Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019

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OrangeRKN
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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by OrangeRKN » Mon Aug 24, 2020 9:33 am

Making that easier to spot (well, spottable at all) was probably another good change in the remake

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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by Rax » Mon Aug 24, 2020 9:46 am

Finally got around to playing this and I loved it. Hadnt played Links Awakening since the DX release all those years ago. This was deifnitley easier with the QOL stuff and the hints, I did need to check a guide a couple of times but the answer was usually due to me not paying attention or having no patience for things. It was shorter than I expected it to be but thats not a bad thing, I dont like when games out stay their welcome and it was nice to get through a Zelda game in less than a week, something I havent managed since was a teenager with all the free time in the world.

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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by Sprouty » Mon Aug 24, 2020 9:04 pm

Victor Mildew wrote:
OrangeRKN wrote:
SillySprout wrote:I also remember having one heart piece always allude me, so that will be a goal as I play the remake.


Lucky for you there are more heart pieces in the remake! :P


I bet it's the one in the castle moat. I was always missing one on the gameboy version (I dug every single screen's tiles with the space searchin for it, inside and out) and I'm pretty sure it was this one.


I guess I'll never know for sure! The availability of guides these days makes this sort of thing much less of an issue, but I'm not completely sure if that is a good thing or a bad thing, certainly makes games shorter!

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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by Errkal » Sat Oct 31, 2020 2:02 pm

Started this when away, just got the second instrument. Some of the music is very similar to the Pirate Falls area music from LegoLand and keeps getting that stuck in my head.

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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by Errkal » Thu Dec 24, 2020 10:02 am

Just entered the bird tower place so chugging on through

Facade is so far my last favourite boss just because it's a bit gooseberry fool.

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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by Drumstick » Thu Dec 24, 2020 11:02 am

Christmas CrackErrkal wrote:Just entered the bird tower place so chugging on through

The best dungeon

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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by Errkal » Thu Dec 24, 2020 12:38 pm

Harry Ellis wrote:
Christmas CrackErrkal wrote:Just entered the bird tower place so chugging on through

The best dungeon


I'm not sure I can agree, had I not been using a guide I would have taken sodding hours to work out that horrid maze.

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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by Corazon de Leon » Thu Dec 24, 2020 2:18 pm

I'l be picking this one up from my mum tomorrow, I think. Looking forward to playing!

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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by Errkal » Thu Dec 24, 2020 2:21 pm

Christmas CrackErrkal wrote:
Harry Ellis wrote:
Christmas CrackErrkal wrote:Just entered the bird tower place so chugging on through

The best dungeon


I'm not sure I can agree, had I not been using a guide I would have taken sodding hours to work out that horrid maze.


I think of have worked it out like,but I couldn't be arsed, it was still decent though.

Is very good this though. I've completed the tower so onward!!!

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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by Errkal » Tue Dec 29, 2020 8:51 am

Made it to the egg.

Managed the first 3 battles before getting strawberry floated over by trident dude.
Very annoying that I have to redo the sodding route to the battle again, so stopped playing before I get too pissed off and will do it later.

My guess is I need to find an opportunity to spin attack the trident bitch which isn't going to be fun as I suck at the spin attack....

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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by Skarjo » Tue Dec 29, 2020 9:30 am

IIRC, the technique for that guy is to equip the Pegasus boots and just charge at him continuously and you should get in enough hits before he even throws the trident.

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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by Errkal » Tue Dec 29, 2020 9:55 am

That's not a bad idea! I'll give that a go, I also want to go find another fairy jar (I have 1) as they will come in handy.

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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by shy guy 64 » Tue Dec 29, 2020 10:00 am

Throne of Lies wrote:IIRC, the technique for that guy is to equip the Pegasus boots and just charge at him continuously and you should get in enough hits before he even throws the trident.


not sure thatll work in this version

or maybe my timing was off

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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by Corazon de Leon » Tue Dec 29, 2020 10:54 am

Christmas CrackErrkal wrote:That's not a bad idea! I'll give that a go, I also want to go find another fairy jar (I have 1) as they will come in handy.


I’m not sure how many there are but I’ve got two. One from delivering the ghost to his resting place and one from the fishing game.

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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by OrangeRKN » Tue Dec 29, 2020 11:47 am

Christmas CrackErrkal wrote:Managed the first 3 battles before getting strawberry floated over by trident dude.


It's ganon from ALTTP

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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by Errkal » Tue Dec 29, 2020 1:05 pm

Saigon Slick wrote:
Christmas CrackErrkal wrote:That's not a bad idea! I'll give that a go, I also want to go find another fairy jar (I have 1) as they will come in handy.


I’m not sure how many there are but I’ve got two. One from delivering the ghost to his resting place and one from the fishing game.


Managed it without fairies in the end. Once I realised a charged sword held off the spinning trident while I moved round it it wasn't as bad, was getting to the last form with only 3 hearts left but after a couple of goes I found the rythem and finished having lost only 8 hearts.

So yay completed!! (And by completed I mean I saw the credits)

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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by Pedz » Tue Dec 29, 2020 5:14 pm

I think I died more in this to Final Boss spoiler > fake Ganon than I did in the original and DX simply due to forgetting what to do and instead of working it out spending ages trying to remember :lol: I do that a lot with games tbh, instead of just working something out again I'll spend hours just trying to remember it instead. It's stupid but that's me all over.

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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by blackoutHERO » Mon Jan 04, 2021 11:19 am

Framerate turn to dogshit at times for anyone else?

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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by OrangeRKN » Mon Jan 04, 2021 11:34 am

blackoutHERO wrote:Framerate turn to dogshit at times for anyone else?


On entering/exiting doors it will often stutter pretty badly and I don't think they ever meaningfully patched it. Luckily those transitions aren't really gameplay affecting.

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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by Drumstick » Mon Jan 04, 2021 11:35 am

blackoutHERO wrote:Framerate turn to dogshit at times for anyone else?

Some people have reported problems, I never experienced anything like it at all though I played it in handheld mode.

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