Metroid Dread | NSW | Demo now available on the eshop

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Robbo-92
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PostRe: Metroid Dread | NSW | Demo now available on the eshop
by Robbo-92 » Fri Oct 29, 2021 11:06 am

She can’t quit, Samus is an X addict ;)

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site23
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PostRe: Metroid Dread | NSW | Demo now available on the eshop
by site23 » Fri Oct 29, 2021 11:10 am

:lol: I get what you mean! I think I still see what they were going for - the X Quiet Robe would have known that it would give her more Thoha DNA specifically. That's why it nodded, as Met said, right?

I agree that the concept of "topping up" someone's DNA is extremely silly though!

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Met
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PostRe: Metroid Dread | NSW | Demo now available on the eshop
by Met » Fri Oct 29, 2021 11:24 am

It's really unclear either way. I don't subscribe to the neutralising a powerful metroid idea personally, because Xs are shown to be intelligent enough to think things through to some level, like in Fusion where they intentionally start barricading Samus from her items, or in Dread where they start lowering the temperature in case there are metroids around.

If that theory was the case they could have just done literally nothing and have Samus blow up alongside ZDR.

But in the end it's just an excuse. Poor writing? Yeah, but I give it a pass in Metroid when the story otherwise is usually just "Pirates bad. Federation good...but federation also bad maybe?". It's not ideal, but it gave us that ending and I'll take raw hype over 100% clarity in this case. I see it like complaining about plot holes in DMC.

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Victor Mildew
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PostRe: Metroid Dread | NSW | Demo now available on the eshop
by Victor Mildew » Fri Oct 29, 2021 11:29 am

I just saw it as the parrot shows up and uses the last of its strength to absorb some of the X and sacrifice itself.

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site23
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PostRe: Metroid Dread | NSW | Demo now available on the eshop
by site23 » Fri Oct 29, 2021 11:34 am

Met wrote:It's not ideal, but [...] I'll take raw hype over 100% clarity in this case.

Yeah I agree with this too. I'm a big nerd so I like debating the lore implications of things, but either way it was a really exciting and cool way to end the game.

To change tack slightly, when I started playing I didn't expect this game to sink its teeth into me quite as much as it did. I'm not quite up for a second playthrough yet but I'm actually missing playing it.

Last edited by site23 on Fri Oct 29, 2021 12:19 pm, edited 1 time in total.
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PostRe: Metroid Dread | NSW | Demo now available on the eshop
by Green Gecko » Fri Oct 29, 2021 12:02 pm

Any tips for raven beak's black/aerial phase? Do I just try to avoid everything with space jumps and phase shifts while using missiles? It's tiring to aim if anything, sometimes I find it easier pummelling shots of the beam and have tried storm missiles. Is he just a bullet sponge? I've tried shinesparking which does nothing.

Not sure if anyone else noticed but he has the exact same aeon sort of machine gun fire as Samus in Samus Returns which is a nice touch (indicating where the tech comes from).

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Met
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PostRe: Metroid Dread | NSW | Demo now available on the eshop
by Met » Fri Oct 29, 2021 12:15 pm

Raven P2 tips below

I found it easier to charge storm missiles while dodging so you can get a burst once things calm down. When he starts doing the slams then you get a good bit of time to just unload on him with regular, stronger missiles as he recovers. Beam also works really well if you can mash it out.

When he does the machine gun thing, try and do close circles around him so you have less movement. Then when he does the big cannon blast thing it always comes at about 45 degrees downward. So when you see the tell you can slide under him.

Sliding and shifting can dodge pretty much everything he has there, space jump for the machine gun. Otherwise just unload on him.

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PostRe: Metroid Dread | NSW | Demo now available on the eshop
by shy guy 64 » Fri Oct 29, 2021 12:17 pm

Jenuall wrote:
But this is what I mean about the Samus DNA cocktail - she already had X parasites in her, that's the entire basis for Fusion. She was dying after being taken over by X so they injected Metroid DNA into her to counteract it - she should already have been "in balance" at that point. She also spends most of the last two games absorbing countless more X parasites, I don't really see why a "top up" from Quite Robe should make much difference, she already has enough Parasite in her system to win an academy award!

She's like the story of the woman who swallowed the fly, she just keeps taking on board more foreign DNA over and over. Learn when to quit Samus! :lol:


i believe the idea is that the metroid dna drains the X of their power so she despite absorbing them she doesnt have their dna.

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PostRe: Metroid Dread | NSW | Demo now available on the eshop
by Jenuall » Fri Oct 29, 2021 12:22 pm

Ultimately yeah none of it really matters! It's definitely a series that favours mechanics and general tone over specific story/lore so I can accept a bit of wobbliness to the beats as long as it remains entertaining!

Lets face it we're talking about one of those game series that has to constantly try and concoct some new reason for the main character to lose all of their powers at the start of each new game so there's always going to be some flimsy logic and leaps going on! :lol:

On that note in fact I think it's another area where Fusion shines, the X parasite infection and Metroid DNA rescue presented at the start of Fusion is definitely one of the more plausible and effective ways of resetting the character for a new adventure. Definitely better than something like Prime - "oh no, Samus done got knocked over a bit, now all her powers are gon!" :lol:

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PostRe: Metroid Dread | NSW | Demo now available on the eshop
by Rik_ » Fri Oct 29, 2021 12:40 pm

Met wrote:Raven P2 tips below

I found it easier to charge storm missiles while dodging so you can get a burst once things calm down. When he starts doing the slams then you get a good bit of time to just unload on him with regular, stronger missiles as he recovers. Beam also works really well if you can mash it out.

When he does the machine gun thing, try and do close circles around him so you have less movement. Then when he does the big cannon blast thing it always comes at about 45 degrees downward. So when you see the tell you can slide under him.

Sliding and shifting can dodge pretty much everything he has there, space jump for the machine gun. Otherwise just unload on him.

Flash shift is also pretty handy to get ahead of his machine gun attack when you get above/below him.

The wall slams he does can also offer *just* enough time to store a shinespark - although actually doing the shinespark leaves you open for a second so you need to time it well.

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Jenuall
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PostRe: Metroid Dread | NSW | Demo now available on the eshop
by Jenuall » Fri Oct 29, 2021 12:44 pm

Green Gecko wrote:Any tips for raven beak's black/aerial phase? Do I just try to avoid everything with space jumps and phase shifts while using missiles? It's tiring to aim if anything, sometimes I find it easier pummelling shots of the beam and have tried storm missiles. Is he just a bullet sponge? I've tried shinesparking which does nothing.

Not sure if anyone else noticed but he has the exact same aeon sort of machine gun fire as Samus in Samus Returns which is a nice touch (indicating where the tech comes from).

Others have covered the main tips about movement and avoiding attacks so I'll just say that there's nothing wrong with using the standard beam attack, you can fire off a lot of shots quickly so I used it a lot in that phase!

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Robbo-92
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PostRe: Metroid Dread | NSW | Demo now available on the eshop
by Robbo-92 » Fri Oct 29, 2021 12:54 pm

I barely used missiles in the last fight, just couldn’t get them fired quick enough compared to the beam, no idea what the damage done by a single beam shot is (or if it hits harder for 3 waves hitting him than one or two) compared to an ice missile (which is around 400 or something?), even in the moments you counter him and can get a lot of hits in I still felt the beam was a better option.

Spoilers below for the last fight (well him getting beat in not even 3 minutes),



As for his aerial phase in particular, I actually didn’t land any damage on him while he was in the air, just opting to spin/screw attack round him, which is probably why the second phase took me so long, for damage to Samus I found the first phase was the hardest, super quick and he can launch you into the walls with little notice!

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PostRe: Metroid Dread | NSW | Demo now available on the eshop
by Green Gecko » Fri Oct 29, 2021 12:57 pm

I'm not sure if anyone else noticed this but you can power bomb the black hole things to get missile and energy drops that if you're good at dodging can keep you at close to full health even if he gets you a couple of times (which can knock off almost an energy tank per hit).

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Robbo-92
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PostRe: Metroid Dread | NSW | Demo now available on the eshop
by Robbo-92 » Fri Oct 29, 2021 12:58 pm

Yeah Sparks do a hell of a lot of damage, god knows how you can get one charged and fired at him though, couldn’t even get one off against the pink wave boss which had quite a big window for it :lol:

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site23
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PostRe: Metroid Dread | NSW | Demo now available on the eshop
by site23 » Fri Oct 29, 2021 1:00 pm

Robbo-92 wrote:


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Victor Mildew
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PostRe: Metroid Dread | NSW | Demo now available on the eshop
by Victor Mildew » Fri Oct 29, 2021 1:02 pm

Green Gecko wrote:I'm not sure if anyone else noticed this but you can power bomb the black hole things to get missile and energy drops that if you're good at dodging can keep you at close to full health even if he gets you a couple of times (which can knock off almost an energy tank per hit).


I did that every time one appeared, was never really that close to death because of it.

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Green Gecko
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PostRe: Metroid Dread | NSW | Demo now available on the eshop
by Green Gecko » Fri Oct 29, 2021 1:02 pm

Robbo-92 wrote:Yeah Sparks do a hell of a lot of damage, god knows how you can get one charged and fired at him though, couldn’t even get one off against the pink wave boss which had quite a big window for it :lol:

I managing to do it by charging running left and right under him and then sparking upwards when he pauses to fire the 45 degree beam or vertical slam you. I just didn't really notice if it had any effect.

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PostRe: Metroid Dread | NSW | Demo now available on the eshop
by Jenuall » Fri Oct 29, 2021 1:03 pm

Yeah once you learn to read his attacks and work out the ways you can get ammo/energy back from him then it's really not that hard at all

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PostRe: Metroid Dread | NSW | Demo now available on the eshop
by Green Gecko » Fri Oct 29, 2021 1:08 pm

I feel like a lot of people are going to noob out not using phase shifts, I do it almost constantly as there's no penalty and possibly even some invulnerability frames. It's the metroid equivalent of a dark souls roll now.

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Robbo-92
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PostRe: Metroid Dread | NSW | Demo now available on the eshop
by Robbo-92 » Fri Oct 29, 2021 1:11 pm

I went from not using to phase shifts to using them all the time against bosses! Trying to beat one of the Chozo Warriors without using it was proving impossible for me :lol:

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