Fri Aug 16, 2019 2:09 pm

I'm so ready for this. Still over a month away. :(

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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by Mafro » Sun Aug 18, 2019 1:21 pm


HSH28 wrote:Assmung you ever get one that is.

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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by Finish.Last » Sun Aug 18, 2019 9:16 pm

Pfft. Looks like a gooseberry fool Oceanhorn.

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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by OrangeRKN » Mon Aug 19, 2019 9:55 am

Ban request obviously but also Oceanhorn is actually decent

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Jezo
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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by Jezo » Mon Aug 19, 2019 10:00 am

As beautiful as the footage is, it doesn't look quite as fluid.

Worrying

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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by Ad7 » Mon Aug 19, 2019 10:31 am

Link seems to turn/change direction very quickly, which looks a bit odd

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Mafro
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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by Mafro » Mon Aug 19, 2019 10:59 am

Jezo wrote:As beautiful as the footage is, it doesn't look quite as fluid.

Worrying

Looks fine and they've improved the frame rate since its initial showing *shrug*



Were Boos in the original game? Don't remember that.

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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by OrangeRKN » Mon Aug 19, 2019 11:08 am

Screen-scrolling seems to certainly give the game a different rhythm, I'm looking forward to seeing what that's like. When it comes to "fluidity", which I'd say the quick direction changing is part of, it's probably more fluid than the original thanks to screen scrolling and less item switching, but design decisions become more obvious. The lack of animation when changing direction for example is a prioritisation of responsive controls over smooth animation, whereas the original's sprite limitations meant no such trade-off existed.

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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by Cheeky Devlin » Mon Aug 19, 2019 11:12 am

Mafro wrote:
Jezo wrote:As beautiful as the footage is, it doesn't look quite as fluid.

Worrying

Looks fine and they've improved the frame rate since its initial showing *shrug*



Were Boos in the original game? Don't remember that.


Yeah Boos were there. Along with Goombas, Piranah Plants and a Chain Chomp (Bow Wow). Might be more but I can't think just now.

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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by Jezo » Tue Aug 20, 2019 10:15 am

OrangeRKN wrote:Screen-scrolling seems to certainly give the game a different rhythm, I'm looking forward to seeing what that's like. When it comes to "fluidity", which I'd say the quick direction changing is part of, it's probably more fluid than the original thanks to screen scrolling and less item switching, but design decisions become more obvious. The lack of animation when changing direction for example is a prioritisation of responsive controls over smooth animation, whereas the original's sprite limitations meant no such trade-off existed.

My issue was more the 10 million years of lag after a jump

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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by Mafro » Wed Sep 11, 2019 7:22 pm


HSH28 wrote:Assmung you ever get one that is.

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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by ITSMILNER » Wed Sep 11, 2019 7:34 pm

Weirdly, i’m not feeling any excitement about this Zelda. I would have preferred a new game following on from A Link Between Worlds than this.

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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by kazanova_Frankenstein » Thu Sep 12, 2019 7:36 am

I wish i had not played the original for the first time about 13 months ago. If it had been 5 years or so i would be ready for it again, and if i had never played it i would be really excited. But as its till so fresh in my mind, and this is a pretty close to 1:1 remake, i don't see me picking this up. Which feels bad, as it will be the first mainline Zelda game i have not picked up since Skyward Sword.

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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by Errkal » Thu Sep 12, 2019 7:39 am

I keep ordering and cancelling this, I think I will get it but maybe not just yet.

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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by Pancake » Thu Sep 12, 2019 7:40 am

Looks gorgeous. I'll wait though, just in case this is the first ever Switch game to get a price drop.

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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by Drumstick » Thu Sep 12, 2019 7:59 am

I'm getting it for Christmas along with Luigi's Mansion 3.

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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by Minty14 » Thu Sep 12, 2019 8:20 am

I've never played LA so I'm pretty hyped for this. Switch is the only system I preorder for with prices barely dropping anyway.

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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by Lime » Thu Sep 12, 2019 8:44 am

Is there any 'new' game in this at all? It look beautiful but functionally it seems pretty identical.

I think this game holds my record for 'started the most times, finished once'


(I don't have a switch, but keep an eye on what's going on)

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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by kazanova_Frankenstein » Thu Sep 12, 2019 8:47 am

Lime wrote:Is there any 'new' game in this at all? It look beautiful but functionally it seems pretty identical.

I think this game holds my record for 'started the most times, finished once'


(I don't have a switch, but keep an eye on what's going on)


You can create dungeons (kind of) by using tiles from existing dungeons i believe. I still don't really understand how that would work though, as surly you are just doing the same puzzles in a different order. I think it probably works better than i imagine it to.

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