Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019

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Pedz
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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by Pedz » Fri Sep 27, 2019 6:06 pm

Don't be daft. Link's Awakening is great for sign posting, now Link to the Past on the other hand. Just ask OR, he'll set you straight.

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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by OrangeRKN » Fri Sep 27, 2019 6:39 pm

Link's Awakening is a lot more linear than ALTTP and the telephone booths are a more accessible hints system than the fortune teller. I do think it hints towards the solutions well, but it's very hard for me to judge knowing the game so well already.

Frank wrote:Thanks, OR :wub: Last time I checked I hadn't got the 4-tier challenges yet :( Do those only unlock post-game, or do you just need to have found a certain number of chambers?


You need to complete the other three tiers to unlock the final tier.

Hime wrote:Came to browse the forum to see if it was just me! I actually got reasonably far in my own but a[ strawberry floating bomb on a wall that you can't see in a dungeon that the puzzles are based around crystals and falling between floors is absolute nonsense.


It's very obvious if you look at the map...

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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by Pedz » Fri Sep 27, 2019 6:45 pm

I wanted some witty sarcastic retort OR. I am most displeased.

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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by Rubix » Fri Sep 27, 2019 8:08 pm

Last dungeon done, onto the egg

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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by Robbo-92 » Fri Sep 27, 2019 8:44 pm

Just gotten to the Eagle Tower, from the sounds of it I might need help at some point!

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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by Rubix » Fri Sep 27, 2019 9:02 pm

Robbo-92 wrote:Just gotten to the Eagle Tower, from the sounds of it I might need help at some point!


It’s just a lot of wondering around figuring things out.

Just finished it. Good game, annoying in points where trying to find what or where to go next and that Eagle Tower. But enjoyable overall

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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by OrangeRKN » Fri Sep 27, 2019 10:00 pm

Pedz wrote:I wanted some witty sarcastic retort OR. I am most displeased.


Sorry I'm on mobile :(

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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by Yubel » Sat Sep 28, 2019 7:10 pm

Entered into the 6th dungeon today and so far I'm finding it alot more interesting than the others; the elephant statues, chess pieces, pink walls and music come together in a way that lends this one a more eerie and curious nature.

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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by shy guy 64 » Sat Sep 28, 2019 9:48 pm

well done the colour dungeon, just the final battle now

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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by 7256930752 » Sun Sep 29, 2019 8:39 am

OrangeRKN wrote:
Hime wrote:Came to browse the forum to see if it was just me! I actually got reasonably far in my own but a[ strawberry floating bomb on a wall that you can't see in a dungeon that the puzzles are based around crystals and falling between floors is absolute nonsense.


It's very obvious if you look at the map...

I bet there are loads of sections of the map that have something like that. Introducing something that has never been used in any of the previous dungeons, in a dungeon that already has a fairly unique puzzle solving is just not very good design.

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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by Victor Mildew » Sun Sep 29, 2019 8:45 am

Hime wrote:
OrangeRKN wrote:
Hime wrote:Came to browse the forum to see if it was just me! I actually got reasonably far in my own but a[ strawberry floating bomb on a wall that you can't see in a dungeon that the puzzles are based around crystals and falling between floors is absolute nonsense.


It's very obvious if you look at the map...

I bet there are loads of sections of the map that have something like that. Introducing something that has never been used in any of the previous dungeons, in a dungeon that already has a fairly unique puzzle solving is just not very good design.


This is a hangover from it's previous state as screens that fill the gameboy screen and don't scroll, so it's more obvious or expected that to get to the right of the screen you'd scour the edges.

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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by OrangeRKN » Sun Sep 29, 2019 10:19 am

Hime wrote:
OrangeRKN wrote:
Hime wrote:Came to browse the forum to see if it was just me! I actually got reasonably far in my own but a[ strawberry floating bomb on a wall that you can't see in a dungeon that the puzzles are based around crystals and falling between floors is absolute nonsense.


It's very obvious if you look at the map...

I bet there are loads of sections of the map that have something like that. Introducing something that has never been used in any of the previous dungeons, in a dungeon that already has a fairly unique puzzle solving is just not very good design.


There are several rooms hidden behind bombable walls in previous dungeons. It ups the difficulty by hiding it more, but can still easily be noticed if you use the map - which seems the natural thing to do on getting stuck (if not before). It's a check on the player using all the tools at their disposal.

None of the dungeons are limited to a single kind of puzzle, I think it's better to have a prevailing theme but with various other puzzles mixed in.

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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by 7256930752 » Sun Sep 29, 2019 10:54 am

OrangeRKN wrote:
Hime wrote:
OrangeRKN wrote:
Hime wrote:Came to browse the forum to see if it was just me! I actually got reasonably far in my own but a[ strawberry floating bomb on a wall that you can't see in a dungeon that the puzzles are based around crystals and falling between floors is absolute nonsense.


It's very obvious if you look at the map...

I bet there are loads of sections of the map that have something like that. Introducing something that has never been used in any of the previous dungeons, in a dungeon that already has a fairly unique puzzle solving is just not very good design.


There are several rooms hidden behind bombable walls in previous dungeons. It ups the difficulty by hiding it more, but can still easily be noticed if you use the map - which seems the natural thing to do on getting stuck (if not before). It's a check on the player using all the tools at their disposal.

None of the dungeons are limited to a single kind of puzzle, I think it's better to have a prevailing theme but with various other puzzles mixed in.

Yeah there are tons of rooms hidden behind bomb walls, it's a Zelda staple, having the wall be one which you can't see is frankly, ridiculous. Yes the map has two lines but there are loads of rooms connected on the map that could be behind a wall.

I'm doing the 8th dungeon now and there is another bomb wall with that has an arrow pointing to it...the arrow is shown by blowing up the blocks that up until this point have only been able to be pushed and are indestructible. I forgive it because it was made in 1993 but this stuff really doesn't hold up well today.

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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by deathofcows » Sun Sep 29, 2019 12:35 pm

Hime wrote:
OrangeRKN wrote:
Hime wrote:Came to browse the forum to see if it was just me! I actually got reasonably far in my own but a[ strawberry floating bomb on a wall that you can't see in a dungeon that the puzzles are based around crystals and falling between floors is absolute nonsense.


It's very obvious if you look at the map...

I bet there are loads of sections of the map that have something like that. Introducing something that has never been used in any of the previous dungeons, in a dungeon that already has a fairly unique puzzle solving is just not very good design.


I quite liked it.

You can see the bomb cracks by the owl face. And I initially thought you had to drop down onto that ledge. But when the upstairs didn't seem to allow you to go get to the room above I kept looking and saw that the bomb cracks were up to the ceiling (unlike usual door height) and continued through the passageway rooms.

Though I might have been primed to use the map more because I'd seen people stuck on here, I'm not sure.

Overall I thought the dungeon was satisfyingly puzzle-y and good with its need for 'meta' room thinking. Better than most others, I reckon.

And it felt nice to gradually understand the required Crystal routes through the dungeon, gradually wiring them into your mind.

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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by OrangeRKN » Sun Sep 29, 2019 2:04 pm

Hime wrote:I'm doing the 8th dungeon now and there is another bomb wall with that has an arrow pointing to it...the arrow is shown by blowing up the blocks that up until this point have only been able to be pushed and are indestructible. I forgive it because it was made in 1993 but this stuff really doesn't hold up well today.


I'm almost certain those blocks are cracked to show they can be blown up, and one appears in the fourth dungeon blocking a chest so they have appeared before.

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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by OldSoulCyborg » Sun Sep 29, 2019 2:35 pm

OrangeRKN wrote:
Hime wrote:I'm doing the 8th dungeon now and there is another bomb wall with that has an arrow pointing to it...the arrow is shown by blowing up the blocks that up until this point have only been able to be pushed and are indestructible. I forgive it because it was made in 1993 but this stuff really doesn't hold up well today.


I'm almost certain those blocks are cracked to show they can be blown up, and one appears in the fourth dungeon blocking a chest so they have appeared before.


Can't you also "check" those blocks with A, which gives you a hint?

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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by KjGarly » Sun Sep 29, 2019 2:43 pm

OldSoulCyborg wrote:
OrangeRKN wrote:
Hime wrote:I'm doing the 8th dungeon now and there is another bomb wall with that has an arrow pointing to it...the arrow is shown by blowing up the blocks that up until this point have only been able to be pushed and are indestructible. I forgive it because it was made in 1993 but this stuff really doesn't hold up well today.


I'm almost certain those blocks are cracked to show they can be blown up, and one appears in the fourth dungeon blocking a chest so they have appeared before.


Can't you also "check" those blocks with A, which gives you a hint?


Isn't it by striking a wall or something and the sound being different? Was mentioned in an earlier dungeon.

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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by OldSoulCyborg » Sun Sep 29, 2019 2:47 pm

KjGarly wrote:
OldSoulCyborg wrote:
OrangeRKN wrote:
Hime wrote:I'm doing the 8th dungeon now and there is another bomb wall with that has an arrow pointing to it...the arrow is shown by blowing up the blocks that up until this point have only been able to be pushed and are indestructible. I forgive it because it was made in 1993 but this stuff really doesn't hold up well today.


I'm almost certain those blocks are cracked to show they can be blown up, and one appears in the fourth dungeon blocking a chest so they have appeared before.


Can't you also "check" those blocks with A, which gives you a hint?


Isn't it by striking a wall or something and the sound being different? Was mentioned in an earlier dungeon.


Well, that's for the walls. This is about those brown blocks that are sometimes pushable, sometimes not. In one of the dungeons there's a bunch of them in a room, but they're all cracked and I think you can press A next to them to "check" them, which gives you a hint.

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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by shy guy 64 » Sun Sep 29, 2019 7:32 pm

and finished

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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by Dual » Sun Sep 29, 2019 8:37 pm

Finished.

Thought it was pretty good. Needed a guide for the last bits. Won't play it again.


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