Mafia 2: Dark City - And So Peaceful Until

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1cmanny1
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PostRe: Mafia 2: Dark City - And So Peaceful Until
by 1cmanny1 » Fri Nov 04, 2011 12:22 pm

DarkRitual wrote:No offense manny, as you seem like a decent guy, but you were coming out with so much stuff that made no sense that you were just confusing everyone involved. :lol:

Out of interest Denster, if you had control over all the citizens, what would have been your plan of attack?
And I mean from Day 1, not RR.


Excuse me, but I think having a sinister name such as DarkRitual is enough to arouse suspicions. :roll:
And I was just about right, you were nearly a Mafia. 8-)

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Qikzmas
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PostRe: Mafia 2: Dark City - And So Peaceful Until
by Qikzmas » Fri Nov 04, 2011 12:30 pm

1cmanny1 wrote:
DarkRitual wrote:No offense manny, as you seem like a decent guy, but you were coming out with so much stuff that made no sense that you were just confusing everyone involved. :lol:

Out of interest Denster, if you had control over all the citizens, what would have been your plan of attack?
And I mean from Day 1, not RR.


Excuse me, but I think having a sinister name such as DarkRitual is enough to arouse suspicions. :roll:
And I was just about right, you were nearly a Mafia. 8-)


After the last day of stuff, he may as well have been. :lol: :lol:

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Cuđđoolph
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PostRe: Mafia 2: Dark City - And So Peaceful Until
by Cuđđoolph » Fri Nov 04, 2011 1:18 pm

I wish this gif was working around the time of Frank's vote swap. :x

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Harry Ellis
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PostRe: Mafia 2: Dark City - And So Peaceful Until
by Harry Ellis » Fri Nov 04, 2011 1:57 pm

:lol:

ShotDead wrote:
Drumstick wrote:I don't have the time to make a long drawn out post to address this statement at the moment, so all I will simply say is QFT. This game is one of incomplete information and you need to make strides to identify what is what, which the citizens didn't do. Instead they sat back and waited for things to land nicely in their lap.

No, we decided not to kill as it would give you an advantage. You had to kill off people one by one, we didn't have to help you.

Yet, in contrast, it became an advantage for the Mafia, because the citizens weren't learning any new information. There was nothing for the citizens to base their decisions on. One of the best ways to obtain information in these games is through voting analysis, and considering that in this particular iteration the voting would have been entirely public, I think it was a missed opportunity, really.

ShotDead wrote:You would have slipped up in the thread eventually had everyone else not been god killed.

:?:

One man should not have this much power in this game. Luckily I'm not an ordinary man.
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Bethlehemster
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PostRe: Mafia 2: Dark City - And So Peaceful Until
by Bethlehemster » Fri Nov 04, 2011 3:48 pm

Drummy knows the score. Staydead doesn't.

Citizens achieved nothing as they did nothing.

Get the kite, Beavis.
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DML
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PostRe: Mafia 2: Dark City - And So Peaceful Until
by DML » Fri Nov 04, 2011 3:51 pm

A roulette is fine, but perhaps less people may have made it work mechanically better.

Also - when I run AYAW? I'm very careful to be fair to both sides, therefore all 'events' or triggers for events are planned in advance so that I cannot be seen to favour one side or the other mid-game by making up an event on the spot.

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PostRe: Mafia 2: Dark City - And So Peaceful Until
by Bethlehemster » Fri Nov 04, 2011 3:56 pm

Always fair?


NO WOLVES?

Get the kite, Beavis.
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DML
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PostRe: Mafia 2: Dark City - And So Peaceful Until
by DML » Fri Nov 04, 2011 4:00 pm

Denster wrote:Always fair?


NO WOLVES?


I was being fair to everyone. Just everyone was on the same side thas'all...

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Qikzmas
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PostRe: Mafia 2: Dark City - And So Peaceful Until
by Qikzmas » Fri Nov 04, 2011 4:04 pm

Denster wrote:Drummy knows the score. Staydead doesn't.

Citizens achieved nothing as they did nothing.


We also didn't lose anything yet either.

Mafia didn't achieve anything either. We were kind of stalemated. Citizens easily would have won had the roulette not killed off the two active players and everyone else being inactive being god killed.

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The Watching Artist wrote:I feel so inept next to Qikz...
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Seven Candles
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PostRe: Mafia 2: Dark City - And So Peaceful Until
by Seven Candles » Fri Nov 04, 2011 4:06 pm

Just wanted to say I really enjoyed reading through this thread - it made me want to consider joining next Mafia/AYA? game. Great job, Mafia of this game :mrgreen:

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Harry Ellis
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PostRe: Mafia 2: Dark City - And So Peaceful Until
by Harry Ellis » Fri Nov 04, 2011 4:39 pm

StayDead wrote:Mafia didn't achieve anything either.

Now that's just not strictly true, is it. We managed to (rather fortunately, I'll admit) kill two players in the night phase and I like to think I managed to coerce the thread into killing somebody (which ended up being Zenigame, sorry bro :( ) by applying a gentle amount of persuasion. 8-)

StayDead wrote:Citizens easily would have won

Once again: :?:

One man should not have this much power in this game. Luckily I'm not an ordinary man.
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DML
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PostRe: Mafia 2: Dark City - And So Peaceful Until
by DML » Fri Nov 04, 2011 4:44 pm

StayDead wrote:
Denster wrote:Drummy knows the score. Staydead doesn't.

Citizens achieved nothing as they did nothing.


We also didn't lose anything yet either.

Mafia didn't achieve anything either. We were kind of stalemated. Citizens easily would have won had the roulette not killed off the two active players and everyone else being inactive being god killed.


Seems to be an inability to adapt that lost you the game from what I see. You had a strong Plan A, but as soon as the random event shook that up, there was no Plan B.

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PostRe: Mafia 2: Dark City - And So Peaceful Until
by Delusibeta » Fri Nov 04, 2011 7:01 pm

DML wrote:
StayDead wrote:
Denster wrote:Drummy knows the score. Staydead doesn't.

Citizens achieved nothing as they did nothing.


We also didn't lose anything yet either.

Mafia didn't achieve anything either. We were kind of stalemated. Citizens easily would have won had the roulette not killed off the two active players and everyone else being inactive being god killed.


Seems to be an inability to adapt that lost you the game from what I see. You had a strong Plan A, but as soon as the random event shook that up, there was no Plan B.

Which is why random events in Mafia games are universally bullshit. The next time a random event comes up in a Mafia game that I'm in, I'm going to rage quit.

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PostRe: Mafia 2: Dark City - And So Peaceful Until
by Bethlehemster » Fri Nov 04, 2011 7:27 pm

StayDead wrote:
Denster wrote:Drummy knows the score. Staydead doesn't.

Citizens achieved nothing as they did nothing.


We also didn't lose anything yet either.

Mafia didn't achieve anything either. We were kind of stalemated. Citizens easily would have won had the roulette not killed off the two active players and everyone else being inactive being god killed.




If it hadn't have been for MC - no one would have had a clue who was Mafia. How did doing nothing achieve anything? Apart from to creat disinterest and apathy? The mafia had a very difficult task of having to communicate via the thread. This impacted on them far more than on the citizens. They just got on with it. You would have been twice as likely to hit a mafia as a special role by lynching - so that excuse is a stupid one. Like Drummy said - a lynch every day would have yielded clues from the voting pattern alone.
Stop blaming it on herbi. The citizens strawberry floated it up and lost accordingly.

Get the kite, Beavis.
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The People's ElboReformat
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PostRe: Mafia 2: Dark City - And So Peaceful Until
by The People's ElboReformat » Fri Nov 04, 2011 8:55 pm

Drumstick wrote:
StayDead wrote:Mafia didn't achieve anything either.

Now that's just not strictly true, is it. We managed to (rather fortunately, I'll admit) kill two players in the night phase and I like to think I managed to coerce the thread into killing somebody (which ended up being Zenigame, sorry bro :( ) by applying a gentle amount of persuasion. 8-)


:evil:


Nah, I blame Delusibeta for my death. :evil:

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