Mario Maker Makers' Club
Posted: Fri Nov 08, 2019 10:28 pm
The levels so far
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Whether you're still playing Mario Maker 2, or you yearn to return (or even to start playing for the first time), have I got the thing for you!
Introducing the
Mario Maker Makers' Club
What is this MMMC?
MMMC is a weekly, themed Mario Maker 2 level-making not-a-contest.
Oh, so it's like AYAMMM? (link for the curious)
Yes... no... maybe. It's similar in structure, but with a different goal and feel to it. Less competition, more compe-not...tion. Yeah.
So how exactly does this differ from AYAMMM?
Whereas AYAMMM, being a competition, is largely about holding your cards close to your chest until you submit your level, MMMC is more co-operative in nature. It's a place of discussion, friendly critiques and everyone coming together to help each other improve as level makers.
Post screenshots or videos of the level you're making and get feedback. Post an early version for playtesting.
Provide feedback to others. Post positive critiques of their work and encourage them to improve in the areas where they're lacking and compliment them on the things they excel at
What about when Cheeky Devlin brings back AYAMMM?
Assuming there's enough interest and this takes off, when that happens I will probably put MMMC on hold for the duration of AYAMMM. But we'll see.
Okay. How does it work?
Each week I will introduce a new theme, something along the following lines:
The themes might at times feel a bit restrictive, but there are basically no rules so you can feel free to interpret the theme however loosely you like without repercussions. The theme should be more of a jumping-off point than a rule, something to get the creative juices flowing.
Sign-ups are not required (though a figurative show of hands to gauge interest would be helpful). If you want to participate, then do so.
If you're not particularly feeling the theme of the week, then you don't have to force yourself to make a level (or to follow the theme all that closely). There are no rankings or disqualifications to worry about.
There's no such thing as a late submission. Ideally people will have their levels submitted on time, but if life gets in the way there's no harm in a delayed submission.
--- --- --- --- ---
So... anyone interested in this?
--- --- --- --- ---
Whether you're still playing Mario Maker 2, or you yearn to return (or even to start playing for the first time), have I got the thing for you!
Introducing the
Mario Maker Makers' Club
What is this MMMC?
MMMC is a weekly, themed Mario Maker 2 level-making not-a-contest.
Oh, so it's like AYAMMM? (link for the curious)
Yes... no... maybe. It's similar in structure, but with a different goal and feel to it. Less competition, more compe-not...tion. Yeah.
So how exactly does this differ from AYAMMM?
Whereas AYAMMM, being a competition, is largely about holding your cards close to your chest until you submit your level, MMMC is more co-operative in nature. It's a place of discussion, friendly critiques and everyone coming together to help each other improve as level makers.
Post screenshots or videos of the level you're making and get feedback. Post an early version for playtesting.
Provide feedback to others. Post positive critiques of their work and encourage them to improve in the areas where they're lacking and compliment them on the things they excel at
What about when Cheeky Devlin brings back AYAMMM?
Assuming there's enough interest and this takes off, when that happens I will probably put MMMC on hold for the duration of AYAMMM. But we'll see.
Okay. How does it work?
Each week I will introduce a new theme, something along the following lines:
- Object/enemy requirements (base the level around a certain object or enemy)
- Make a level in a certain game-style, or a certain theme (i.e. ghost house, airship, underwater (oh god no) or forest).
- Limit to the size or shape of the level (i.e. should take place in a single screen, or make use of a vertical sub-area)
- The type of level (speedrun, puzzle, traditional, etc.)
- etc.
The themes might at times feel a bit restrictive, but there are basically no rules so you can feel free to interpret the theme however loosely you like without repercussions. The theme should be more of a jumping-off point than a rule, something to get the creative juices flowing.
Sign-ups are not required (though a figurative show of hands to gauge interest would be helpful). If you want to participate, then do so.
If you're not particularly feeling the theme of the week, then you don't have to force yourself to make a level (or to follow the theme all that closely). There are no rankings or disqualifications to worry about.
There's no such thing as a late submission. Ideally people will have their levels submitted on time, but if life gets in the way there's no harm in a delayed submission.
--- --- --- --- ---
So... anyone interested in this?