Yubel wrote:My course for week 2 should be up this week.
Iv'e just been expanding the level overall, doubling down on the number of 1 screen (ish) challenges and pooling all my ideas for bite-sized challenges into one complete stage rather than having to revisit them down the line.
EDIT:
1-Screen Quickies: SMB Edition
CXV - 9RB - WYF
Puzzles were good, but for me the precision of execution required was a little much at times for a puzzle level.
Second challenge broke for me on the 2nd or 3rd attempt, POW fell to the floor instead of on the muncher. Maybe drop more than just the one when you hit the switch? Like three of them aligned horizontally. That should be enough to guarantee one of them landing on the muncher.
I did enjoy the level, but I gave up after the 3rd or 4th time I failed on the 3rd challenge. Getting back there was just too much trouble. A checkpoint after the second challenge would have alleviated a lot of frustration.
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Week 4:
A Level a Day Keeps Dr. Mario Away(make a level every day, or as close as you can manage/feel like doing)
This theme is all about loosening up and becoming comfortable with releasing something less than perfect. What you make doesn't have to be amazing, it just needs to be good enough. What's good enough? Whatever is the best you can do in 15-30 minutes or so.
Don't worry about it.Themes to consider for each level:Boss fight
Vertical climbing level
Vertical falling level
Dark level (ghost house at night)
Flight-focused level (leaf in SMB3, feather in SMW, propeller mushroom in NSMBU, clown cars, Lakitu's cloud)
Set a
clear conditionBut I don't have time for that!You don't have to make something grand and memorable, just throw something together in 15-30 minutes and call it done. Make it short so you have time to polish it up a bit.
To consider:Decide early on the length of the level and try to stick to that.
Make it short, but not too short. A too short level (such as a one-screen level) can be very hard to make fun and often takes a lot of time to balance just right.
Maybe a level a day is too much to handle. That's okay. Take two days per level if you really need the time.