Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019

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Yubel
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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by Yubel » Fri Sep 27, 2019 1:08 pm

Skarjo wrote:
Yubel wrote:I also managed to softlock myself in the ancient ruins because I hadn't purchased the bow.

Has there been any other Zelda game where that is possible?


How have you managed that?


By weaving my way through the ruins outside and getting locked inside with the mini-boss, only to then realise you can only damage him with the bow.

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Robbo-92
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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by Robbo-92 » Fri Sep 27, 2019 1:19 pm

Yubel wrote:
Skarjo wrote:
Yubel wrote:I also managed to softlock myself in the ancient ruins because I hadn't purchased the bow.

Has there been any other Zelda game where that is possible?


How have you managed that?


By weaving my way through the ruins outside and getting locked inside with the mini-boss, only to then realise you can only damage him with the bow.


I beat him using spin attacks..... bow didn’t seem to do any damage?

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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by Pedz » Fri Sep 27, 2019 1:21 pm

OrangeRKN wrote:
Pedz wrote:I think I have all the models, bar Bow Wow. No idea where that is. Ah well, I doubt I'll go back to it, or replay it. Good game, shame about the frame issues. They didn't spoil the game, but they were annoying as they were so frequent. Compared to the framerate issues of BotW, though, well, yeah.


BowWow appears in the trendy game after beating the final boss


I'm sure I looked... Maybe :lol:

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Frank
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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by Frank » Fri Sep 27, 2019 1:25 pm

Have you got to do anything specific to get them appearing in the trendy game? All I get are rupees and bombs

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Yubel
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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by Yubel » Fri Sep 27, 2019 1:27 pm

Robbo-92 wrote:
Yubel wrote:
Skarjo wrote:
Yubel wrote:I also managed to softlock myself in the ancient ruins because I hadn't purchased the bow.

Has there been any other Zelda game where that is possible?


How have you managed that?


By weaving my way through the ruins outside and getting locked inside with the mini-boss, only to then realise you can only damage him with the bow.


I beat him using spin attacks..... bow didn’t seem to do any damage?


Well strawberry float me, right?

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Robbo-92
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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by Robbo-92 » Fri Sep 27, 2019 1:57 pm

Yubel wrote:
Robbo-92 wrote:
Yubel wrote:
Skarjo wrote:
Yubel wrote:I also managed to softlock myself in the ancient ruins because I hadn't purchased the bow.

Has there been any other Zelda game where that is possible?


How have you managed that?


By weaving my way through the ruins outside and getting locked inside with the mini-boss, only to then realise you can only damage him with the bow.


I beat him using spin attacks..... bow didn’t seem to do any damage?


Well strawberry float me, right?


I tried all the other items before trying spin attacks, might have died once or twice as well, he hits hard!

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DudleyM
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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by DudleyM » Fri Sep 27, 2019 2:07 pm

Man, I died probably 7-8 times to him, maybe even 10. I just couldn't get the movement straight in that place. After I did though, it seemed so easy.

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OrangeRKN
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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by OrangeRKN » Fri Sep 27, 2019 2:33 pm

Lol @ yubel

Frank wrote:Have you got to do anything specific to get them appearing in the trendy game? All I get are rupees and bombs


A new one appears after each dungeon.

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Robbo-92
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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by Robbo-92 » Fri Sep 27, 2019 3:21 pm

Well I actually don't know where to go in dungeon 6 :fp:

Just beaten a mini boss of sorts but now seem to have nowhere to actually go?

Edit, don't mind me, made a bit of progress in here now!

Last edited by Robbo-92 on Fri Sep 27, 2019 3:29 pm, edited 1 time in total.
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Rubix
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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by Rubix » Fri Sep 27, 2019 3:26 pm

Dual wrote:Had to read a guide to get through the bird dungeon. Could not figure it out at all.


Took me ages of back and forth, worst dungeon imo

The last one isnt as bad

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shy guy 64
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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by shy guy 64 » Fri Sep 27, 2019 3:49 pm

well thats all 8 instruments

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Skarjo
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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by Skarjo » Fri Sep 27, 2019 4:03 pm

Dual wrote:Had to read a guide to get through the bird dungeon. Could not figure it out at all.


strawberry float Eagles Tower like seriously.

OoT’s Water Temple ain’t got gooseberry fool on Level 7.

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Frank
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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by Frank » Fri Sep 27, 2019 4:12 pm

Yeah, I spent *hours* in there :slol: So much backtracking to find the crystals :fp:

Got the last instrument earlier, so now I'm going to keep spamming the trendy game until I find some of the figures!

How many Chamber Stones does the shop sell, too? Gonna need to grind a load of rupees if there's lots of them for sale...

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Rubix
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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by Rubix » Fri Sep 27, 2019 4:16 pm

Frank wrote:Yeah, I spent *hours* in there :slol: So much backtracking to find the crystals :fp:

Got the last instrument earlier, so now I'm going to keep spamming the trendy game until I find some of the figures!

How many Chamber Stones does the shop sell, too? Gonna need to grind a load of rupees if there's lots of them for sale...


What are they for anyway?

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Frank
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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by Frank » Fri Sep 27, 2019 4:17 pm

They unlock new rooms in Dampe's Dungeon-Creator mode

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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by Robbo-92 » Fri Sep 27, 2019 4:41 pm

Just reached the boss of dungeon 6, is the Eagle Tower dungeon 7? Already not looking forward to it :dread:

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OrangeRKN
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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by OrangeRKN » Fri Sep 27, 2019 5:28 pm

I think Eagle's Tower is great... it's nice having a big multi room puzzle.

Frank wrote:How many Chamber Stones does the shop sell, too? Gonna need to grind a load of rupees if there's lots of them for sale...


There are 14 total from all sources. I used the tier 4 chamber dungeon challenges to earn enough money to buy them all, so fortunately never needed to grind (just).

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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by The Last Ginja » Fri Sep 27, 2019 5:37 pm

Skarjo wrote:
Dual wrote:Had to read a guide to get through the bird dungeon. Could not figure it out at all.


strawberry float Eagles Tower like seriously.

OoT’s Water Temple ain’t got gooseberry fool on Level 7.


It took me far longer than I'm prepared to admit anywhere to get the ball to the 4th pillar... :oops:

I finished it yesterday after multiple aborted attempts on the GB, I just got so pissed off with the constant back and forth with the menu.

With the new improvements it's now one of my favourite Zelda games. Will definitely go back and play it over the years.

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Frank
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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by Frank » Fri Sep 27, 2019 5:38 pm

Thanks, OR :wub: Last time I checked I hadn't got the 4-tier challenges yet :( Do those only unlock post-game, or do you just need to have found a certain number of chambers?

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PostRe: Legend of Zelda: Link's Awakening Remake (Switch) - 20/09/2019
by 7256930752 » Fri Sep 27, 2019 5:43 pm

Skarjo wrote:
Dual wrote:Had to read a guide to get through the bird dungeon. Could not figure it out at all.


strawberry float Eagles Tower like seriously.

OoT’s Water Temple ain’t got gooseberry fool on Level 7.

Came to browse the forum to see if it was just me! I actually got reasonably far in my own but a[ strawberry floating bomb on a wall that you can't see in a dungeon that the puzzles are based around crystals and falling between floors is absolute nonsense.

My biggest gripe with the game is that there have been a couple of instances that I've had to use a guide and it's felt like "how on earth was I supposed to know that?" rather than the usual Nintendo thing of the answer being in right in front of my face. Overall I've thoroughly enjoyed it though.


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