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Re: Mafia: Welcome to Cadeby Citizens

Posted: Sun Mar 14, 2010 10:50 am
by Drumstick
As far as the Mafia is concerned, subtlety is the dish of the day.

Re: Mafia: Welcome to Cadeby Citizens

Posted: Sun Mar 14, 2010 10:54 am
by aayl1
Remember, the Mafia know who the other members are. So, they see a post from a fellow Mafia member and then they can scrutinise it for any and all possible information.

Townsfolk, however, don't know where to look. So it's slightly harder for us. Boo.

Re: Mafia: Welcome to Cadeby Citizens

Posted: Sun Mar 14, 2010 11:50 am
by aayl1
Sunday is a pretty slow day forum wise. I move that the townfolk don't do anything today. We should bide our time. Like I said, none of us will get killed today, and we won't have any leads for a little while.

So yes. Let's stay calm. And keep those peepers peeled.

Re: Mafia: Welcome to Cadeby Citizens

Posted: Sun Mar 14, 2010 11:54 am
by Drumstick
I for one will be on EAA: Extreme Aaron Alert. I have not forgotten The Hustler.

Re: Mafia: Welcome to Cadeby Citizens

Posted: Sun Mar 14, 2010 12:41 pm
by aayl1
Drumstick wrote:I for one will be on EAA: Extreme Aaron Alert. I have not forgotten The Hustler.


Haha! I forgot about that! I recall hustling you guys good. 8-)

Rest assured. I will do everything in my power to ensure My team wins this game. :shifty:

(My team is Townsfolk. I promise)

Re: Mafia: Welcome to Cadeby Citizens

Posted: Sun Mar 14, 2010 2:44 pm
by PCCD
Anyone need reminding of how baronofrhymes got his seerings out in that AYAW?

Re: Mafia: Welcome to Cadeby Citizens

Posted: Sun Mar 14, 2010 2:46 pm
by aayl1
PCCD wrote:Anyone need reminding of how baronofrhymes got his seerings out in that AYAW?


Wasn't it every 10th word started wiha letter that spelt out his seerings?

Re: Mafia: Welcome to Cadeby Citizens

Posted: Sun Mar 14, 2010 2:52 pm
by Mini E
Aren't we just going to have a bit of a standoff now waiting for someone to start namedropping? :lol:

Re: Mafia: Welcome to Cadeby Citizens

Posted: Sun Mar 14, 2010 2:59 pm
by aayl1
Mini E wrote:Aren't we just going to have a bit of a standoff now waiting for someone to start namedropping? :lol:


Or if the Mafia kill one of us it'll give us something to go on. However, they'd be stupid to get a kill in tonight, as there's barely any posts for us to examine. And they probably havn't figured out anyone's code just yet, so can't even get a kill.

I'm in no hurry.

Re: Mafia: Welcome to Cadeby Citizens

Posted: Sun Mar 14, 2010 3:28 pm
by The People's ElboReformat
I'm all for doing nothing today.

Re: Mafia: Welcome to Cadeby Citizens

Posted: Sun Mar 14, 2010 3:30 pm
by aayl1
Zenigame wrote:I'm all for doing nothing today.


Yup, me too.

No point in doing anything rash.

Re: Mafia: Welcome to Cadeby Citizens

Posted: Sun Mar 14, 2010 4:10 pm
by PCCD
aaronayl1 wrote:
PCCD wrote:Anyone need reminding of how baronofrhymes got his seerings out in that AYAW?


Wasn't it every 10th word started wiha letter that spelt out his seerings?


Something like that yeah. Pretty innovative even if everyone felt like a bit of a twit when it was revealed :fp:

EDIT: not sure I like this do nothing idea. What's to stop us doing it tomorrow, the day after, the day after that etc...

Re: Mafia: Welcome to Cadeby Citizens

Posted: Sun Mar 14, 2010 4:23 pm
by aayl1
PCCD wrote:
aaronayl1 wrote:
PCCD wrote:Anyone need reminding of how baronofrhymes got his seerings out in that AYAW?


Wasn't it every 10th word started wiha letter that spelt out his seerings?


Something like that yeah. Pretty innovative even if everyone felt like a bit of a twit when it was revealed :fp:

EDIT: not sure I like this do nothing idea. What's to stop us doing it tomorrow, the day after, the day after that etc...


Well, right now, not everyone's posted. I'd wager at least one (if not all) of the Mafia's not said a word. So rushing off headfirst is probably a bit rash. We've got nothing to go on, not everyone's had their say and the Mafia almost certainly won't get a kill.

May as well bide our time.

Re: Mafia: Welcome to Cadeby Citizens

Posted: Sun Mar 14, 2010 4:50 pm
by PCCD
aaronayl1 wrote:
PCCD wrote:
aaronayl1 wrote:
PCCD wrote:Anyone need reminding of how baronofrhymes got his seerings out in that AYAW?


Wasn't it every 10th word started wiha letter that spelt out his seerings?


Something like that yeah. Pretty innovative even if everyone felt like a bit of a twit when it was revealed :fp:

EDIT: not sure I like this do nothing idea. What's to stop us doing it tomorrow, the day after, the day after that etc...


Well, right now, not everyone's posted. I'd wager at least one (if not all) of the Mafia's not said a word. So rushing off headfirst is probably a bit rash. We've got nothing to go on, not everyone's had their say and the Mafia almost certainly won't get a kill.

May as well bide our time.


Fair does but I say we start looking at people who haven't posted then.

Re: Mafia: Welcome to Cadeby Citizens

Posted: Sun Mar 14, 2010 6:34 pm
by Oblomov Boblomov
Hey dudes sorry for not being around today, I was too busy losing in a poker tournament :x. I've got pub poker tonight as well so I'm only around for the next hour or so. I'm on the lookout for secret messages. Goat.

Re: Mafia: Welcome to Cadeby Citizens

Posted: Sun Mar 14, 2010 6:38 pm
by The People's ElboReformat
Hey Mafia brothers, lets kill Oblomov Boblomov tonight.

Re: Mafia: Welcome to Cadeby Citizens

Posted: Sun Mar 14, 2010 6:42 pm
by Oblomov Boblomov
I'll crack your code one day, Mr Zenigame... :x

Re: Mafia: Welcome to Cadeby Citizens

Posted: Sun Mar 14, 2010 6:57 pm
by Captain Kinopio
Everyone appears to know what they're doing which is splendid :D
But just in case here's the daily schedule again...

Daily Schedule
00:01 - 20:00 = Players should come to a majority decision of who they want to be killed in the thread, no pm votes are sent to myself, everything is conducted in the thread. Players can of course choose not to lynch

20:00 or there abouts = I announce if a majority decision has been arrived at and if so announce the name of the player killed

12:00 - 23:00 = At any point during these times all members of the Mafia must pm me with who they want killed. At any point between these times the Detective must submit his name to me to find out the identity. At any point between these times the Nurse must pm me the name of the person she wants to protect. Also at any point between these times every townsfolk player must submit a blank (or as blank as it can be) pm to me, this serves to hide pm activity by members of the Mafia and the two special roles.

23:00 or there abouts = I announce whether there has been a Mafia kill

Some time after 11 = The Detective is revealed the identity of his submitted name via pm


Any questions pm me and I'll answer them in the thread.[/quote]

I will be on at 8 to announce whether or not the Townsfolk have orchestrated a lynching

Re: Mafia: Welcome to Cadeby Citizens

Posted: Sun Mar 14, 2010 8:10 pm
by Captain Kinopio
Image

With the 12 remaining citizens of Cadeby getting acclimatized to their new barren surroundings today has been a day of quiet reflection. Some stated their intentions, others listened, few watched.

As time tentatively stepped forward the citizens stayed still. There was no majority vote, the decision was made to wait....

We will see if it was a wise one at 11 pm, but for now the game...





...Continues



Still waiting for pm's of several players

Re: Mafia: Welcome to Cadeby Citizens

Posted: Sun Mar 14, 2010 11:10 pm
by Captain Kinopio
:shifty:
:(

A door creaks open somewhere in the industrial part of town, a mirror emerges and is turned several ways reflecting light into the empty streets, unbeknown to the figure holding this mirror he has alerted himself to the attention of a member of the Mafia.

He emerges with an empty rucksack on his shoulders and takes two steps onto the pavement outside, as he moves to take his third a bullet ricochets of the pavement and skips across his thigh sending a drop of blood trickling down his leg. Not waiting for a second bullet to find it's target more accurately the citizen dashes across the pavement to the cover of a lampost a second and third bullet pierce his rucksack.

Looking around for cover the citizen spies the lights of the hospital in the distance, without a second thought survival instinct kicks in and he charges up the street and around the corner, bullets 4, 5 and 6 all fail to find their targets as the hospital comes into sight.

With the sound of the of the commotion alerting the only remaining inhabitant of Cadeby City Hospital she arose from the bed she was tending and dashed to the door, with a quick look through the barred glass she saw what was going on out side, ruffled for the keys in her pocket and fumbled to get the door open.

As the citizen sprinted to the door it flung open, paces away he dived for safety as two more bullets flew across his line of sight. Sliding into the hospital he turned just to see the door slam close, but not before a bullet could edge in through a final crack soar across the room and pierce an IV bag.

The citizen and the hospital were safe for the night!