Hime wrote:Knoyleo wrote:Hime wrote:Moggy wrote:Hime wrote:Tomous wrote:Hime wrote:Tomous wrote:I don't see any way you could argue that it isn't gambling frankly
It isn't gambling by the definition as there is nothing you can gain. Why don't we just call it predatory and illegal in the way some adverts can't be put on at a certain time?
Gambling just means taking a risk for a reward. I would say lootboxes fit that.
Loot boxes are just buying a 'product'.
I'm not disagreeing with you by the way, just suggesting that sticking to what strictly defines as gambling is how they get away with it.
They are not buying a product though are they?
Buying a product is when you spend money on a specific thing you want. Normal DLC works like this, if you want a level, a skin, a weapon etc then you just buy it.
Loot boxes are buying the
chance of obtaining a product that you want. You
might get a skin, weapon etc that you need/want, but you might get something you don't need/want. That's gambling.
But it isn't gambling as you play with a currency that you don't have the chance of increasing.
Karl_ wrote:@Hime: I think the point is that we want to update the legal definition of & regulations around gambling to cover the grey-area edge-case of virtual lootboxes. That's why new legislation or regulation is required.
Maybe I'm explaining myself poorly but I've tried to point out that maybe the aim shouldn't be too get loot boxes defined as gambling as that gives company defined barriers to work around.
Just class them as predatory or exploitative and be done with it.
But is there any tangible benefit to this? As far as I'm aware, there are no legal restrictions around predatory or exploitative mechanics in entertainment products, which is part of the problem. The goal of getting them classified as gambling mechanics (which they absolutely are, btw) is that this then means they have a legal framework in place already, which they must now comply with.
What practical changes will be made if loot boxes are classed as gambling? You have to be 18 and can set up limits to the amount you can put in your wallet?
Maybe I'm wrong but I thought there were restrictions around when certain adverts and the likes could be put on for foods and toys that were considered exploitive.
Junk food ads targeted at kids were specifically legislated against, after years of lobbying, and then back and forths over the actual drafting of the legislation. They weren't just classed as exploitative and then banned from being put in front of kids under some all encompasing "anti-exploitative" laws.
Gambling is already a heavily regulated industry, with existing guidance in place about retail to minors, advertising that appeals to minors, etc, and the label gambling as a visible presence on the box, or disclaimer when making a digital purchase, makes it clear to parents and adult consumers, that there's something serious to be considered inside the that purchase, for more so than some small text that simply says "contains in-app purchases".
Gambling legislation itself is far from perfect, and needs a significant overhaul in my opinion, but moving loot boxes into that category is absolutely appropriate, and is a good first step to minimising harm to kids that can get suckered into systems they don't understand, with genuine habit forming psychological consequences.