Hime wrote:JT986M2 wrote:This is absoultely something that put me off gaming for a long time...
Why? We can all agree it's bad but I'm yet to play a game that I've been at a disadvantage or tempted to buy any loot boxes, points or whatever (I don't play FUT).
If all you can about is single player games the loot box stuff isn't going to spoil your enjoyment of 99% of games.
Say you go to Amazon/Apple and buy a film. After the end credits they ask you if you would like to spend £3.99 to watch additional scenes spread out over the course of the next 6 months. The scenes were filmed before the original release, but
deliberately held back for future content delivery. Oh, and the additional content adds in information to round out the original story. Then it turns out they release the complete version of the film 12 months later for a cheaper price. You'd be a bit pissed off about having the original 'full' experience unavailable at the time of release again and again, yeah? Of course you have the option to wait 12 months to see the complete version, but they you have to put up with significant spoilers since everyone and their mum have already seen it. Also - with games - you will also (generally) miss out on the most populated times for multiplayer and be quite behind when you do get to play it.
It would be like a having a guaranteed directors cut for 90% of films that get released. Only the director has
deliberately left out 20 minutes worth of film at the time of release in order to make additional money over the following months. However, unlike director's cuts (where, in general, scenes couldn't be included in the original thatrical release due to studio pressure) the original director is choosing to leave out key scenes in the pursuit of profit.
Would you mind if it was an occassional one-off? Maybe, maybe not - depends how much you liked the film or director. But if it became a standard thing that changed how the industry operated? I think you would.
A similar example for micro-transactions would be paying extra to watch a film in one sitting without ads. If you are in the cheap seats you can watch 10 minutes of a film, then you would have to watch 5 minutes worth of adverts before watching the next 10 minutes. Alternatively, the film studio allows you to pay extra money to watch the next 10 minutes of the film straight away. That would be be suicide if they tried to introduce that in cinemas. The film indistry just wouldn't get away with it, so I don't understand why the game industry has allowed it.
People can enjoy that type of cotent delivery if they want to do so. My main issue with it is that it has become a standard, accepted thing that has changed how the industry operates.
Loot boxes are more straightforward. It is gambling. The developers and publishers are well aware of that yet they chose to take advantage anyway. They shouldn't have been able to get away with it for so long. Yet they continue to do it because they know people will pay over the odds for it because it's an addictive mechanism. They could allow you (like some games) to support the developer by buying skins etc. for real money where you know exactly what you are getting, but instead they decide to hide it behind funbucks and flashy lights to obscure what you are actually getting. Why would you want to voluntarily support a company that uses such underhand tactics?