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Re: Mafia 2: Dark City - Game Thread

Posted: Thu Oct 27, 2011 1:32 pm
by aayl1
1cmanny1 wrote:
But my point still stands, if we wait, we may have a better idea of the 2 remaining unidentified mafia, but there is a chance people will get killed in the process.


WHAT THE strawberry float ARE YOU ACTUALLY ON ABOUT?

DENSTER AND CORA WERE CITIZENS KILLED BY THE MAFIA YOU ACTUAL KIWI RETARD

Re: Mafia 2: Dark City - Game Thread

Posted: Thu Oct 27, 2011 1:32 pm
by Fatal Exception
It's still a bit gooseberry fool to let the Mafia do that. Fair enough letting them kill first but they should have had to conduct it in the thread.

Re: Mafia 2: Dark City - Game Thread

Posted: Thu Oct 27, 2011 1:34 pm
by The People's ElboReformat
I'm up for either a no lynch or just lynching 1cmanny for not understanding what is happening and posting too much.

Re: Mafia 2: Dark City - Game Thread

Posted: Thu Oct 27, 2011 1:35 pm
by 1cmanny1
aaronayl1 wrote:
1cmanny1 wrote:
But my point still stands, if we wait, we may have a better idea of the 2 remaining unidentified mafia, but there is a chance people will get killed in the process.


WHAT THE strawberry float ARE YOU ACTUALLY ON ABOUT?

DENSTER AND CORA WERE CITIZENS KILLED BY THE MAFIA YOU ACTUAL KIWI RETARD


AHA.

I see what you are doing, lets now wait and see who is a grammar Nazi.

Image

Re: Mafia 2: Dark City - Game Thread

Posted: Thu Oct 27, 2011 1:36 pm
by aayl1
Fatal Exception wrote:It's still a bit gooseberry fool to let the Mafia do that. Fair enough letting them kill first but they should have had to conduct it in the thread.


Herbi said that the Mafia each picked 2 people, and he randomly chose 2. this gives us nothing to go on.

Without wanting to criticise Herbi, a better way would be to say the the two people with the most votes by the Mafia were killed, and shown us the results, including candidates they voted for but weren't killed. That way we have a mild lead, and the Mafia can then work together on killing off the people we know are innocent. gives the game a shot in the arm at the beginning, and means we wouldn't have to stalemate like we kind of do now.

But yeah no action tonight boys.

Re: Mafia 2: Dark City - Game Thread

Posted: Thu Oct 27, 2011 1:39 pm
by 1cmanny1
I still think we will just lose valuable people. What happens if they kill our dectective or nurse?
Or someone even more important. I reckon we an get at least one.

Mafia 2: Dark City - Game Thread

Posted: Thu Oct 27, 2011 1:52 pm
by aayl1
Unless they use their card, they won't be killing anyone without really obvious hints in the thread.

REMEMBER EVERYONE: they might use their card tonight to kick start the lynchings. Be vigilant and don't lose your cool.

Re: Mafia 2: Dark City - Game Thread

Posted: Thu Oct 27, 2011 1:54 pm
by Dark Ritual
I'm also sitting tight. In advance, put me down as a 'no vote'.

Re: Mafia 2: Dark City - Game Thread

Posted: Thu Oct 27, 2011 1:57 pm
by Cuttooth
aaronayl1 wrote:Also, we could all just not post. That would help too. Or at least try not to post too much.

Personally, I think this will suck the 'game' out of the 'forum game' idea. I'm all for keeping a stalemate by waiting for them to make the first move, simply because it stops things unravelling so easily.

Mafia 2: Dark City - Game Thread

Posted: Thu Oct 27, 2011 2:02 pm
by aayl1
Yeah, I don't wanna be a dick about it. However I do want to not have any lynchings until there's been at least 1 Mafia kill. Maybe even 2 mafia kills to ensure they didn't just use the card.

Re: Mafia 2: Dark City - Game Thread

Posted: Thu Oct 27, 2011 6:49 pm
by Captain Kinopio
Day 1 ends with an announcement at 8

Re: Mafia 2: Dark City - Game Thread

Posted: Thu Oct 27, 2011 7:08 pm
by jiggles
Arbitrary post quotas and/or compulsory voting a-go-go. Yays.

Re: Mafia 2: Dark City - Game Thread

Posted: Thu Oct 27, 2011 8:07 pm
by Captain Kinopio
Day 1


The population of Cadeby in shock after the previous nights bloody festivities, the streets were quiet. Brief conversations in alleyways echoed into the streets and glances at those who were out trying to get on with the city maintenance seemed more like long stares.

With the population not sure which way to turn there were no rallying calls for revenge for last nights atrocity, a measured response was the murmur of the day.

The Mafia could breathe easy, safe in the knowledge their actions would go unpunished, the city could only hope their next strike would not be as swift.

The Game, continues.


Mafioso pm to me by 11 please
Nurse pm of name they want to protect tonight also by 11 please

Mafia 2: Dark City - Game Thread

Posted: Thu Oct 27, 2011 9:04 pm
by aayl1
Remember guys; if there's a killing tonight it could be because they've used their card.

Re: Mafia 2: Dark City - Game Thread

Posted: Thu Oct 27, 2011 10:50 pm
by Clarkman
Omg, this was so funny to read through.

Aaron, you actually had me laughing.

WRT the point above, the Mafia are wise to use their card early on whilst they are still establishing methods of communication, whereas we are more wise to save it until quite late in the game.

With such a small number of players, I imagine that the game will demand quite a fast pace.

I'm excited.

Re: Mafia 2: Dark City - Game Thread

Posted: Thu Oct 27, 2011 10:58 pm
by 1cmanny1
Clarkman wrote:Omg, this was so funny to read through.

Aaron, you actually had me laughing.

WRT the point above, the Mafia are wise to use their card early on whilst they are still establishing methods of communication, whereas we are more wise to save it until quite late in the game.

With such a small number of players, I imagine that the game will demand quite a fast pace.

I'm excited.


OR no one could do anything, and we sit around waiting until someone is stupid enough to say something. Let the fun begin. 8-)

Re: Mafia 2: Dark City - Game Thread

Posted: Thu Oct 27, 2011 11:02 pm
by Captain Kinopio
Night 2

Image

The Mafia relived that the Cadeby Citizens had held off on any hasty actions were not about to jeopardize their current position of hiding in the shadows.

After careful consideration the guns remained quiet on Night 2 in Cadeby, everyone had taken an early night. It seemed we had two sides waiting for the other to blink first.

Mafia 2: Dark City - Game Thread

Posted: Thu Oct 27, 2011 11:04 pm
by aayl1
Good going guys. They're going to have to start being more obvious to get a kill. We just need to wait.

Re: Mafia 2: Dark City - It's Oh So Quiet

Posted: Thu Oct 27, 2011 11:56 pm
by 1cmanny1
If they were smart they would just wait until we started killing ourselves. They aren't clever enough to communicate in code or whatever.

SO this means nothing is ever going to happen. And there is going to be alot of tumbleweed. Unless we do something.

Re: Mafia 2: Dark City - It's Oh So Quiet

Posted: Fri Oct 28, 2011 12:08 am
by Qikz
1cmanny1 wrote:If they were smart they would just wait until we started killing ourselves. They aren't clever enough to communicate in code or whatever.

SO this means nothing is ever going to happen. And there is going to be alot of tumbleweed. Unless we do something.


Unless they already are?

What's with the capitalized SO? Same goes for OR in your previous post.