Paid content in videogames (DLC, loot boxes, passes, currencies, "surprise mechanics" and - new! - pay more or wait!)

Anything to do with games at all.
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Tomous
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PostRe: Paid content in videogames (DLC, season passes, micro transactions, loot boxes, "surprise mechanics")
by Tomous » Mon Mar 02, 2020 5:40 pm

The worst part is you don't even then own the colour.

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Lagamorph
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PostRe: Paid content in videogames (DLC, season passes, micro transactions, loot boxes, "surprise mechanics")
by Lagamorph » Mon Mar 02, 2020 7:58 pm

Tomous wrote:strawberry float this.

Well, here’s some bullshit: fighting game Dead or Alive 6 has, in a recent update, introduced a new form of microtransaction, in which players are charged real money to change a character’s hair colour. Then charged again to change it back.

The move went live in the recent 1.60 update, whose big deal was that it was going to allow for all kinds of customisation options, and is only an issue for PlayStation 4 users (the only platform this update will be released on), not anyone playing on PC or Xbox One.

PS4 Exclusive. For the Players.

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Lagamorph
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PostRe: Paid content in videogames (DLC, season passes, micro transactions, loot boxes, "surprise mechanics")
by Lagamorph » Sun Jun 07, 2020 11:31 pm


Lagamorph's Underwater Photography Thread
Zellery wrote:Good post Lagamorph.
Turboman wrote:Lagomorph..... Is ..... Right
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Cheeky Devlin
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PostRe: Paid content in videogames (DLC, season passes, micro transactions, loot boxes, "surprise mechanics")
by Cheeky Devlin » Sun Jun 07, 2020 11:35 pm

I'd laugh my arse off if they were made to rip Ultimate Team out of FIFA. :lol:

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Monkey Man
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PostRe: Paid content in videogames (DLC, season passes, micro transactions, loot boxes, "surprise mechanics")
by Monkey Man » Thu Jul 02, 2020 7:43 am

Loot boxes: Lords call for 'immediate' gambling regulation

The House of Lords Gambling Committee says video game loot boxes should be regulated under gambling laws.

The Lords say loot boxes should be classified as "games of chance" - which would bring them under the Gambling Act 2005.

"If a product looks like gambling and feels like gambling, it should be regulated as gambling," their report says.

And they warn that such a change should not wait.

"The Government must act immediately to bring loot boxes within the remit of gambling legislation and regulation," said a statement accompanying the report.

Loot boxes have long been controversial in video games. They offer players a chance at a randomised reward when opened. To further complicate matters, boxes can often be bought for real money, and the rewards can sometimes be traded.

The Lords report is wide-ranging, covering the entire gambling industry, but focuses in part on new forms of gambling, and those targeted towards children.

"There is academic research which proves that there is a connection, though not necessarily a causal link, between loot box spending and problem gambling," it says.

One expert, Dr David Zendle, explained to the committee that either loot box spending causes problem gambling, due to their similarity - or that people who have gambling problems spend heavily on loot boxes. But he warned that either way, the connection was "extraordinarily robust".

The Lords report concludes that ministers should make new regulations which explicitly state that loot boxes are games of chance. It also says the same definition should apply to any other in-game item paid for with real money, such as FIFA player packs.

The Government told the committee that its planned future review of the Gambling Act would focus on loot boxes. But the Lords report warns: "This issue requires more urgent attention."

https://www.bbc.co.uk/news/technology-53253195

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Trelliz
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PostRe: Paid content in videogames (DLC, season passes, micro transactions, loot boxes, "surprise mechanics")
by Trelliz » Thu Jul 02, 2020 7:47 am

Good. They didn't regulate themselves so someone else is going to do it for them.

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Drumstick
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PostRe: Paid content in videogames (DLC, season passes, micro transactions, loot boxes, "surprise mechanics")
by Drumstick » Thu Jul 02, 2020 7:55 am

House of Lords actually doing something worthwhile.

Well, that's them done for the year.

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gaminglegend
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PostRe: Paid content in videogames (DLC, season passes, micro transactions, loot boxes, "surprise mechanics")
by gaminglegend » Thu Jul 02, 2020 9:40 am

I sat through a Kia advert in NBA 2K the other day while it loaded...

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PostRe: Paid content in videogames (DLC, season passes, micro transactions, loot boxes, "surprise mechanics")
by Saint of Killers » Thu Jul 02, 2020 9:49 am

This government (or would that be May's government...?), despite the odd misstep in this areas as well, have been really good on cracking down on problem gambling. Here's hoping they take the recommendation that something needs to be done urgently very seriously.

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more heat than light
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PostRe: Paid content in videogames (DLC, season passes, micro transactions, loot boxes, "surprise mechanics")
by more heat than light » Thu Jul 02, 2020 10:22 am

I'm not really bothered by microtransactions and find them easy to avoid, but I've recently had my eyes opened as to how much of a problem it is. I'm in a clan of Gears Pop players and chat regularly with them on Discord, and I've been astonished at how eager they are to part with their money.

One recent exchange... 'This pack is excellent value for money, it's only £20'. 'Yeah I know, I just bought 4'. I mean, you've just dropped £80 to buy some improvements to your troops on a mobile game. How does this make sense to anyone?

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PostRe: Paid content in videogames (DLC, season passes, micro transactions, loot boxes, "surprise mechanics")
by KK » Thu Jul 02, 2020 10:36 am

As an aside, I've always been cynical of the removal of the BBFC logos off game boxes for the far more cartoony looking PEGI logos. Just like how the old ELSPA logo on the back of the box was often misconstrued as a difficulty rating.

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Trelliz
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PostRe: Paid content in videogames (DLC, season passes, micro transactions, loot boxes, "surprise mechanics")
by Trelliz » Thu Jul 02, 2020 10:44 am

more heat than light wrote:I'm not really bothered by microtransactions and find them easy to avoid, but I've recently had my eyes opened as to how much of a problem it is. I'm in a clan of Gears Pop players and chat regularly with them on Discord, and I've been astonished at how eager they are to part with their money.

One recent exchange... 'This pack is excellent value for money, it's only £20'. 'Yeah I know, I just bought 4'. I mean, you've just dropped £80 to buy some improvements to your troops on a mobile game. How does this make sense to anyone?


They're about creating a culture where paying money is the acceptable and expected way to interact with the game. It is insidious and entirely deliberate.

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more heat than light
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PostRe: Paid content in videogames (DLC, season passes, micro transactions, loot boxes, "surprise mechanics")
by more heat than light » Thu Jul 02, 2020 10:58 am

Trelliz wrote:They're about creating a culture where paying money is the acceptable and expected way to interact with the game. It is insidious and entirely deliberate.


Oh absolutely. I just don't get how anyone can't see that. If it was like 50p here and there, but dropping £80 in one go? Surely you have to realise that there's something not right about that purchase.

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Trelliz
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PostRe: Paid content in videogames (DLC, season passes, micro transactions, loot boxes, "surprise mechanics")
by Trelliz » Thu Jul 02, 2020 11:34 am

more heat than light wrote:
Trelliz wrote:They're about creating a culture where paying money is the acceptable and expected way to interact with the game. It is insidious and entirely deliberate.


Oh absolutely. I just don't get how anyone can't see that. If it was like 50p here and there, but dropping £80 in one go? Surely you have to realise that there's something not right about that purchase.


All the mechanisms of artificial scarcity, behavioural conditioning, positive reinforcement and a constant drip feed of "content" through live services are meant to bypass the rational part of our brains that say spending that amount of money on effectively nothing is a bad idea. I've paid a fair bit on one or two games, and it took a moment of epiphany to say to myself "what if I just...stopped?" And managed to walk away from it.

The way you said they talked about "good value" and being "only £20" shows that the process has worked on them pretty fully.

jawa2 wrote:Tl;dr Trelliz isn't a miserable git; he's right.
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rinks
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PostRe: Paid content in videogames (DLC, season passes, micro transactions, loot boxes, "surprise mechanics")
by rinks » Thu Jul 02, 2020 1:28 pm

I’m ok with buying DLC and season passes (based on their value - obviously some are terrible), but I have never and will never pay for consumables, tradable items, cosmetics or other such ephemeral nonsense.

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Photek
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PostRe: Paid content in videogames (DLC, season passes, micro transactions, loot boxes, "surprise mechanics")
by Photek » Thu Jul 02, 2020 1:32 pm

I payed €20 for pets for my daughter and I in Sea of thieves.

#Partoftheproblem

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BID0
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PostRe: Paid content in videogames (DLC, season passes, micro transactions, loot boxes, "surprise mechanics")
by BID0 » Thu Jul 02, 2020 1:41 pm

Trelliz wrote:
more heat than light wrote:
Trelliz wrote:They're about creating a culture where paying money is the acceptable and expected way to interact with the game. It is insidious and entirely deliberate.


Oh absolutely. I just don't get how anyone can't see that. If it was like 50p here and there, but dropping £80 in one go? Surely you have to realise that there's something not right about that purchase.


All the mechanisms of artificial scarcity, behavioural conditioning, positive reinforcement and a constant drip feed of "content" through live services are meant to bypass the rational part of our brains that say spending that amount of money on effectively nothing is a bad idea. I've paid a fair bit on one or two games, and it took a moment of epiphany to say to myself "what if I just...stopped?" And managed to walk away from it.

The way you said they talked about "good value" and being "only £20" shows that the process has worked on them pretty fully.

Plus those kind of people tend to see that money as an investment, so they need to keep paying for future bolt ons otherwise the money they've already spent has been wasted and they lose what they've accumulated.

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Lime
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PostRe: Paid content in videogames (DLC, season passes, micro transactions, loot boxes, "surprise mechanics")
by Lime » Thu Jul 02, 2020 2:00 pm

Does this cover buying in-game currency that you can then spend on 'loot boxes' within the game? I can see companies using a workaround here.

This is how Mario Kart Tour does it with 'rubies' - you can earn them in game in order to get goes on the 'pipe', which gives a random item each time.
Or you can pay silly amounts of money for a quantity of rubies, to then play the random pipe game.

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Trelliz
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PostRe: Paid content in videogames (DLC, season passes, micro transactions, loot boxes, "surprise mechanics")
by Trelliz » Thu Jul 02, 2020 2:09 pm

BID0 wrote:
Trelliz wrote:
more heat than light wrote:
Trelliz wrote:They're about creating a culture where paying money is the acceptable and expected way to interact with the game. It is insidious and entirely deliberate.


Oh absolutely. I just don't get how anyone can't see that. If it was like 50p here and there, but dropping £80 in one go? Surely you have to realise that there's something not right about that purchase.


All the mechanisms of artificial scarcity, behavioural conditioning, positive reinforcement and a constant drip feed of "content" through live services are meant to bypass the rational part of our brains that say spending that amount of money on effectively nothing is a bad idea. I've paid a fair bit on one or two games, and it took a moment of epiphany to say to myself "what if I just...stopped?" And managed to walk away from it.

The way you said they talked about "good value" and being "only £20" shows that the process has worked on them pretty fully.

Plus those kind of people tend to see that money as an investment, so they need to keep paying for future bolt ons otherwise the money they've already spent has been wasted and they lose what they've accumulated.


I forgot about sunk cost fallacy, which is what props it all up. The idea that everything you've "worked" for needs to be perpetuated through continuous spending is one of the key mechanisms.

Having free reign to promote all of this to children has gone on too long, this is a rod the industry has made for its own back, zero sympathy.

jawa2 wrote:Tl;dr Trelliz isn't a miserable git; he's right.
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rinks
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PostRe: Paid content in videogames (DLC, season passes, micro transactions, loot boxes, "surprise mechanics")
by rinks » Thu Jul 02, 2020 2:32 pm

The really bizarre one for me is people spending money in FIFA, which all resets when the next version comes out. It’s a very odd mentality. I sometimes read stories on Eurogamer about the latest thing FIFA players are outraged about, and I think, “Why the hell do you buy into this utter nonsense?”


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