Mario Maker Makers' Club

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OldSoulCyborg
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PostMario Maker Makers' Club
by OldSoulCyborg » Fri Nov 08, 2019 10:28 pm

The levels so far
Week 1
OrangeRKN: Bridge Is Out! - YRR-5JH-F0G
OldSoulCyborg: (Don't) Dip Your Toes In - 9W0-0KT-39G
Yubel: Maker's Oasis: Desolate Sands - 7JM-QSK-QKG

Week 2
OldSoulCyborg: The Three Keys - MJL-CXS-T6G
Yubel: 1-Screen Quickies: SMB Edition - CXV-9RB-WYF

Week 3
OldSoulCyborg: Some Spooky Coins - P90-V5D-7KG

Week 4
OldSoulCyborg: Sky-High Heels - FWH-NC1-SYG

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Whether you're still playing Mario Maker 2, or you yearn to return (or even to start playing for the first time), have I got the thing for you!

Introducing the

Mario Maker Makers' Club


What is this MMMC?
MMMC is a weekly, themed Mario Maker 2 level-making not-a-contest.

Oh, so it's like AYAMMM? (link for the curious)
Yes... no... maybe. It's similar in structure, but with a different goal and feel to it. Less competition, more compe-not...tion. Yeah.

So how exactly does this differ from AYAMMM?
Whereas AYAMMM, being a competition, is largely about holding your cards close to your chest until you submit your level, MMMC is more co-operative in nature. It's a place of discussion, friendly critiques and everyone coming together to help each other improve as level makers.
Post screenshots or videos of the level you're making and get feedback. Post an early version for playtesting.
Provide feedback to others. Post positive critiques of their work and encourage them to improve in the areas where they're lacking and compliment them on the things they excel at

What about when Cheeky Devlin brings back AYAMMM?
Assuming there's enough interest and this takes off, when that happens I will probably put MMMC on hold for the duration of AYAMMM. But we'll see.

Okay. How does it work?
Each week I will introduce a new theme, something along the following lines:

  • Object/enemy requirements (base the level around a certain object or enemy)
  • Make a level in a certain game-style, or a certain theme (i.e. ghost house, airship, underwater (oh god no) or forest).
  • Limit to the size or shape of the level (i.e. should take place in a single screen, or make use of a vertical sub-area)
  • The type of level (speedrun, puzzle, traditional, etc.)
  • etc.

The themes might at times feel a bit restrictive, but there are basically no rules so you can feel free to interpret the theme however loosely you like without repercussions. The theme should be more of a jumping-off point than a rule, something to get the creative juices flowing.

Sign-ups are not required (though a figurative show of hands to gauge interest would be helpful). If you want to participate, then do so.
If you're not particularly feeling the theme of the week, then you don't have to force yourself to make a level (or to follow the theme all that closely). There are no rankings or disqualifications to worry about.
There's no such thing as a late submission. Ideally people will have their levels submitted on time, but if life gets in the way there's no harm in a delayed submission.

--- --- --- --- ---

So... anyone interested in this?

Last edited by OldSoulCyborg on Tue Dec 03, 2019 11:08 pm, edited 8 times in total.
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That
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PostRe: Mario Maker Makers' Club
by That » Fri Nov 08, 2019 10:32 pm

in

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Jenuall
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PostRe: Mario Maker Makers' Club
by Jenuall » Fri Nov 08, 2019 10:39 pm

Sounds cool and I was looking for inspiration to get me back on the MM train!

Count me in. :D

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Pedz
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PostRe: Mario Maker Makers' Club
by Pedz » Fri Nov 08, 2019 10:48 pm

You gonna stream the levels OSC?

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OldSoulCyborg
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PostRe: Mario Maker Makers' Club
by OldSoulCyborg » Fri Nov 08, 2019 11:19 pm

Pedz wrote:You gonna stream the levels OSC?


Lack of the proper equipment and social anxiety say no. If anyone else wants to that would be amazing.

At most I'll record gameplay directly on the Switch, then edit together a little video of the highlights of each week's levels.

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Cheeky Devlin
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PostRe: Mario Maker Makers' Club
by Cheeky Devlin » Fri Nov 08, 2019 11:36 pm

I look forward to what you come up with for this Cyborg.

To address the AYAMMM shaped elephant in the room, my current thinking is sometime after New Year once I've got my streaming set up finalised and ready to go.

MM2 didn't really grab me the way the original did so I spent far less time with it, which is one of the reason I've not done it yet.

It will be back and I'm glad to see Cyborg keeping the interest in the game going.

I'll try and cast an eye over the levels you all make. :D

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OrangeRKN
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PostRe: Mario Maker Makers' Club
by OrangeRKN » Sat Nov 09, 2019 12:07 am

Will resub for this

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Tomous
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PostRe: Mario Maker Makers' Club
by Tomous » Sat Nov 09, 2019 7:21 am

I’ve played 20 hours of Mario Maker 2 and barely touched the Maker mode so in effort to change that, I’m in.

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PuppetBoy
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PostRe: Mario Maker Makers' Club
by PuppetBoy » Sat Nov 09, 2019 8:35 am

I have made one level so far in MM2 and that was an annoying gimmicky one. :fp:

I dunno, I don't want to commit to saying in and then end up not contributing, but I might try to get involved. I'd like to make more levels, but I really struggled with the maker side of this earlier in the year. I'm also conscious that Pokemon is out next week. It's a great idea for a thread, I'll definitely follow it and if I feel I can jump in I'll try to.

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PostRe: Mario Maker Makers' Club
by Yubel » Sat Nov 09, 2019 6:22 pm

Haven't made anything since Lapse of a Forgotten Dream, which I uploaded specifically for Halloween.
Since then I've only halfheartedly been thinking about what I want to create next.

So I think this could be good for anyone looking to re-engage with the game - and for myself, seeing some inspired creations/neat ideas from the rest of you will likely have the same effect.

In.

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HaruKazuhira
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PostRe: Mario Maker Makers' Club
by HaruKazuhira » Sat Nov 09, 2019 7:19 pm

I struggle with sticking to my own ideas so getting a themed direction might make things a little easier. I'd be down.

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OldSoulCyborg
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PostRe: Mario Maker Makers' Club
by OldSoulCyborg » Sun Nov 10, 2019 12:25 pm

Alright, seems like there's enough interest to get this started.

This week's theme is...

Where'd the ground go?
Try to limit the number of ground tiles you place throughout the level. Try to rely more on moving or temporary platforms.
Obviously the start and finish must have ground, but safe footing between the two should be hard to come by.

Useful objects to consider:
  • Claws
  • Yellow and blue platforms
  • Skull platforms
  • Seesaw platforms
  • Donut blocks
  • Snake blocks
  • Tracks
There's a big risk of accidentally making a level like this way too hard for others. You may find the level easy to beat, but you're also the person who made the level. You know everything there is to know about the level so there are no surprises to throw you off and send you plummeting to your demise. Try to always keep this in mind when making and testing your level.
One simple way to playtest the difficulty of a level by yourself is to limit yourself in some way, like not allowing yourself to hold the run button and seeing if you can still finish the level (not always applicable or a good idea depending on what kind of level you're making).

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Jenuall
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PostRe: Mario Maker Makers' Club
by Jenuall » Mon Nov 11, 2019 10:29 am

Oh interesting, I never really play around with moving platforms so this will be a nice switch up for me.

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OrangeRKN
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PostRe: Mario Maker Makers' Club
by OrangeRKN » Mon Nov 11, 2019 10:33 am

Got an idea already :toot:

What's the cheapest way to get an online sub atm without joining up with others for a family pass?

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Jenuall
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PostRe: Mario Maker Makers' Club
by Jenuall » Mon Nov 11, 2019 10:42 am

OrangeRKN wrote:Got an idea already :toot:

What's the cheapest way to get an online sub atm without joining up with others for a family pass?

Are you on Amazon Prime? The deal for free online might still be going with that?

Otherwise you can get a year for £14.99 at CDKeys: Nintendo Switch Online 12 Month (365 Day) Membership Switch

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OrangeRKN
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PostRe: Mario Maker Makers' Club
by OrangeRKN » Mon Nov 11, 2019 10:48 am

Cool I'll do a cdkeys, thankz

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PostRe: Mario Maker Makers' Club
by Yubel » Wed Nov 13, 2019 2:05 pm

I started making a level at the weekend, but since it doesn't follow this week's theme, I thought I'd contribute an idea that I think fits the parameters (of having little to no ground) quite well.

Ever thought about setting up jumps based on propelling objects (POWs,P-switches, Dry Bones, stumps) into the air using seesaws?

Youtube - Yubellion

"Common sense is a bullshit phrase."
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OrangeRKN
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PostRe: Mario Maker Makers' Club
by OrangeRKN » Wed Nov 13, 2019 2:11 pm

I made a level a couple of nights ago, I'll do some more playtesting/tweaking tonight and then upload it. It's almost exclusively regular moving platforms on their default patterns without tracks, as the visibility of tracks gets to me :lol:

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Jenuall
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PostRe: Mario Maker Makers' Club
by Jenuall » Wed Nov 13, 2019 4:13 pm

Yeah I don't like the visible tracks either! My level is coming along okay, it's not going to be a world beater but hoping it will be a fun distraction if nothing else.

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OldSoulCyborg
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PostRe: Mario Maker Makers' Club
by OldSoulCyborg » Wed Nov 13, 2019 6:33 pm

My level's been coming along pretty slowly. I have a few ideas I want to play around with that I haven't had time to yet. May have to take the Switch to work and work on it during my lunch break.

Ended up theming it around platforms on tracks and claws in the forest at night (so the water becomes poison). I think what's there is pretty solid already, I just need there to be more there.


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