So week 2 has passed. How's everyone doing?
I'm almost done with my own take on the theme, just need to take a bit more time to polish things up a bit before I upload it.
Anyway, onto week 3...
Week 3 theme:
This flag looks familiar...(Reusable checkpoints)
Reusable checkpoints?A reusable checkpoint level has you going through several separate challenges, with each challenge rewarding you at the end with a pink coin. The goal of the level is to collect all of the pink coins to gain access to a key-door that leads to the end of the level.
To save your pink coins after each challenge the level funnels you through both checckpoints before allowing you to move on to the next one.
I know from experience that it can be a little confusing to think about how to set the checkpoints up if you haven't done it before. If you're having difficulty visualizing how the setup works exactly you can check out this helpful video on the subject:
(it's Mario Maker 1, but it works exactly the same in Mario Maker 2)
Or play the reusable checkpoint level I made
:
BKK-0QD-WLGUseful things to keep in mind:
- Remember that when uploading you're going to have to play through all of the challenges in one go three whole times (!!!) so consider, for the sake of your own sanity, making the overall difficulty of the level on the easy side.
- Keys are not saved at checkpoints, so it's a good idea not to put anything that can kill the player after the key-door
- "Safety coins" are a common technique for reusable checkpoint levels. This is a coin to be placed next to the key door and should only be picked up by the player after getting all other coins. Why? If they're running out of time after finishing every challenge they can safely let the time expire without losing all of their progress. (remember: pink coins save, but keys don't)
When I made my own reusable checkpoint level in MM2 I did not do any of the above and therefore I and my level suffered greatly for it. Don't be like me. Be smart.
---- ---- ---- ----
Question: What would you guys like to see from future themes?
Lime wrote:Just spotted this thread
! I'll enjoy watching the results of this (if there are any videos?) !
but
with no switch, I'll have to watch from the sidelines.
I could make a level on the theme in SSM 1 I suppose, minus the extra features, but I'm guessing no-one still has their Wii U set up to play it.
No videos sadly, at least not from me.
I may get around to making a highlight video once we have a few more levels, but it'll just be what I can manage using the Switch's built-in video-capture.
Do you plan to get a Switch at some point?