Metroid Dread | NSW | Demo now available on the eshop

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ITSMILNER
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PostRe: Metroid Dread | NSW | OUT NOW! | 89 Metacritic
by ITSMILNER » Sun Oct 24, 2021 1:35 pm

I left the Shinespark stuff apart from any mandatory bits, maybe one day I’ll replay this and give them an actual go

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Robbo-92
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PostRe: Metroid Dread | NSW | OUT NOW! | 89 Metacritic
by Robbo-92 » Sun Oct 24, 2021 2:34 pm

I think part of the reason I won’t be going for the shine spark stuff is that I’m awful at doing anything other than up/down or side to side :lol: I’ve no idea how you launch yourself in morph ball to get those ones either.

Anyway might try and get the Experiment Z 57 done today, got to the last phase on my first try so hoping it won’t be too tricky to get past this one.

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Rik_
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PostRe: Metroid Dread | NSW | OUT NOW! | 89 Metacritic
by Rik_ » Sun Oct 24, 2021 2:36 pm

Finished Hard Mode with 52% items and a clear time of 4:57:17, not too shabby imo. Didn't do any backtracking and only went for tanks/rockets that were along my path so went into the final boss fairly underpowered but still managed it in three tries which I'm pretty happy with. I did try a little light sequence breaking, managed the bomb skip to help make Kraid die in seconds and also did the skip to the cross bomb boss before you get gravity suit/space jump but the boss itself seems way too difficult on Hard without those powerups, you die in like two hits from the crossbeam attacks and certain patterns are really difficult to avoid when you only have the double jump so I ended up going back and doing things in the right order lol

Trying to decide whether to look into sequence breaks properly to try and get the sub-4 hours finish requirement and unlock all the gallery panels but might end up leaving it for a rainy day since there are other games in my backlog I need to clear through. Overall I'm really happy with how this Metroid turned out and I hope they decide to make new ones on a similar schedule to mario and Zelda now that it's proven the series has a strong future.

PSN - Rik2209
Switch - SW-7686-7983-2581
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Benzin
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PostRe: Metroid Dread | NSW | OUT NOW! | 89 Metacritic
by Benzin » Sun Oct 24, 2021 2:51 pm

Completed 100% on 9:42:20

Now to never try hard mode :lol:

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Tomous
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PostRe: Metroid Dread | NSW | OUT NOW! | 89 Metacritic
by Tomous » Sun Oct 24, 2021 3:19 pm

Benzin wrote:Completed 100% on 9:42:20

Now to never try hard mode :lol:


First playthrough? :shock:

Impressive time if so

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Robbo-92
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PostRe: Metroid Dread | NSW | OUT NOW! | 89 Metacritic
by Robbo-92 » Sun Oct 24, 2021 3:22 pm

I……. Dread to think what my play time is going to be :shifty:

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Benzin
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PostRe: Metroid Dread | NSW | OUT NOW! | 89 Metacritic
by Benzin » Sun Oct 24, 2021 3:49 pm

Tomous wrote:
Benzin wrote:Completed 100% on 9:42:20

Now to never try hard mode :lol:


First playthrough? :shock:

Impressive time if so


I... suppose? Dread to think what the actual time is given a lot of repeating bosses over the entire game :lol:

Having the additions to point out where the hidden points are is extremely helpful. And once all upgrades are achieved getting around takes no time at all. Mopping up doesn't take long.

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ITSMILNER
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PostRe: Metroid Dread | NSW | OUT NOW! | 89 Metacritic
by ITSMILNER » Sun Oct 24, 2021 3:52 pm

Yeah it’s weird how they calculate the play time in this, the game said I beat the game in under 9 hours but the Switch has my playtime down as over 10

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Cheeky Devlin
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PostRe: Metroid Dread | NSW | OUT NOW! | 89 Metacritic
by Cheeky Devlin » Sun Oct 24, 2021 4:52 pm

It won't take into account deaths, cutscenes etc.

Maybe even menu time as well.

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coldspice
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PostRe: Metroid Dread | NSW | OUT NOW! | 89 Metacritic
by coldspice » Sun Oct 24, 2021 4:59 pm

My game clock said about 14 hours, but the switch os has it at over 25 :lol:

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Jenuall
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PostRe: Metroid Dread | NSW | OUT NOW! | 89 Metacritic
by Jenuall » Sun Oct 24, 2021 5:01 pm

I'm not finished yet but was surprised at how low the play time was looking when I last loaded my save, definitely a lot lower than what I expected!

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Andrew Mills
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PostRe: Metroid Dread | NSW | OUT NOW! | 89 Metacritic
by Andrew Mills » Sun Oct 24, 2021 5:30 pm

Cheeky Devlin wrote:It won't take into account deaths, cutscenes etc.

Maybe even menu time as well.

From my understanding, cut-scene time is added by default (even if you skip the damn things). Also and FYI: The Shinespark does *serious* damage to pretty much all bosses.

And the non-intentional sequence breaks are pretty crazy to see. While it was nice of MS to add in intentional ones (ala MZM), it's the glitch-based ones that are also worth watching.

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PostRe: Metroid Dread | NSW | OUT NOW! | 89 Metacritic
by Robbo-92 » Sun Oct 24, 2021 6:14 pm

One more boss beat (not sure how many I have left though), screw attack got :datass: think I’ll leave it there for tonight now I’m back in the dreaded purple E.M.MI’s area.

Edit, looks like I’ve got some other bits to do before I get back there :lol:

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PostRe: Metroid Dread | NSW | OUT NOW! | 89 Metacritic
by Jenuall » Mon Oct 25, 2021 11:58 am

Think I'm into the endgame stage of this now - Think I've got all of the power ups now and have been told to head off to what feels like the final area to defeat Raven Beak

Thoughts on the last few parts:
* Purple EMMI really isn't that bad, it's the worst of them for sure but at no point does it get anywhere near being a problem for the game IMO.

* These Chozo Soldiers are getting a bit overused now. I'm assuming each one is supposed to be a step up in difficulty but I can't really say I noticed - they all fall to basically the same tactic and don't seem to have a way of countering any of the skills you've got by this point. Helps make Samus feel powerful I guess?

* Shinespark puzzles are getting a bit tricky now! The window of time you have for some seems incredibly tight which is a nice challenge, but often it's hard to know if you're going about it in the right way and just need to improve execution or whether you've missed something obvious and are doing the wrong thing! Those that require you to do things which aren't explained like sparking out of a spin jump are just annoying! I do like that there is a layer of added optional challenge provided by these though - I'd say I've only encountered 1 that was more frustrating that I would have liked!

* At times I almost think Samus gets too many abilities in this - every now and then I forget that there is something she can do because the inputs get a bit overwhelming!


I'm going to enjoy mopping up collectibles before heading for the final area (or what I assume is the final area!) now I think - I've got 100% collected in a few of the areas so hopefully it won't take too much work!

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Tomous
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PostRe: Metroid Dread | NSW | OUT NOW! | 89 Metacritic
by Tomous » Mon Oct 25, 2021 12:07 pm

Jenuall wrote:Think I'm into the endgame stage of this now - Think I've got all of the power ups now and have been told to head off to what feels like the final area to defeat Raven Beak

Thoughts on the last few parts:
* Purple EMMI really isn't that bad, it's the worst of them for sure but at no point does it get anywhere near being a problem for the game IMO.

* These Chozo Soldiers are getting a bit overused now. I'm assuming each one is supposed to be a step up in difficulty but I can't really say I noticed - they all fall to basically the same tactic and don't seem to have a way of countering any of the skills you've got by this point. Helps make Samus feel powerful I guess?

* Shinespark puzzles are getting a bit tricky now! The window of time you have for some seems incredibly tight which is a nice challenge, but often it's hard to know if you're going about it in the right way and just need to improve execution or whether you've missed something obvious and are doing the wrong thing! Those that require you to do things which aren't explained like sparking out of a spin jump are just annoying! I do like that there is a layer of added optional challenge provided by these though - I'd say I've only encountered 1 that was more frustrating that I would have liked!

* At times I almost think Samus gets too many abilities in this - every now and then I forget that there is something she can do because the inputs get a bit overwhelming!


I'm going to enjoy mopping up collectibles before heading for the final area (or what I assume is the final area!) now I think - I've got 100% collected in a few of the areas so hopefully it won't take too much work!



Learn by doing Jenuall ;)


I agree though. I will admit to looking up a few shinesparks to check I was on the right track-I was, but the window of opportunity was so tight I wasn't sure.

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Jenuall
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PostRe: Metroid Dread | NSW | OUT NOW! | 89 Metacritic
by Jenuall » Mon Oct 25, 2021 12:10 pm

Tomous wrote:
Jenuall wrote:Think I'm into the endgame stage of this now - Think I've got all of the power ups now and have been told to head off to what feels like the final area to defeat Raven Beak

Thoughts on the last few parts:
* Purple EMMI really isn't that bad, it's the worst of them for sure but at no point does it get anywhere near being a problem for the game IMO.

* These Chozo Soldiers are getting a bit overused now. I'm assuming each one is supposed to be a step up in difficulty but I can't really say I noticed - they all fall to basically the same tactic and don't seem to have a way of countering any of the skills you've got by this point. Helps make Samus feel powerful I guess?

* Shinespark puzzles are getting a bit tricky now! The window of time you have for some seems incredibly tight which is a nice challenge, but often it's hard to know if you're going about it in the right way and just need to improve execution or whether you've missed something obvious and are doing the wrong thing! Those that require you to do things which aren't explained like sparking out of a spin jump are just annoying! I do like that there is a layer of added optional challenge provided by these though - I'd say I've only encountered 1 that was more frustrating that I would have liked!

* At times I almost think Samus gets too many abilities in this - every now and then I forget that there is something she can do because the inputs get a bit overwhelming!


I'm going to enjoy mopping up collectibles before heading for the final area (or what I assume is the final area!) now I think - I've got 100% collected in a few of the areas so hopefully it won't take too much work!



Learn by doing Jenuall ;)

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Tomous
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PostRe: Metroid Dread | NSW | OUT NOW! | 89 Metacritic
by Tomous » Mon Oct 25, 2021 12:13 pm

:lol: :wub:

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Robbo-92
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PostRe: Metroid Dread | NSW | OUT NOW! | 89 Metacritic
by Robbo-92 » Mon Oct 25, 2021 9:56 pm

Well I’ve got to the final fight! Might give it a go before going back to the start to try and get more items, currently on 11:30 and 49% items.

Edit, I was dead in seconds :lol:

Did a quick sweep for easy pick ups last night, now on a playtime of 13:14 with a item collection of 80%, final boss is going to take me a lot of attempts :lol:

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PostRe: Metroid Dread | NSW | OUT NOW! | 89 Metacritic
by Hexx » Tue Oct 26, 2021 2:32 pm

Got the Omega for Purple Emmi. Jesus what a gooseberry fool section this

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Jenuall
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PostRe: Metroid Dread | NSW | OUT NOW! | 89 Metacritic
by Jenuall » Tue Oct 26, 2021 3:00 pm

Purple is the trickiest certainly, but I didn't really find much wrong with the EMMI concept in general myself. I quite liked the change of pace and tactics required.

Still need to mop up a few more items before tackling the end, up to 80-odd percent now


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