VlaSoul wrote:I'd go so far as to say BOTW has the reverse problem. The constant open world exploration can very easily get boring in that game past the like 50 hour point...
Oh so you /do/ just have incorrect opinions

VlaSoul wrote:the thing that very much frustrates me about Skyward Sword is how railroaded it actually feels and how that grinds against your expectations when you start the game, that being early on you're offered to explore this mysterious and unknowable world below, but it instead ends up being a series of corridors whose design feels practically unorganic. This really ends up breaking immersion as you're quite clearly in some dumbass video game world filled with slow and uninteresting motion control puzzles.
Like I said before I think SS did play against the expectations many people had for what a Zelda game should be, and that caught it unfair criticism.
I do agree that SS isn't particularly immersive, and I think that's a genre thing. Linear action adventures don't really immerse me in the same way that huge open world RPGs can, but I don't expect them to. There's nothing wrong with being very aware I'm playing a videogame, and in fact I think that's sort of the point with SS where a lot of the combat and item design comes down to novel use of motion controls. Which leads me on to...
VlaSoul wrote:Also I think Twilight Princess is actually easier to go back than Skyward Sword on account of what the games each set out to do; while SS strives to innovate and sort of achieves that, TP takes what was established in previous Zelda games and then refines it, thus it feels like the most complete and well realised traditional 3D Zelda. SS is full of new ideas but as enumerated above a lot of them are underdeveloped by comparison.
I think it comes down to how much you favour novelty against refinement. I definitely lean towards the novelty side - I enjoy playing pretty average or even bad games if they have interesting ideas, even if they aren't executed that well. Of course I also appreciate refinement, but if a game does nothing else it can end up feeling stale. TP feels very stale to me, while SS evolves the series with for me a perfect blend of old and new, not just with the motion controls but with other design choices such as weapon and item upgrades. I enjoy SS particularly then because it has both novelty and refinement!
(Also to come back to immersion, even BOTW isn't that immersive! I was always very aware I was playing a videogame because the interacting systems of the game are designed to be constantly played with and discovered. Immersive games more rely on the gameplay systems being known so the player isn't pulled out of the world, while BOTW puts the focus very much on those systems.)
tl;dr I think our different opinions come down to:
- Expectations from Zelda
- How important having both open world exploration and linear dungeons is rather than the game focusing on one or the other
- Preference for novelty or refinement in gameplay
They're all fair enough things to have opposite opinions on really!