Microsoft acquire ZeniMax Media. Sounds like everything will be exclusive to Game Pass platforms.

Anything to do with games at all.

Where are you playing exclusive Bethesda games in the future?

Poll ended at Fri Apr 02, 2021 8:50 pm

Xbox Console
1
33%
PC
0
No votes
Streaming to a Smartphone
1
33%
Streaming to a Smart TV App
0
No votes
Streaming to a PC
1
33%
 
Total votes: 3
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Photek
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PostRe: Microsoft acquire ZeniMax Media, parent company of Bethesda Softworks.
by Photek » Mon Sep 21, 2020 2:24 pm

Holy strawberry float

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Tafdolphin
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PostRe: Microsoft acquire ZeniMax Media, parent company of Bethesda Softworks.
by Tafdolphin » Mon Sep 21, 2020 2:25 pm

Double the amount Disney paid for Star Wars.

Crazy.

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Victor Mildew
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PostRe: Microsoft acquire ZeniMax Media, parent company of Bethesda Softworks.
by Victor Mildew » Mon Sep 21, 2020 2:26 pm

Fallout + obsidian x massive budget :datass:

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Photek
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PostRe: Microsoft acquire ZeniMax Media, parent company of Bethesda Softworks.
by Photek » Mon Sep 21, 2020 2:27 pm

Someone call gamerforever to see if he ok.

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Victor Mildew
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PostRe: Microsoft acquire ZeniMax Media, parent company of Bethesda Softworks.
by Victor Mildew » Mon Sep 21, 2020 2:28 pm

Photek wrote:Someone call gamerforever to see if he ok.


:lol:

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PostRe: Microsoft acquire ZeniMax Media, parent company of Bethesda Softworks.
by Jenuall » Mon Sep 21, 2020 2:29 pm

strawberry float me that's massive!

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jiggles
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PostRe: Microsoft acquire ZeniMax Media, parent company of Bethesda Softworks.
by jiggles » Mon Sep 21, 2020 2:29 pm

I’m pretty happy about never having to buy a Bethesda game again, to be honest.

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Cheeky Devlin
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PostRe: Microsoft acquire ZeniMax Media, parent company of Bethesda Softworks.
by Cheeky Devlin » Mon Sep 21, 2020 2:29 pm

How's this going to affect Deathloop and Ghostwire Tokyo?

I can perhaps see Deathloop still making it to PS5, but Ghostwire is up in the air now I would think.

Microsoft right now...

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PostRe: Microsoft acquire ZeniMax Media, parent company of Bethesda Softworks.
by Jenuall » Mon Sep 21, 2020 2:30 pm

I'll be glad if this secures more work from Arkane, I was getting concerned they were going to be sidelined by Bethesda.

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captain red dog
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PostRe: Microsoft acquire ZeniMax Media, parent company of Bethesda Softworks.
by captain red dog » Mon Sep 21, 2020 2:31 pm

Huge news, but I'm guessing the price they paid means Bethesda games will almost certainly remain multiformat. Xbox will be the lead console though I guess. Probably means a few extra bugs and glitches for PS5 versions.

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Knoyleo
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PostRe: Microsoft acquire ZeniMax Media, parent company of Bethesda Softworks.
by Knoyleo » Mon Sep 21, 2020 2:31 pm

Tafdolphin wrote:
Knoyleo wrote:Aren't Arkane still working on PS5 exclusive Death Loop?


Similar to Doublefine and Obsidian I image any platform exclusivity deals will come into effect with their next games

Be interesting to see if Sony revise their intended marketing budget for it though. On the one hand, it's one of their big exclusives, but on the other, it's now going to be earning revenue for a rival's in house publisher and developer.

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PostRe: Microsoft acquire ZeniMax Media, parent company of Bethesda Softworks.
by KK » Mon Sep 21, 2020 2:32 pm

Doesn’t necessarily mean these will be exclusive to Xbox as Minecraft isn’t.

If it is exclusive, I guess Sony will also have to get the chequebook out and purchase somebody.

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Victor Mildew
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PostRe: Microsoft acquire ZeniMax Media, parent company of Bethesda Softworks.
by Victor Mildew » Mon Sep 21, 2020 2:35 pm

KK wrote:Doesn’t necessarily mean these will be exclusive to Xbox as Minecraft isn’t.

If it is exclusive, I guess Sony will also have to get the chequebook out and purchase somebody.


Sony to buy gamerforever confirmed

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PostRe: Microsoft acquire ZeniMax Media, parent company of Bethesda Softworks.
by Garth » Mon Sep 21, 2020 2:35 pm

Keep the games multiplatform, put them out day 1 on Game Pass.

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PostRe: Microsoft acquire ZeniMax Media, parent company of Bethesda Softworks.
by Mafro » Mon Sep 21, 2020 2:36 pm

Cheeky Devlin wrote:How's this going to affect Deathloop and Ghostwire Tokyo?

I can perhaps see Deathloop still making it to PS5, but Ghostwire is up in the air now I would think.

Microsoft right now...

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Wouldn't surprise me if all the games still come to PS5 anyway.

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Wedgie
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PostRe: Microsoft acquire ZeniMax Media, parent company of Bethesda Softworks.
by Wedgie » Mon Sep 21, 2020 2:36 pm

At least I may not need to ponder if I will buy another Fallout game and end up not playing it at all after a few hours of play. :lol:

Not bothered about potentially losing out on Doom/Wolfenstein, as I am bloody bored of Id Games' output at the moment. But Elder Scrolls and Fallout is a big deal.

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PostRe: Microsoft acquire ZeniMax Media, parent company of Bethesda Softworks.
by Venom » Mon Sep 21, 2020 2:37 pm

repost, as my last one disappeared?

This demonstrates that Microsoft will try and put in an offer for CD Project or Take Two-Rockstar if they're on the table.

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captain red dog
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PostRe: Microsoft acquire ZeniMax Media, parent company of Bethesda Softworks.
by captain red dog » Mon Sep 21, 2020 2:41 pm

All the big releases will be multiformat, there is no way they would spend that money on a studio without having a way to recoup some money.

As Garth says, their games will be Day 1 on gamepass. That will be how they use this to attract people to Xbox.

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Dual
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PostRe: Microsoft acquire ZeniMax Media, parent company of Bethesda Softworks.
by Dual » Mon Sep 21, 2020 2:41 pm

Yikes

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PostRe: Microsoft acquire ZeniMax Media, parent company of Bethesda Softworks.
by Venom » Mon Sep 21, 2020 2:45 pm

Post by Todd Howard.

Highlighted comments about screen could mean there is a plan for games to remain multi-format, or access Xbox Game Pass on multiple devices.

I have been incredibly blessed to spend my entire career at, and help build, one of the best places to make games in the world - Bethesda.

And I’ve had the joy of doing it with some of the most talented, humble, and passionate people there are. They are part of my family, and my good friends. I have also had the pleasure of working with, and partnering with, many of the best gaming and tech companies in the world. But our longest, and closest partner during my career, has been Microsoft. Today we join them, and I wanted to share some personal thoughts on what it means and our shared vision. The trajectory of Xbox, and the trajectory of Bethesda, in many ways have gone hand in hand.
From our beginning, we had primarily been a PC developer. In 1999, two things happened. One, Bethesda became part of a brand-new startup - ZeniMax Media. And Microsoft started development of their first video game console - The Xbox. I can remember my first trip to Redmond to discuss the new system and bringing our next game, Morrowind, to the Xbox. I was dubious Xbox Morrowind would be worth the time, somewhat on a technical level, but more so from taking a hardcore RPG and moving it from a PC desktop experience to a controller-and-sofa experience. If we made it work, would people want it?

Microsoft and their new Xbox crew had a view, that I came to share completely. Shouldn’t we allow anyone to have this experience? Why does it matter where the screen is or what the controller is? There are many people without the same access, and we can bring it to them.

Morrowind would go on to become one of the best-selling Xbox games of all time, behind Halo, another PC style game some said wouldn’t work. Its success paved the way for the growth of our company, and proved the point - people wanted this experience, regardless of device.
Microsoft quickly let us in on their next system, the Xbox 360. More than a PC port, our aim with our next game, Oblivion, was to usher in the next generation of gaming. With each game, from Fallout 3 to Skyrim, our studio and company grew, adding brilliant and like-minded studios across the globe. All of us sharing in the belief that expanding the reach of gaming was fundamental, whether it was on a pc, console, your phone, or the cloud.
With each new console cycle, we evolved together. From bringing mods to consoles with Fallout 4, now over a billion downloads, to the latest technologies fueling Xbox Series X/S. These new systems are optimized for the vast worlds we love to create, with generational leaps not just in graphics, but CPU and data streaming as well. It’s led to our largest engine overhaul since Oblivion, with all new technologies powering our first new IP in 25 years, Starfield, as well as The Elder Scrolls VI.

Like our original partnership, this one is about more than one system or one screen. We share a deep belief in the fundamental power of games, in their ability to connect, empower, and bring joy. And a belief we should bring that to everyone - regardless of who you are, where you live, or what you play on. Regardless of the screen size, the controller, or your ability to even use one.
We can’t think of a better group of people to do that with than those at Xbox. We have friendships that go back to those original days. From Phil to his senior leaders to developer support, they don’t just talk about putting players first, they passionately live it.

At Bethesda, we’ve been lucky enough to create games we love, and have an audience who loves them as much as we do. I have personally been humbled by the many industry honors I have received, as they belong to the entire studio. But one has always stood out to me for a special reason. When I received the Lifetime Achievement Award at GDC, I joked in my acceptance “I wonder how many achievement points this one is worth?” At the end of the ceremony, some good friends from Microsoft congratulated me and said they’d find out. A few months later I was given a code to a game they had created, named after me and locked to my account. When ran, it unlocks a single achievement - “Lifetime - 1000pts.” It still sits in my list when I check, and I smile every time.
It has been a lifetime. But there’s more to come and achievements to unlock together. We hope you join us.

All the best,
Todd
Todd Howard
Bethesda Game Studios


https://bethesda.net/en/article/4IwKWIj ... ining-xbox


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