Paid content in videogames (DLC, loot boxes, passes, currencies, "surprise mechanics" and - new! - pay more or wait!)

Anything to do with games at all.
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Lotus
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PostRe: Paid content in videogames (DLC, season passes, micro transactions, loot boxes, "surprise mechanics")
by Lotus » Wed Feb 09, 2022 11:33 am

Bandai Namco is building a £96m interconnected "IP metaverse"
To experience "entertainment on an IP axis"

2022 so far: if you're not being clobbered with an NFT, you're being smacked in the chops by a metaverse, and the latest company to hop aboard the latter train is Bandai Namco, which is building a £96m virtual space where customers can experience "entertainment on an IP axis".

As spotted by VGC, Bandai Namco made the announcement as part of its newly released mid-term plan spanning April 2022 to March 2025. In the document, the publisher introduces a recolour of its new speech-bubble-inspired logo (said to express "the potential of the brand to connect with people around the world through dreams, fun and inspiration") alongside an initial outline for what it's calling its new "IP axis strategy".

This, the publisher says, is all about connecting fans and increasing the value of its properties, with the company planning to develop a metaverse - the increasingly popular, if somewhat ill-defined term for a socially focused virtual space - for each of its IPs. Each IP metaverse will then form part of an interconnected universe known as the "ALL BANDAI NAMCO concept".

"We are anticipating virtual spaces that will enable customers to enjoy a wide range of entertainment on an IP axis," it explains, "as well as frameworks that leverage Bandai Namco's distinctive strengths to fuse physical products and venues with digital elements."

While the report doesn't single out any specific IP for the metaverse treatment, Bandai Namco has a wide range of potential candidates, including Dark Souls and the upcoming Elden Ring, the Dark Pictures Anthology, Soul Calibur, the Tales series, Taiko No Tatsujin, Pac-Man and other arcade classics, plus a sizeable number of licensed manga and anime games.
poster

"Through the IP Metaverse," the publisher continues, "we will establish communities among Bandai Namco and fans, as well as among fans themselves. Through these communities and content, we will build deep, broad, multifaceted connections that continue for long periods of time, and we will focus on the quality of those connections. In this way, we will work to maximise IP value over the medium to long term."

Bandai Namco says it will be spending 15 billion yen (around £96m/$130m USD) on the project - specifically to establish a "data foundation" and begin creating content for the metaverse - with the initiative said to be a major priority for the company over the next three years.

https://www.eurogamer.net/articles/2022 ... e#comments

:fp: :fp: :fp: :dread: :dread: :dread:

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jawa_
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PostRe: Paid content in videogames (DLC, season passes, micro transactions, loot boxes, "surprise mechanics")
by jawa_ » Sat Apr 09, 2022 6:49 pm

I hadn't been aware of this but apparently Sony sets "expiry dates" for games bought from the PlayStation Store. I've no idea why this is a thing, but it seems that some folk are finding that some of their PS3 and Vita games are no longer playable as the "expiry date" has passed.

In some cases it appears that there must have been a data fault as the expiry date listed is in 1969... but, even so, it's kinda worrying that Sony has even thought to set any kind of expiry date. We don't even actually own our digital purchases and now they might have an expiry date?!? :lol: :fp: .

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kazanova_Frankenstein
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PostRe: Paid content in videogames (DLC, season passes, micro transactions, loot boxes, "surprise mechanics")
by kazanova_Frankenstein » Tue Apr 12, 2022 7:51 am

So our milk no longer has use by dates, but our games do?

It's political correctness gone mad.

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Tomous
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PostRe: Paid content in videogames (DLC, season passes, micro transactions, loot boxes, "surprise mechanics")
by Tomous » Tue Apr 12, 2022 9:02 am

kazanova_Frankenstein wrote:So our milk no longer has use by dates, but our games do?

It's political correctness gone mad.



Your milk doesn't have use by dates?

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kazanova_Frankenstein
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PostRe: Paid content in videogames (DLC, season passes, micro transactions, loot boxes, "surprise mechanics")
by kazanova_Frankenstein » Tue Apr 12, 2022 9:09 am

Tomous wrote:
kazanova_Frankenstein wrote:So our milk no longer has use by dates, but our games do?

It's political correctness gone mad.



Your milk doesn't have use by dates?


Nope. I live on a farm.

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Tomous
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PostRe: Paid content in videogames (DLC, season passes, micro transactions, loot boxes, "surprise mechanics")
by Tomous » Tue Apr 12, 2022 9:22 am

kazanova_Frankenstein wrote:
Tomous wrote:
kazanova_Frankenstein wrote:So our milk no longer has use by dates, but our games do?

It's political correctness gone mad.



Your milk doesn't have use by dates?


Nope. I live on a farm.



Ah, of course. Explains the smell.

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kazanova_Frankenstein
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PostRe: Paid content in videogames (DLC, season passes, micro transactions, loot boxes, "surprise mechanics")
by kazanova_Frankenstein » Tue Apr 12, 2022 9:32 am

Tomous wrote:
kazanova_Frankenstein wrote:
Tomous wrote:
kazanova_Frankenstein wrote:So our milk no longer has use by dates, but our games do?

It's political correctness gone mad.



Your milk doesn't have use by dates?


Nope. I live on a farm.



Ah, of course. Explains the smell.


It really doesn't :shifty:

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BID0
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PostRe: Paid content in videogames (DLC, season passes, micro transactions, loot boxes, "surprise mechanics")
by BID0 » Tue Apr 12, 2022 1:25 pm

jawa_ wrote:I hadn't been aware of this but apparently Sony sets "expiry dates" for games bought from the PlayStation Store. I've no idea why this is a thing, but it seems that some folk are finding that some of their PS3 and Vita games are no longer playable as the "expiry date" has passed.

In some cases it appears that there must have been a data fault as the expiry date listed is in 1969... but, even so, it's kinda worrying that Sony has even thought to set any kind of expiry date. We don't even actually own our digital purchases and now they might have an expiry date?!? :lol: :fp: .

To be fair physical optical media expires too. Maybe they are doing it for people who want a more authentic experience.

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jawa_
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PostRe: Paid content in videogames (DLC, season passes, micro transactions, loot boxes, "surprise mechanics")
by jawa_ » Tue Apr 12, 2022 2:46 pm

BID0 wrote:To be fair physical optical media expires too. Maybe they are doing it for people who want a more authentic experience.

Sony ain't gonna get a pass for replicating the experience of media failing :lol: :wub: .

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Tomous
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PostRe: Paid content in videogames (DLC, season passes, micro transactions, loot boxes, "surprise mechanics")
by Tomous » Tue Apr 12, 2022 2:50 pm

This is a glitch though isn't it?

I assume the expiry dates were meant to be used for subscription services and determining if a game can still be played. And maybe an option for timed demos and things like that.

Obviously they need to fix it asap though/

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Moggy
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PostRe: Paid content in videogames (DLC, season passes, micro transactions, loot boxes, "surprise mechanics")
by Moggy » Tue Apr 12, 2022 5:02 pm

Tomous wrote:
kazanova_Frankenstein wrote:So our milk no longer has use by dates, but our games do?

It's political correctness gone mad.



Your milk doesn't have use by dates?


Image

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jawa_
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PostRe: Paid content in videogames (DLC, season passes, micro transactions, loot boxes, "surprise mechanics")
by jawa_ » Wed Apr 20, 2022 5:55 pm


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jawa_
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PostRe: Paid content in videogames (DLC, season passes, micro transactions, loot boxes, "surprise mechanics")
by jawa_ » Thu Apr 21, 2022 7:43 am

...

Eurogamer wrote:The initiative, which Sony reportedly began considering 18 months ago - and which it's looking to roll out by the end of the year - may also include options for developers to reward players for watching ads and promotions with in-game items such as avatar skins.

Imagine going to play a game and then having that experience disrupted by watching adverts to get some crappy skin :fp: :dread: . I still really like videogaming but, man, (some of) it is becoming really dislikable. I understand that free-to-start games need to get income but I'd rather pay (reasonable prices) for skins and stuff.

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OrangeRKN
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PostRe: Paid content in videogames (DLC, season passes, micro transactions, loot boxes, "surprise mechanics")
by OrangeRKN » Thu Apr 21, 2022 9:44 am

jawa_ wrote:Imagine going to play a game and then having that experience disrupted by watching adverts


Welcome to mobile games :toot:

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Winckle
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PostRe: Paid content in videogames (DLC, season passes, micro transactions, loot boxes, "surprise mechanics")
by Winckle » Thu Apr 21, 2022 11:07 am

I would simply not play those games.

We should migrate GRcade to Flarum. :toot:
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Trelliz
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PostRe: Paid content in videogames (DLC, season passes, micro transactions, loot boxes, "surprise mechanics")
by Trelliz » Thu Apr 21, 2022 3:53 pm

Winckle wrote:I would simply not play those games.


Each one of these types of things that get announced makes the prospect of solely emulating stuff from the PS2/GameCube/Wii/PSP era and before an ever more appealing prospect. I don't play much anymore anyway but there is enough there to keep me going pretty much indefinitely.

jawa2 wrote:Tl;dr Trelliz isn't a miserable git; he's right.
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Cheeky Devlin
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PostRe: Paid content in videogames (DLC, season passes, micro transactions, loot boxes, "surprise mechanics")
by Cheeky Devlin » Thu Apr 21, 2022 4:31 pm

Trelliz wrote:
Winckle wrote:I would simply not play those games.


Each one of these types of things that get announced makes the prospect of solely emulating stuff from the PS2/GameCube/Wii/PSP era and before an ever more appealing prospect. I don't play much anymore anyway but there is enough there to keep me going pretty much indefinitely.

Most indie stuff seems to be avoiding the worst of these practices as well so they're a nice refuge from all this gooseberry fool.

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jawa_
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PostRe: Paid content in videogames (DLC, season passes, micro transactions, loot boxes, "surprise mechanics")
by jawa_ » Mon Jun 06, 2022 12:14 pm



James Stephanie Sterling has taken a look at Diablo Immortal and given Activision Blizzard a tremendous kicking; with seemingly good reasoning, too.

The layers of currencies and the obscured costs are astonishing and more so when you consider that gambling (paying for random drops) are involved. I so hope that other countries soon follow Belgium and The Netherlands in applying gambling laws to such mechanisms.

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jawa_
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PostRe: Paid content in videogames (DLC, season passes, micro transactions, loot boxes, "surprise mechanics")
by jawa_ » Tue Jun 07, 2022 11:53 am



The Angry Joe crew are up next for Diablo Immortal. This was pretty funny and they made some good points. There are a few clips of an old Blizzard advert for StarCraft that pokes fun at the idea of paying to level up... how times change!

It's got me thinking about Microsoft's purchase of Activision Blizzard; the company has such a bad vibe because of employee abuse, unionisation avoidance and gambling (payments) that you kinda wonder who they're teaming up with. Is it worth the hassle? I guess the bottom line is that, yes, it is worth it because money and the majority of folk in the mass gaming market just aren't too fussed about - or aren't aware of - these aspects.

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jawa_
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PostRe: Paid content in videogames (DLC, season passes, micro transactions, loot boxes, "surprise mechanics")
by jawa_ » Tue Jun 07, 2022 4:29 pm

You know that Square Enix sold off loads of stuff and were planning to push those proceeds into NFTS and blockchains? Well, they're not.

Square Enix President Yosuke Matsuda, in a message translated from Japanese, wrote:Rather than using the proceeds from the divestiture in new investment domains such as NFT and blockchains, we intend to use them primarily to fund our efforts to foster solid IP and to enhance our development capabilities in our core Digital Entertainment segment.

Yes, a gaming company is seemingly gonna focus on investment in gaming development. Crazy times!


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