Paid content in videogames (DLC, loot boxes, passes, currencies, "surprise mechanics" and - new! - pay more or wait!)

Anything to do with games at all.
jawafour
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PostRe: Paid content in videogames (DLC, season passes, micro transactions and loot boxes)
by jawafour » Fri Nov 03, 2017 3:03 pm

Moggy wrote:Jawa goes dogging with an actual dog? :dread:

I'm offended. I don't take a dog with me when I go dogging.

BID0 wrote:(Jim Sterling's Jimquisition on CoD WWII loot boxes)

I can't wait for an update now that we know there is an actual daily mission to watch other people open loot boxes :lol: .

Gemini73

PostRe: Paid content in videogames (DLC, season passes, micro transactions and loot boxes)
by Gemini73 » Fri Nov 03, 2017 3:08 pm

Watching other people open loot boxes... :fp: :lol:

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OrangeRKN
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PostRe: Paid content in videogames (DLC, season passes, micro transactions and loot boxes)
by OrangeRKN » Fri Nov 03, 2017 3:21 pm

It's probably going to be really popular and make me feel even more disconnected from reality

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Knoyleo
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PostRe: Paid content in videogames (DLC, season passes, micro transactions and loot boxes)
by Knoyleo » Fri Nov 03, 2017 6:29 pm

Gemini73 wrote:Watching other people open loot boxes... :fp: :lol:

*golf clap*

pjbetman wrote:That's the stupidest thing ive ever read on here i think.
jawafour
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PostRe: Paid content in videogames (DLC, season passes, micro transactions and loot boxes)
by jawafour » Wed Nov 08, 2017 4:39 pm

GTA V is now the best-selling game of all time.

Take-Two boss Strauss Zelnick wrote:"We've said we aim to have recurrent consumer spending opportunities for every title we put out at this company"

"recurrent consumer spending opportunities" :x ...


Ubisoft now makes more money from in-game payments than from sales of downloadable games.

Reuters, talking about Ubisoft financial performance, wrote:...the publisher also noted an 83% jump in its "player recurring investment" (PRI) category, which includes post-purchase revenues drawn from digital items, DLC, season passes, subscriptions and the like. For the first half, PRI made up 37% of all revenues, or €174.5 million, and had overtaken revenues from digital full game sales, which contributed €168 million.

"player recurring investment" :x ...

Videogames... they are a-changing.

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Victor Mildew
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PostRe: Paid content in videogames (DLC, season passes, micro transactions and loot boxes)
by Victor Mildew » Wed Nov 08, 2017 4:54 pm

Gemini73 wrote:Watching other people open loot boxes... :fp: :lol:


We will open them on the beaches
We will open them on the fields
And when we look back, we will say THIS, was our rarest drop

Hexx wrote:Ad7 is older and balder than I thought.
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Preezy
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PostRe: Paid content in videogames (DLC, season passes, micro transactions and loot boxes)
by Preezy » Wed Nov 08, 2017 5:07 pm

jawafour wrote:GTA V is now the best-selling game of all time.

*in the US.

jawafour
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PostRe: Paid content in videogames (DLC, season passes, micro transactions and loot boxes)
by jawafour » Wed Nov 08, 2017 5:20 pm

Preezy wrote:
jawafour wrote:GTA V is now the best-selling game of all time.

*in the US.

I wondered about that, Preezy... although Push Square is reporting it as the best seller overall (GTA V on 85m, Wii Sports on 83m).

Oh, and the pace of money-hatting by the industry is moving on at speed... Jim Sterling has found that, for a mobile game that is currently in development, $3.5m has been made from pre-selling the in-game currency :o :fp: .


Last edited by jawafour on Wed Nov 08, 2017 11:15 pm, edited 1 time in total.
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Preezy
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PostRe: Paid content in videogames (DLC, season passes, micro transactions and loot boxes)
by Preezy » Wed Nov 08, 2017 7:06 pm

Surely Tetris is the best selling game ever, hasn’t that done like 150-450m units?

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Lex-Man
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PostRe: Paid content in videogames (DLC, season passes, micro transactions and loot boxes)
by Lex-Man » Wed Nov 08, 2017 10:17 pm

BID0 wrote:


I find he sooo whinge.

Amusement under late capitalism is the prolongation of work.
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Shadow
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PostRe: Paid content in videogames (DLC, season passes, micro transactions and loot boxes)
by Shadow » Thu Nov 09, 2017 1:08 am

Preezy wrote:Surely Tetris is the best selling game ever, hasn’t that done like 150-450m units?


Maybe that doesn't count because they're "technically" different games. You could maybe argue that 'Super Tetris' on SNES, 'Splash Tetris' on 360 and 'Tetris DS' are actually different games. Whereas all the versions of GTA V are still just GTA V.

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Jenuall
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PostRe: Paid content in videogames (DLC, season passes, micro transactions and loot boxes)
by Jenuall » Thu Nov 09, 2017 1:18 am

Aren't a large number of GTAV sales from people who have been banned re-buying the game though? I'm sure I've seen various reports that this is the case at least.

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OrangeRKN
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PostRe: Paid content in videogames (DLC, season passes, micro transactions and loot boxes)
by OrangeRKN » Thu Nov 09, 2017 10:07 am

Minecraft has sold more than GTAV too

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Trelliz
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PostRe: Paid content in videogames (DLC, season passes, micro transactions and loot boxes)
by Trelliz » Thu Nov 09, 2017 4:16 pm

OrangeRakoon wrote:Minecraft has sold more than GTAV too


Imagine being able to buy diamond picks or armour with real money. Mojang missed a trick by letting people run their own servers and decide things for themselves.

jawa2 wrote:Tl;dr Trelliz isn't a miserable git; he's right.
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OrangeRKN
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PostRe: Paid content in videogames (DLC, season passes, micro transactions and loot boxes)
by OrangeRKN » Thu Nov 09, 2017 4:18 pm

"You've placed the maximum amount of blocks for today. Wait until tomorrow to place more blocks, or buy 200 more block placements for £1.99!"

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Winckle
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PostRe: Paid content in videogames (DLC, season passes, micro transactions and loot boxes)
by Winckle » Fri Nov 10, 2017 8:42 am

I think loot crates that have non-cosmetic items in are a hard line for me. I will not buy a game with them in.

Is this too extreme a POV? I've not decided if this applies to single player games where you can buy in game items to get ahead, like Assassin's Creed Origins.

We should migrate GRcade to Flarum. :toot:
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Trelliz
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PostRe: Paid content in videogames (DLC, season passes, micro transactions and loot boxes)
by Trelliz » Fri Nov 10, 2017 9:30 am

Winckle wrote:I think loot crates that have non-cosmetic items in are a hard line for me. I will not buy a game with them in.

Is this too extreme a POV? I've not decided if this applies to single player games where you can buy in game items to get ahead, like Assassin's Creed Origins.


Not really - buying the game, certainly on pc, is still supporting the business model. I have less of a problem with lootboxes in f2p games as thats the Faustian pact you make going in, stuff like warframe, battlerite and Star Trek Online are less egregious to me because of that.

However annoying jim sterling is, he makes a valid comparison to both rock band/guitar hero and WCW; both were riding high until they suddenly weren't - the rot can set in but take a long time to grow before everything collapses. As such the lootbox gravy train may carry on for a while until it suddenly doesn't, either through a monumental fuck-up or it gets so voracious that regulation or legislation has to come in.

jawa2 wrote:Tl;dr Trelliz isn't a miserable git; he's right.
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Winckle
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PostRe: Paid content in videogames (DLC, season passes, micro transactions and loot boxes)
by Winckle » Fri Nov 10, 2017 10:25 am

Trelliz wrote:
Winckle wrote:I think loot crates that have non-cosmetic items in are a hard line for me. I will not buy a game with them in.

Is this too extreme a POV? I've not decided if this applies to single player games where you can buy in game items to get ahead, like Assassin's Creed Origins.


Not really - buying the game, certainly on pc, is still supporting the business model. I have less of a problem with lootboxes in f2p games as thats the Faustian pact you make going in, stuff like warframe, battlerite and Star Trek Online are less egregious to me because of that.

However annoying jim sterling is, he makes a valid comparison to both rock band/guitar hero and WCW; both were riding high until they suddenly weren't - the rot can set in but take a long time to grow before everything collapses. As such the lootbox gravy train may carry on for a while until it suddenly doesn't, either through a monumental fuck-up or it gets so voracious that regulation or legislation has to come in.

Yeah Jim Sterling is good at calling this gooseberry fool out. I don't find his skits amusing but he does a good bit of consumer advocacy.

What's WCW?

We should migrate GRcade to Flarum. :toot:
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Trelliz
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PostRe: Paid content in videogames (DLC, season passes, micro transactions and loot boxes)
by Trelliz » Fri Nov 10, 2017 10:32 am

The rival to wwf wrestling in the 80s/90s - there's a book about how it collapsed due to a variety of reasons which seem prescient to lootboxes which he's mentioned several times and seems like an interesting read.

jawa2 wrote:Tl;dr Trelliz isn't a miserable git; he's right.
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Saint of Killers
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PostRe: Paid content in videogames (DLC, season passes, micro transactions and loot boxes)
by Saint of Killers » Fri Nov 10, 2017 11:45 am

twitter.com/llamasoft_ox/status/928272617399656448



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