Mafia 2: Dark City - And So Peaceful Until

Our best bits.
User avatar
Captain Kinopio
Member
Joined in 2008
AKA: Memento Mori
Location: The Observatory

PostRe: Mafia 2: Dark City - It's Oh So Quiet
by Captain Kinopio » Fri Oct 28, 2011 6:28 pm

Just so people are clear if nobody actually states what they want done during the day and then someone pops in and says Kill X then that person will be killed.

There wasn't a Killing yesterday because several people said they didn't want there to be one and only one person put forward a name.

Time for adventure
User avatar
Delusibeta
Member
Joined in 2011
Contact:

PostRe: Mafia 2: Dark City - It's Oh So Quiet
by Delusibeta » Fri Oct 28, 2011 6:31 pm

Hit FatalException with a sponge, and vote no lynch.

Image
User avatar
Qikz
#420BlazeIt ♥
Joined in 2011

PostRe: Mafia 2: Dark City - It's Oh So Quiet
by Qikz » Fri Oct 28, 2011 6:34 pm

I don't think we should kill again today, so no lynch. They need to make a move.

The Watching Artist wrote:I feel so inept next to Qikz...
User avatar
Captain Kinopio
Member
Joined in 2008
AKA: Memento Mori
Location: The Observatory

PostRe: Mafia 2: Dark City - It's Oh So Quiet
by Captain Kinopio » Fri Oct 28, 2011 8:04 pm

Day 2

A Citizen of Cadeby walks through the quiet city streets. It’s been nearly 48 hours since blood was last spilled in the city centre but he could still feel it in the air, like the city was holding its breath.

As he walked across the street, his hands never leaving his pockets which concealed a rusty kitchen knife, his destination came into view. The Winchester, one of Cadeby’s former bustling Speak Easys, although the doors were open there was no one inside.

Our citizen kicked over a chair that stood blocking the route leading behind the bar, as he followed it round flicking all the beer taps they all spurted some foam and let out a slow hiss. As expected all were dry.

As he let out a sigh and ran his hands through his hair he crouched down onto his knees, contemplating what tonight may bring. As he went to get up his eye caught a reflected glint on the periphery of his vision. Inspecting further he pushed aside some glasses resting underneath the bar, casually allowing them to shatter on the floor, as he did so he saw his prize.

An entire bottle of whisky, he couldn’t believe it! He allowed himself the luxury of a laugh, lay down behind the bar and used his knife to break the seal on the whisky.

Tonight was going to be fun.

The Game Continues...


Mafia and Nurse pm to me by 11 please

Time for adventure
User avatar
Fatal Exception
Member
Joined in 2008
AKA: Racist chinese lover
Location: ಠ_ಠ

PostRe: Mafia 2: Dark City - It's Oh So Quiet
by Fatal Exception » Fri Oct 28, 2011 9:31 pm

Well this is turning into a boring game. Well done for telling them Herbi :lol:

Just saying... aaron was acting suspiciously and two people stepped in to protect him. Us Citizens should be mindful of that.

The above post, unless specifically stated to the contrary, should not be taken seriously. If the above post has offended you in any way, please fill in this form and return it to your nearest moderator.
Image
User avatar
Delusibeta
Member
Joined in 2011
Contact:

PostRe: Mafia 2: Dark City - It's Oh So Quiet
by Delusibeta » Fri Oct 28, 2011 9:38 pm

Fatal Exception wrote:Well this is turning into a boring game. Well done for telling them Herbi :lol:

Just saying... aaron was acting suspiciously and two people stepped in to protect him. Us Citizens should be mindful of that.

I do think that doing nothing until the Mafia makes a move is the best play, but if Herbi's going to require a lynch, those posts will most definitely be considered.

Image
User avatar
Captain Kinopio
Member
Joined in 2008
AKA: Memento Mori
Location: The Observatory

PostRe: Mafia 2: Dark City - You're All Alone
by Captain Kinopio » Fri Oct 28, 2011 11:08 pm

Night 3

Image

As the city lights flickered into life on the corner of Archive Street and Trading Way a shadowy figure emmerged from a boarded up property. With an axe at his side he looked both ways before venturing into the street and heading into the park opposite.

As he crossed the road another figure turned the corner and sealed off the route to his property, he turned to see this action and dropped his head down to quicken his pace. As he passed under the archway leading into the park he heard another set of footsteps join the pair that had already started to follow him.

Gripping his axe more firmly he once again quickened his pace, as he did so a suited man with a trilby putting his face into shadow, stepped out from behind a tree. The man stopped dead in his tracks spinning around quickly he was almost surrounded. Feinting to his left, he then darted right off the path and into the trees, now pursued at speed by his would be attackers.

Ducking under branches. Leaping over rocks. The man ran to the outskirts of the park but he could not shake his chasers. At last the high, spear peaked, park fence came into view. Taking a boost from a bench the man leaped into the air and gripped the fence with axe in hand. Desperately struggling to kick his feet off the rails to push him over the man felt his sweaty palms lose their grip and he slid back to the grassy surface.

Turning around he now faced the three men cutting off his escape. Taking an attack pose he swipped wildly in all directions keeping them back. As they taunted him he could not hear the footsteps approaching on the pavement outside the park.

Breathless the man kept swinging until he saw a smirk come across the face of all three assassins as their eyeline drifted from his face to the street behind him. As he began to turn his head he heard the gun cock, he did not hear the shot as it ripped through his skull at devastating close range.

The bullet tore the left side of the mans face off leaving his brains to colour the grass a dark red.


Pyxl-8 was Dead! Cadeby had lost it’s third Citizen

Time for adventure
User avatar
Cuttooth
Emeritus
Joined in 2008

PostRe: Mafia 2: Dark City - Shh Shh
by Cuttooth » Fri Oct 28, 2011 11:47 pm

Well gooseberry fool. On the bright side, it's more than likely that's their card used already.

User avatar
Delusibeta
Member
Joined in 2011
Contact:

PostRe: Mafia 2: Dark City - Game Thread
by Delusibeta » Fri Oct 28, 2011 11:53 pm

The only direct reference I've seen to pyxl is this, shortly after the game started.
aaronayl1 wrote::lol:

I vote we kill pyxl, because he had the gall to talk first.

I'm pretty sure that's a random vote, but read what you will.

I'd also wager that was the Mafia's card being used up.

State of Play
Survivors:
AJ Styles
Frank
Banjo
Zenigame
Drumstick
PsychicSykes
Oblomov Boblomov
Cuttooth
Clarkman
Delusibeta
Dark Ritual
Henke
1cmanny1
Fatal Exception
Staydead
Albear
aaronayl1


With 17 alive, it's 9 for a majority. Four mafia to find.

Image
User avatar
Fatal Exception
Member
Joined in 2008
AKA: Racist chinese lover
Location: ಠ_ಠ

PostRe: Mafia 2: Dark City - Shh Shh
by Fatal Exception » Sat Oct 29, 2011 12:14 am

Let the wild speculation commence. I'm say we lynch aaronayl1 for repeated suspicious behaviour. I fully expect Delusibeta and StayJap to go against this, as I also suspect them....

aaronayl1 is the only lead we have, as he is the only one to mention the recently deceased. I say we give it a shot and see what happens.

The above post, unless specifically stated to the contrary, should not be taken seriously. If the above post has offended you in any way, please fill in this form and return it to your nearest moderator.
Image
User avatar
Delusibeta
Member
Joined in 2011
Contact:

PostRe: Mafia 2: Dark City - Shh Shh
by Delusibeta » Sat Oct 29, 2011 12:40 am

Fatal Exception wrote:Let the wild speculation commence. I'm say we lynch aaronayl1 for repeated suspicious behaviour. I fully expect Delusibeta and StayJap to go against this, as I also suspect them....

aaronayl1 is the only lead we have, as he is the only one to mention the recently deceased. I say we give it a shot and see what happens.

I think that'll just lead to a bunch of recrimination and lynching of citizens. If aaron turns out to be a citizen, then you and cmanny will be up for the drop.

Of course, if arron does turn out to be Mafia, then I'm screwed, along with VeryMuchDead.

It'll also muddy the clues when the Mafia scores another kill.

Image
User avatar
aayl1
Sir Aaron of GRcade
Joined in 2008

PostMafia 2: Dark City - Shh Shh
by aayl1 » Sat Oct 29, 2011 1:51 am

You won't know if I'm mafia I not upon killing me. Herbi doesn't tell you.

I understand that I seem suspicious, but I am not the mafia. It's obvs their card being used. Let's wait for one more killing before lynching me, okay?

Image
User avatar
1cmanny1
Member ♥
Joined in 2008
Location: New Zealand

PostRe: Mafia 2: Dark City - Shh Shh
by 1cmanny1 » Sat Oct 29, 2011 2:15 am

aaronayl1 wrote:You won't know if I'm mafia I not upon killing me. Herbi doesn't tell you.

I understand that I seem suspicious, but I am not the mafia. It's obvs their card being used. Let's wait for one more killing before lynching me, okay?



I think Herbi should tell us who they are after they are dead. There should be a 50/50 chance at least.

Aaronayl is acting strange, he also seems nervous a lot, typos, yelling etc. If we sit around this game will be boring. So lets vote him off. What do we have to lose?

Image
User avatar
Qikz
#420BlazeIt ♥
Joined in 2011

PostRe: Mafia 2: Dark City - Shh Shh
by Qikz » Sat Oct 29, 2011 2:23 am

If he was suspicious he wouldn't really want us to wait for them to use their card would he?

The Watching Artist wrote:I feel so inept next to Qikz...
User avatar
1cmanny1
Member ♥
Joined in 2008
Location: New Zealand

PostRe: Mafia 2: Dark City - Shh Shh
by 1cmanny1 » Sat Oct 29, 2011 2:27 am

StayDead wrote:If he was suspicious he wouldn't really want us to wait for them to use their card would he?


He has other motives.

Are you defending him...?

Image
User avatar
Clarkman
Member
Joined in 2008

PostRe: Mafia 2: Dark City - Shh Shh
by Clarkman » Sat Oct 29, 2011 2:44 am

Is this game meant to be like really intense? I'm struggling to feel passionate at the moment. When does it usually all kick off?

User avatar
1cmanny1
Member ♥
Joined in 2008
Location: New Zealand

PostRe: Mafia 2: Dark City - Shh Shh
by 1cmanny1 » Sat Oct 29, 2011 3:09 am

Clarkman wrote:Is this game meant to be like really intense? I'm struggling to feel passionate at the moment. When does it usually all kick off?


Its because people aren't listening to me! Instead of throwing around accusations etc, they are just doing, "Nothing."

:fp:

Image
User avatar
Psychic
Emeritus
Emeritus
Joined in 2008

PostRe: Mafia 2: Dark City - Shh Shh
by Psychic » Sat Oct 29, 2011 3:26 am

What's your idea and why then cmanny? Do you have any evidence to back your plan up?

User avatar
1cmanny1
Member ♥
Joined in 2008
Location: New Zealand

PostRe: Mafia 2: Dark City - Shh Shh
by 1cmanny1 » Sat Oct 29, 2011 3:48 am

I think aaronayl1 is part of the mafia. He is on here quite a lot, he really wants us to do nothing and let the mafia have free kills basically.
Also he gets very defensive when I suggest to kill someone.

And besides, he may be innocent but who cares? Lets just do something.

Image
User avatar
Dark Ritual
Member ♥
Joined in 2010
Location: England

PostRe: Mafia 2: Dark City - Shh Shh
by Dark Ritual » Sat Oct 29, 2011 6:53 am

Clarkman wrote:Is this game meant to be like really intense? I'm struggling to feel passionate at the moment. When does it usually all kick off?


Usually. I think the AYAW version a few months back was already at about 40-50 pages at this point.


Return to “Archive”

Who is online

Users browsing this forum: No registered users and 181 guests