OrangeRKN wrote:I'd say Skyward Sword is the diametrically opposite Zelda to Breath of the Wild - linear, story driven and dungeon focused, where BOTW is open world exploration. I think they complement each other quite well!
Yeah, I know I've said this a few times now (I think out of hope) but I wonder if people might appreciate this on its own terms now that BotW (and soon BotW 2) exist to sate their exploratory urges.
I also - genuinely - wonder if many people played as if playing Wii Sports or something, with big forearm movements like in tennis as opposed to wrist flicks like badminton. I hate forearm clunkiness. But with arms akimbo and wrist flick precision I thought Skyward Sword felt like an evolution of control, enough micro-beats and close attention to feel engaged, but still abstract and simplified enough to work as a fun game without VR-style 1:1 literalism.
In general I think this is a Zelda game that has its eyes fixed on what's up-close and in-front of you, as opposed to the long-sightedness of something like BotW. Instead here Link takes up lots of screen real estate, and environments feel like discreet enclaves in a wider, unknown world. The game is immediate and built around control beats - often more like a Mario, and perhaps a linear one at that - instead of being rangier and built around the fun of long-form (but slightly more distanced in gameplay terms) traversal through new areas.
Less objective is that I love the game's art style and music and general heart. More than any other Zelda it feels romantic, not just in the Link-Zelda dynamic (though that is sweeter here than anywhere else) but also in its vision of the world, with its pastel-greens speckled with pinks and purples, and its lush score with strings and swells as opposed to BotW's atmosphere of environmental sounds and sparse piano refrains.
It's not the Zelda people wanted at the time, and so may well be the last of its type, ever. But taken for what it is I think it nails its intended goals and then some. I hope people give it another chance, and play it with their wrist!
(I'm tempted to write a PSA article before it comes out or something, so keen am I for people to be open to what it sets out to do! Though I don't want to Zeldasplain and patronise. But it's nice to share things you love, and though it might be more a specific taste than other Zeldas, if it can land right for you it's a real treat)