Paid content in videogames (DLC, season passes, micro transactions, loot boxes, "surprise mechanics")

Anything to do with games at all.
User avatar
Moggy
"Special"
Joined in 2008
AKA: Moggy

PostRe: Paid content in videogames (DLC, season passes, micro transactions, loot boxes, "surprise mechanics")
by Moggy » Wed Oct 21, 2020 1:26 pm

Met wrote:"But it's part of the experience, it makes it more accurate to the sports"
~Actual people actually defending this


:lol:

I'm fine with adverts in sports game when they are on the pitchside hoardings or on the players shirts. That's accurate.

I certainly don't want the "realism" of advert breaks like I'm watching Sky Sports :lol:

Image
User avatar
Tomous
Member
Joined in 2010
AKA: Vampbuster

PostRe: Paid content in videogames (DLC, season passes, micro transactions, loot boxes, "surprise mechanics")
by Tomous » Wed Oct 21, 2020 1:30 pm

Moggy wrote:
Met wrote:"But it's part of the experience, it makes it more accurate to the sports"
~Actual people actually defending this


:lol:

I'm fine with adverts in sports game when they are on the pitchside hoardings or on the players shirts. That's accurate.

I certainly don't want the "realism" of advert breaks like I'm watching Sky Sports :lol:



Exactly. We don't want the bad parts of the experience :lol:

Image
User avatar
Moggy
"Special"
Joined in 2008
AKA: Moggy

PostRe: Paid content in videogames (DLC, season passes, micro transactions, loot boxes, "surprise mechanics")
by Moggy » Wed Oct 21, 2020 1:35 pm

Tomous wrote:
Moggy wrote:
Met wrote:"But it's part of the experience, it makes it more accurate to the sports"
~Actual people actually defending this


:lol:

I'm fine with adverts in sports game when they are on the pitchside hoardings or on the players shirts. That's accurate.

I certainly don't want the "realism" of advert breaks like I'm watching Sky Sports :lol:



Exactly. We don't want the bad parts of the experience :lol:


Next up on FIFA: A 30 minute post game discussion with Phil Neville that you are unable to skip.

Image
User avatar
Tomous
Member
Joined in 2010
AKA: Vampbuster

PostRe: Paid content in videogames (DLC, season passes, micro transactions, loot boxes, "surprise mechanics")
by Tomous » Wed Oct 21, 2020 1:46 pm

Moggy wrote:
Tomous wrote:
Moggy wrote:
Met wrote:"But it's part of the experience, it makes it more accurate to the sports"
~Actual people actually defending this


:lol:

I'm fine with adverts in sports game when they are on the pitchside hoardings or on the players shirts. That's accurate.

I certainly don't want the "realism" of advert breaks like I'm watching Sky Sports :lol:



Exactly. We don't want the bad parts of the experience :lol:


Next up on FIFA: A 30 minute post game discussion with Phil Neville that you are unable to skip.



"£14.99 per game required to play certain fixtures"

Image
User avatar
Winckle
Technician
Joined in 2008
Location: Liverpool

PostRe: Paid content in videogames (DLC, season passes, micro transactions, loot boxes, "surprise mechanics")
by Winckle » Wed Oct 21, 2020 3:38 pm

Moggy wrote:
Tomous wrote:
Moggy wrote:
Met wrote:"But it's part of the experience, it makes it more accurate to the sports"
~Actual people actually defending this


:lol:

I'm fine with adverts in sports game when they are on the pitchside hoardings or on the players shirts. That's accurate.

I certainly don't want the "realism" of advert breaks like I'm watching Sky Sports :lol:



Exactly. We don't want the bad parts of the experience :lol:


Next up on FIFA: A 30 minute post game discussion with Phil Neville that you are unable to skip.

:lol: Phil Neville and Jamie Carragher spend the next thirty minutes analysing each of the ten goals you conceded in your last online match, complete with 2 advert breaks for betting companies and beer.

User avatar
OrangeRKN
SONM & Cake Sec.
SONM & Cake Sec.
Joined in 2015
Location: Reading, UK
Contact:

PostRe: Paid content in videogames (DLC, season passes, micro transactions, loot boxes, "surprise mechanics")
by OrangeRKN » Wed Oct 21, 2020 3:41 pm

I'd be okay with it for realism only if the adverts were entirely fictional

Image
Image
orkn.uk - @OrangeRakoon - Top 5 Games of 2020 - SW-6533-2461-3235
User avatar
Moggy
"Special"
Joined in 2008
AKA: Moggy

PostRe: Paid content in videogames (DLC, season passes, micro transactions, loot boxes, "surprise mechanics")
by Moggy » Wed Oct 21, 2020 3:47 pm

Winckle wrote:
Moggy wrote:
Tomous wrote:
Moggy wrote:
Met wrote:"But it's part of the experience, it makes it more accurate to the sports"
~Actual people actually defending this


:lol:

I'm fine with adverts in sports game when they are on the pitchside hoardings or on the players shirts. That's accurate.

I certainly don't want the "realism" of advert breaks like I'm watching Sky Sports :lol:



Exactly. We don't want the bad parts of the experience :lol:


Next up on FIFA: A 30 minute post game discussion with Phil Neville that you are unable to skip.

:lol: Phil Neville and Jamie Carragher spend the next thirty minutes analysing each of the ten goals you conceded in your last online match, complete with 2 advert breaks for betting companies and beer.


If I only conceded 10, then I have massively improved. :datass:

Image
User avatar
Winckle
Technician
Joined in 2008
Location: Liverpool

PostRe: Paid content in videogames (DLC, season passes, micro transactions, loot boxes, "surprise mechanics")
by Winckle » Wed Oct 21, 2020 4:14 pm

Moggy wrote:
Winckle wrote:
Moggy wrote:
Tomous wrote:
Moggy wrote:
Met wrote:"But it's part of the experience, it makes it more accurate to the sports"
~Actual people actually defending this


:lol:

I'm fine with adverts in sports game when they are on the pitchside hoardings or on the players shirts. That's accurate.

I certainly don't want the "realism" of advert breaks like I'm watching Sky Sports :lol:



Exactly. We don't want the bad parts of the experience :lol:


Next up on FIFA: A 30 minute post game discussion with Phil Neville that you are unable to skip.

:lol: Phil Neville and Jamie Carragher spend the next thirty minutes analysing each of the ten goals you conceded in your last online match, complete with 2 advert breaks for betting companies and beer.


If I only conceded 10, then I have massively improved. :datass:

GN: "For me Jamie, it's just not good enough, Moggy FC need to do better. This is the third game this month that they've conceded more than 20 goals before half time."
JC: *unintelligible*

User avatar
Knoyleo
Member
Joined in 2008

PostRe: Paid content in videogames (DLC, season passes, micro transactions, loot boxes, "surprise mechanics")
by Knoyleo » Wed Oct 21, 2020 4:21 pm

Fifa 2022 to feature a giant holographic Ray Winstone floating over the pitch, offering live odds updates. Just open your bet365 app for in play betting.

Debt consolidation plan DLC available at launch!

pjbetman wrote:That's the stupidest thing ive ever read on here i think.
User avatar
Tomous
Member
Joined in 2010
AKA: Vampbuster

PostRe: Paid content in videogames (DLC, season passes, micro transactions, loot boxes, "surprise mechanics")
by Tomous » Wed Oct 21, 2020 4:23 pm

I'm surprised FIFA haven't tried implementing a betting feature into the online to be honest.

Image
User avatar
Knoyleo
Member
Joined in 2008

PostRe: Paid content in videogames (DLC, season passes, micro transactions, loot boxes, "surprise mechanics")
by Knoyleo » Wed Oct 21, 2020 4:26 pm

Tomous wrote:I'm surprised FIFA haven't tried implementing a betting feature into the online to be honest.

Presumably the only reason is because actual full fat betting would net it an 18 certificate, and tank them sales wise.

pjbetman wrote:That's the stupidest thing ive ever read on here i think.
User avatar
Tomous
Member
Joined in 2010
AKA: Vampbuster

PostRe: Paid content in videogames (DLC, season passes, micro transactions, loot boxes, "surprise mechanics")
by Tomous » Wed Oct 21, 2020 4:37 pm

Knoyleo wrote:
Tomous wrote:I'm surprised FIFA haven't tried implementing a betting feature into the online to be honest.

Presumably the only reason is because actual full fat betting would net it an 18 certificate, and tank them sales wise.



Of course, didn't consider that

Image
User avatar
Cheeky Devlin
Member
Joined in 2008
Location: The Dark And Lonely Regions, Where Nobody Goes.
Contact:

PostRe: Paid content in videogames (DLC, season passes, micro transactions, loot boxes, "surprise mechanics")
by Cheeky Devlin » Thu Oct 22, 2020 2:05 pm

https://www.eurogamer.net/articles/2020 ... -in-canada

The plaintiffs are seeking everything EA made through loot boxes since 2008 in damages, so if the suit was to be successful, it's safe to say EA would have to pay a whole lot of money.


They won't get that, but can you imagine...

Image

User avatar
jawa
Member
Joined in 2020

PostRe: Paid content in videogames (DLC, season passes, micro transactions, loot boxes, "surprise mechanics")
by jawa » Tue Nov 10, 2020 11:14 am

Oh, yeah, here we go!

Epic is looking at introducing a paid monthly subscription for Fortnite.

AAA gaming: £70 + monthly sub + battle pass per character + in-game monetary systems :toot:

User avatar
Edd
Member
Joined in 2015
Contact:

PostRe: Paid content in videogames (DLC, season passes, micro transactions, loot boxes, "surprise mechanics")
by Edd » Tue Nov 10, 2020 11:45 am

An optional monthly sub seems a good idea for Fortnite tbf

Image
User avatar
Tomous
Member
Joined in 2010
AKA: Vampbuster

PostRe: Paid content in videogames (DLC, season passes, micro transactions, loot boxes, "surprise mechanics")
by Tomous » Tue Nov 10, 2020 11:59 am

jawa wrote:Oh, yeah, here we go!

Epic is looking at introducing a paid monthly subscription for Fortnite.

AAA gaming: £70 + monthly sub + battle pass per character + in-game monetary systems :toot:



To be fair, Fortnite is free to download and with the way they continually update the game, a monthly subscription model would make sense and could be done fairly. Of course, they could very easily take the piss with it.

Image
User avatar
jawa
Member
Joined in 2020

PostRe: Paid content in videogames (DLC, season passes, micro transactions, loot boxes, "surprise mechanics")
by jawa » Mon Nov 16, 2020 6:06 pm

games industry.biz wrote:According to EA's annual reports, Ultimate Team modes made up 27% of EA's net revenue for its last fiscal year, or $1.49 billion.

I knew that EA's Ultimate Team modes in their sports games were money-spinners, but I hadn't realised just what a large proportion of EA's income they represent. I guess it's no wonder that EA is gradually releasing fewer and less interesting games each year*; as a business, Ultimate Team is proving to provide tons of income and so why would they take monetary risks with other titles?

* This is my feeling rather than fact but a quick scan of Wikipedia appears to back up this thought.

jawa2
Member
Joined in 2020

PostRe: Paid content in videogames (DLC, season passes, micro transactions, loot boxes, "surprise mechanics")
by jawa2 » Thu Dec 17, 2020 7:50 am

Ubisoft has just added payable XP boosts to the in-game store for Assassin's Creed Valhalla.

Ubisoft wrote:Utilities allow players who lack the time to fully explore the world of Assassin's Creed Valhalla to be able to acquire the game’s best gear, as well as other items, by accelerating their progress. For instance, these players can purchase maps that uncover some interesting locations in the world, but would still have to visit and play them to get their rewards.


It seems surprising to think that some folk may purchase maps to access locations and then pay out cash rather than actually playing those areas. To "save time"... so they"re buying a game and then paying out more money not to play it?

Then again, the first responder in PushSquare's report on this responded with:

Who cares? You aren’t obligated to buy it. It’s completely optional. I just spent $10 on it just to spite all the media complaining about it now I can power level away with ease.


Fair enough. But instantly spending ten dollars "just to spite all the media"? :lol: .

User avatar
Corazon de Leon
Doctor ♥
Joined in 2008
AKA: Deadpool / sntaa

PostRe: Paid content in videogames (DLC, season passes, micro transactions, loot boxes, "surprise mechanics")
by Corazon de Leon » Thu Dec 17, 2020 7:52 am

Proof, if it were needed, that the general public are strawberry floating idiots.

Image
User avatar
Parksey
Moderator
Joined in 2008

PostRe: Paid content in videogames (DLC, season passes, micro transactions, loot boxes, "surprise mechanics")
by Parksey » Thu Dec 17, 2020 8:08 am

Something being optional does not mean it's excused for being bad or generally unfriendly to the consumer.

If you went to a restaurant with a salad bar and it offered the usual lettuce, tomatoes, onions etc. but also there was a massive bowl full of freshly squeezed out steaming gooseberry fool, you'd probably think there was something a little bit off not "well they aren't making me eat it, so it's perfectly alright, it's there if people want it".

Also you don't need to be particularly insightful to worry about the fact that the people offering the solution to a level grind are also the people designing that level grind.

So it's less a salad bar with an optional bowl of gooseberry fool, but more the staff are serving your salad and dishing it out for you, and they'll automatically give you a scoop or two of pulped out human pap and then you have to pay extra for them to remove it if you'd rather not have it on your plate.


Return to “Games”

Who is online

Users browsing this forum: Little Old Man, OldSoulCyborg, Photek, Wrathy and 128 guests