Legend of Zelda Skyward Sword HD | NSW | Out now!

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Jenuall
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PostRe: Legend of Zelda Skyward Sword HD | NSW | Out now!
by Jenuall » Wed Jul 21, 2021 9:03 am

3 hours in and still not got to a dungeon yet! Enjoying pootling around in Farron Woods though, seems like a nicely designed area.

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PostRe: Legend of Zelda Skyward Sword HD | NSW | Out now!
by Squinty » Wed Jul 21, 2021 9:07 am

The areas are also dungeons. They are way more intricately designed in this game.

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PostRe: Legend of Zelda Skyward Sword HD | NSW | Out now!
by shy guy 64 » Wed Jul 21, 2021 9:50 am

Rubix wrote:
shy guy 64 wrote:
Rubix wrote:Oh the booms :fp:


pardon?


Bombs, don’t know why I didn’t spot that autocorrect.

The bombs are difficult to use with the buttons


ah

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PostRe: Legend of Zelda Skyward Sword HD | NSW | Out now!
by Jenuall » Wed Jul 21, 2021 10:00 am

The enemy designs are a bit hit and miss so far, some things like the Chu Chu's and Deku Baba's look great, but the Bokoblins look awful! It's like some first quick design that they got the work experience kid to knock up and it somehow got left in the game :lol:

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PostRe: Legend of Zelda Skyward Sword HD | NSW | Out now!
by The Watching Artist » Wed Jul 21, 2021 10:08 am

deathofcows wrote:
The Watching Artist wrote:
deathofcows wrote:
The Watching Artist wrote:Made it up to Skyview last night (on stream too for those that wanna watch) and it was :wub: So much charm in the opening character moments and I must say the characters really pop in HD. I think the colours are richer and more vivid to. This could be just down to the cleaner image though. It really looks gorgeous despite still obviously being a Wii game in places. That said once I made it to Faron Woods (the bit with the mushrooms with the hide and sneek part :wub: ) it was really noticable how much weaker the DoF is here. It still looks very nice but yeah, I do wish it was stronger.

So far I can echo the having to reset the controls more often. Its just been a couple of times but I've selected the slingshot or gone first person and the cursor is on the edge of the screen. This happened very rarely in the Wii version for me. It should really just treat the moment you activate it as the centre but what do I know. Thankfully its no biggy to just press Y. But on the plus side the game feels brilliantly fluid at 60fps. So aside from that the motion controls so far seem spot on. Now if only the joy cons were actually more comfortable to hold. :(

Still adore the moment Fi turns up. That music. :wub: As I said in my stream its one of those moments (and Zelda does this to me quite often) where I feel like I have to walk rather then run. Oh and the nights sky looks luuuuush in this. :wub:


P.S. Where can we find the stream? I just don't think I'm engaging with this game in enough ways yet you see.

Last nights- https://www.twitch.tv/videos/1090835915 Apologies in advance for my voice. Its the only one I have. Drop me a follow or keep an eye on the purple thing up there by the logo ^ Hoping to be back on tonight but it might be quite late as it will be after Devlin has streamed.


I can't follow because I've never used Twitch before but I just had a watch and your voice sounds fine? And I respect your fourth-time-through SS action. And your private eye thing sounds cool?! (whatever it is)

Ahhh. No worries. Anyone from here is more then welcome to tune in and chat if they want. Privtate eye thing- viewtopic.php?f=7&t=49&p=4837151#p4837151

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PostRe: Legend of Zelda Skyward Sword HD | NSW | Out now!
by deathofcows » Wed Jul 21, 2021 12:09 pm

Yo that mother and baby one is sick. And well done on the Private Eye feature!

Jenuall wrote:The enemy designs are a bit hit and miss so far, some things like the Chu Chu's and Deku Baba's look great, but the Bokoblins look awful! It's like some first quick design that they got the work experience kid to knock up and it somehow got left in the game :lol:


Lots of the enemy designs - including some bosses - are a bit naff and sort of goofy?. But they're fun to fight and deal with. Fair Trade!

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PostRe: Legend of Zelda Skyward Sword HD | NSW | Out now!
by Jenuall » Wed Jul 21, 2021 12:14 pm

Yeah I like that the enemies are presenting an interesting mechanical challenge in terms of how they require specific types of attack and will block blows coming from the wrong direction etc.

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PostRe: Legend of Zelda Skyward Sword HD | NSW | Out now!
by Rubix » Wed Jul 21, 2021 12:19 pm

I swear that bomb game cheats, there are only 2-3 bombs yet I always get a bomb in the first 3 goes and ive played 7 times :x

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PostRe: Legend of Zelda Skyward Sword HD | NSW | Out now!
by deathofcows » Wed Jul 21, 2021 12:22 pm

Rubix wrote:I swear that bomb game cheats, there are only 2-3 bombs yet I always get a bomb in the first 3 goes and ive played 7 times :x


He tells you the knack/it's on the sign near him. Low rupees are in safer areas, high rupees are more likely to be close to bombs.

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PostRe: Legend of Zelda Skyward Sword HD | NSW | Out now!
by ITSMILNER » Wed Jul 21, 2021 9:54 pm

Just under 6 hours for me and I’ve just reached the volcano area, still really enjoying it and it’s cool seeing some of the ideas in this that were eventually fleshed out for BotW (which I now think I will replay once I get my OLED Switch)

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PostRe: Legend of Zelda Skyward Sword HD | NSW | Out now!
by Jenuall » Wed Jul 21, 2021 11:03 pm

Motion controls starting to get a bit flaky for me now... These make the eyeball dizzy parts are strawberry floating awful because of it :x

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PostRe: Legend of Zelda Skyward Sword HD | NSW | Out now!
by deathofcows » Thu Jul 22, 2021 12:18 am

Jenuall wrote:Motion controls starting to get a bit flaky for me now... These make the eyeball dizzy parts are strawberry floating awful because of it :x


Oh no :(

Judicious use of Y and obviously where you set Y makes a difference. I actually find if I'm Too sprawled my hands are naturally pointing up/down/all over which makes subsequent moves need more exaggeration.

When I play more back flat against the sofa my arms are naturally in a more horizontal, 90 degrees relaxed elbows style and everything all dandy! Then the whole range is in the wrist (and a little forearm) and things like the eyes are smooth and easy. Sounds a bit silly but worth the positioning I think! (And certainly nothing like the pad-hold minutiaes I dissected to beat some of Celeste!)

Anyway hope you get them to work okay for you!

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PostRe: Legend of Zelda Skyward Sword HD | NSW | Out now!
by Jenuall » Thu Jul 22, 2021 9:34 am

I got through them in the end but it wasn't the nice experience I think the designers were hoping for!

Link just seems to get himself in a state sometimes where he refuses to do anything except tiny movements of the sword and even resetting with Y seems to have no effect. Combine that awkward and unresponsive control with the fact that you are supposed to be solving a puzzle and it leads to a frustrating situation where you are unclear as to whether you are doing the right thing and it's just not working because of the motion controls having a wobbly moment or if it's not working because you are genuinely doing the wrong thing. :?

Controls for combat have been mostly fine, although the thrust attack seems to be the one which is least reliable, which is annoying given how important it has become with all these spiders in the first dungeon!

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PostRe: Legend of Zelda Skyward Sword HD | NSW | Out now!
by The Watching Artist » Thu Jul 22, 2021 10:20 am

You sure your joy cons are not just strawberry floated? I'm just trying to figure out how those eyes are not the effortless experience I've had everytime I've played this. I think so far I've actually found the thrust more dependable then the original. Perhaps because the joy cons are a little easier to keep flat as you thrust? My main issue so far is still the get out slingshot/beetle etc. and the cursor is on the edge of the screen. It was never like this before.

Anyway. I've done the first 3 dungeons now. I just chuffing love Lanayru in this. So many great ideas coming together and then topped of with a fun boss fight. Also did everybody fav bit of the game after. Was fun. :D

"Am I late?" :datass:

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PostRe: Legend of Zelda Skyward Sword HD | NSW | Out now!
by shy guy 64 » Thu Jul 22, 2021 10:23 am

my main problems this far have drift related

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PostRe: Legend of Zelda Skyward Sword HD | NSW | Out now!
by deathofcows » Thu Jul 22, 2021 10:33 am

The Watching Artist wrote:
"Am I late?" :datass:


8-)

Just done that part too. As well as Link being the most expressive he's been in this, the suggested replies are great (and hilarious)

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PostRe: Legend of Zelda Skyward Sword HD | NSW | Out now!
by Jenuall » Thu Jul 22, 2021 10:41 am

The Watching Artist wrote:You sure your joy cons are not just strawberry floated? I'm just trying to figure out how those eyes are not the effortless experience I've had everytime I've played this. I think so far I've actually found the thrust more dependable then the original. Perhaps because the joy cons are a little easier to keep flat as you thrust? My main issue so far is still the get out slingshot/beetle etc. and the cursor is on the edge of the screen. It was never like this before.


Joy cons have been absolutely fine in everything else, and I've tried two different sets for this now and both are having the same problems. :(

The eyes were genuinely a painful experience. As I say it just seems like half the time Link gets himself into some kind of alternate stance where he refuses to move the sword around and so it becomes impossible to produce the movement required. I tried all manner of variations on the input - from a gentle roll of the wrist to massive air guitar style whole arm loops!

I really hope they aren't a common thing going forward... :dread:

And yeah the slingshot/beetle cursor thing is annoying, but easily fixed so I've not been too bothered by that one!

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PostRe: Legend of Zelda Skyward Sword HD | NSW | Out now!
by OrangeRKN » Thu Jul 22, 2021 10:54 am

The constant resyncing of the pointer aiming, while not a huge problem, always seemed strange to me in the original as the wii has a solution for this - the sensor bar - but they chose to use gyro rather than the IR pointer for aiming. I don't know why other than everything in Skyward Sword leaning on motion+ features - perhaps there is less fidelity in the IR pointer or something that I haven't noticed in older wii games - but it always felt like solving a problem that was already solved and doing it a bit worse.

The Switch port has more of an excuse as gyro pointing is the only way it can be done. The joy-con shape is a little less wand-like though so when I get this I'll be interested in seeing whether that makes the motion controls a little less tactile. Unfortunately I felt that was the case with No More Heroes (although it was still perfectly playable and a good control scheme).

Jenuall wrote:The eyes were genuinely a painful experience. As I say it just seems like half the time Link gets himself into some kind of alternate stance where he refuses to move the sword around and so it becomes impossible to produce the movement required. I tried all manner of variations on the input - from a gentle roll of the wrist to massive air guitar style whole arm loops!


I don't know which is more correct as I can't remember that much detail back to the Wii, but there is a difference between keeping the orientation of the controller steady but translating it in space to e.g. trace the circumference of a circle, and keeping the controller fixed at a point in space but pivoting it to change the orientation/angle. If you're doing one, maybe try the other? Think of the first action like turning a crank (the handle doesn't rotate, you just move it around the circumference) and the second action like a joystick placed horizontally. My memory might be failing me but I think I remember the correct motion being a combination of the two - tracing a circle in space while also angling the controller to point out from the circle. The wrist angles the controller at the same time as the elbow being a little loose? Maybe I'm completely off the mark though :lol:

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PostRe: Legend of Zelda Skyward Sword HD | NSW | Out now!
by coldspice » Thu Jul 22, 2021 11:04 am

I gave up with the motion controls. They were fun at times, but the button controls are much more reliable although not prefect.

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PostRe: Legend of Zelda Skyward Sword HD | NSW | Out now!
by The Watching Artist » Thu Jul 22, 2021 11:23 am

My only advice Jenny is git gud at moving your hand about. Wish I could offer more help or suggestions but its hard as I dont know what your doing. All I had to do is rotate my hand at my wrist. Just slow enough not to trigger a swing (which is what the puzzle is suppsed to be teaching you)

OrangeRKN wrote:The constant resyncing of the pointer aiming, while not a huge problem, always seemed strange to me in the original as the wii has a solution for this - the sensor bar - but they chose to use gyro rather than the IR pointer for aiming. I don't know why other than everything in Skyward Sword leaning on motion+ features - perhaps there is less fidelity in the IR pointer or something that I haven't noticed in older wii games - but it always felt like solving a problem that was already solved and doing it a bit worse.

I think they wanted to stop the "must point at tv screen" stuff. SS used the sensor bar when it could just to keep track better but meant if you were not in that special window for a bit the game wouldnt just stop. Which is what would happen in TP. Heck in SS I remember testing the controls by leaving the room and performing some moves then coming back and it was still perfectly insync. It blew my tiny mind. Made it easier to laze about whilst playing tbh. :shifty:

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