Xbox Cloud Gaming. Cloud Gaming (Beta) on Console now available to all Xbox's with GPU (p17)

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Monkey Man
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PostXbox Cloud Gaming. Cloud Gaming (Beta) on Console now available to all Xbox's with GPU (p17)
by Monkey Man » Mon Oct 08, 2018 2:51 pm



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Cloud Gaming with Xbox Game Pass Ultimate Launches with More Than 150 Games

Today, I’m pleased to share the initial launch line-up of more than 150 games that Xbox Game Pass Ultimate members can play via the cloud in 22 countries starting September 15 at no additional cost. You will find a fantastic, curated selection of games available in the Xbox Game Pass library, including popular Xbox Game Studios titles such as Tell Me Why, Grounded, Forza Horizon 4, and Battletoads, along with favorites from our content partners like Spiritfarer, Untitled Goose Game, and Destiny 2. Similar to Xbox Game Pass for Console and PC, you can expect the library to evolve over time based on members’ feedback, with new games added all the time.


As Xbox Game Pass Ultimate members, you can discover the freedom and flexibility the cloud brings to your gaming experience. One of the key benefits of cloud gaming is that it gives you more choices in how to play. Because your Xbox profile resides in the cloud, you can easily continue your Wasteland 3 play through that you began on your living-room Xbox console on your Android phone or tablet. It’s perfect for those times when you want to get in a gaming session while away from home or when your shared TV or console is occupied. With the cloud, a game like Sea of Thieves can transform into a great couch co-op experience with multiple people playing across console, PC, and mobile devices in the same room.

Additionally, cloud gaming as part of Xbox Game Pass Ultimate now opens up the world of Xbox to those who may not own a console at all. With an Xbox Game Pass Ultimate membership, gamers need only an Android phone or tablet and a supported controller to join in on the fun of Xbox gaming while enjoying the full benefits of the Xbox ecosystem. This includes friends, achievements, parties and voice chat, cloud saves and the ability to enjoy multiplayer with other gamers, irrespective of whether they are playing on console or via the cloud. You can also play with PC players in games where cross-play with Xbox One consoles is supported, such as Forza Horizon 4, Gears 5 and more.

Finally, cloud gaming with Xbox Game Pass Ultimate makes it easier than ever before to play games with your friends. Because members have access to a common library, members immediately have dozens of multiplayer games at their disposal that they can play together. And best of all, if you’re all playing together via the cloud, the games are all ready to go, so you and your friends can all jump in and start playing in seconds. Whether you’re playing with friends on an Xbox One, or if you’re playing with someone experiencing Xbox for the first time through cloud gaming on a mobile device, Xbox Game Pass Ultimate brings you together and makes for the best gaming experience.

New members can join Xbox Game Pass Ultimate today for $1 for the first month, then $14.99 per month after that, which is a great way to ensure you’re ready to take advantage of cloud gaming next week. To play games on your phone or tablet, download the Xbox Game Pass app from the Samsung Galaxy Store (which includes a complete, full-featured experience with in-app purchase capabilities), or the Google Play Store. And if you want to enhance your cloud gaming experience, you can order a new Samsung Galaxy device and select the Gaming Bundle at purchase, which includes three months of Xbox Game Pass Ultimate and the all-new Power A MOGA XP5-X Plus Bluetooth Controller with an attachable phone clip. We’ll launch cloud gaming in beta for Xbox Game Pass Ultimate members in 22 countries to ensure stability as we scale the feature to millions of gamers globally. And this holiday, some of the best EA Play games will be available for Xbox Game Pass Ultimate members to play on Android devices via the cloud at no additional charge.

This is a pivotal step on our journey to put the player at the center of their experience and empower gamers to play the games they want, with the people they want, anywhere they want. What you’ll see on day one is just the beginning. Over time we’ll continue to innovate and add more games that you want. Stay tuned to Xbox Wire and @XboxGamePass on Twitter for more cloud gaming updates.

https://news.xbox.com/en-us/2020/09/14/ ... -ultimate/

Cloud gaming launch titles:
A Plague Tale: Innocence
Absolver
Afterparty
Age of Wonders: Planetfall
ARK: Survival Evolved
Astroneer
Batman: Arkham Knight
Battletoads
Battle Chasers: Nightwar
Black Desert
Blair Witch
Bleeding Edge
Bloodstained: Ritual of the Night
Bridge Constructor Portal
Carrion
Children of Morta
ClusterTruck
Crackdown 3: Campaign
Crosscode
Darksiders Genesis
Darksiders III
DayZ
de Blob
Dead by Daylight
Dead Cells
Dead Island Definitive Edition
Death Squared
Deliver us the moon
Demon’s Tilt
Descenders
Destiny 2: Shadowkeep & Forsaken expansion (September 22)
DiRT 4
Don’t Starve
Double Kick Heroes
Drake Hollow
Dungeon of the Endless
Enter The Gungeon
F1 2019
Fallout 76
Farming Simulator 17
Felix the Reaper
Fishing Sim World: Pro Tour
For the King
Forager
Forza Horizon 4
Fractured Minds
Frostpunk: Console Edition
Gato Roboto
Gears of War 1: Ultimate Edition
Gears of War 4
Gears of War 5
Goat Simulator
Golf with Your Friends
Grounded
Guacamelee! 2
Halo 5: Guardians
Halo Wars 1: Definitive Edition
Halo Wars 2
Halo: The Master Chief Collection
Halo: Spartan Assault
Hellblade: Senua’s Sacrifice
Hello Neighbor
Hollow Knight (Renewal)
Hot Shot Racing
Human Fall Flat
Hyperdot
Hypnospace Outlaw
Indivisible
Journey to the Savage Planet
Katana ZERO (Coming soon)
Killer Instinct DE
Kona
Levelhead
Lonely Mountains: Downhill
Marvel vs. Capcom: Infinite
Metro 2033 Redux
Middle Earth: Shadow of War
Minecraft: Dungeons
MINIT
Momodora: Reverie Under the Moonlight
Moonlighter
Mortal Kombat X (Not available in Korea)
Mount & Blade: Warband
Moving Out
Mudrunner
Munchkin: Quacked Quest
Mutant Year Zero: Road to Eden
My Time At Portia
Neon Abyss
New Super Lucky’s Tale
NieR:Automata
Night Call
Night in the Woods (Coming soon)
No Man’s Sky
Nowhere Prophet
Observation
Ori and the Blind Forest: Definitive Edition
Ori and the Will of the Wisps
Overcooked! 2
Oxenfree
Pathologic 2
Pikuniku
Pillars of Eternity: Complete Edition
Power Rangers: Battle for the Grid
ReCore: Definitive Edition
Remnant: From the Ashes
Resident Evil 7 Biohazard
Rise & Shine
River City Girls (Coming soon)
Sea of Thieves: Anniversary Edition
Sea Salt
Secret Neighbor
Shadow Warrior 2
Slay the Spire
Sniper Elite 4
Spiritfarer
State of Decay 2: Juggernaut Edition
Stellaris
Stranger Things 3: The Game
Streets of Rage 4
Streets of Rogue
Subnautica
Surviving Mars
Tacoma
Tell Me Why Episode 1 – 3
Terraria
The Bard’s Tale IV: Directors Cut
The Bard’s Tale Remastered and Resnarkled
The Bard’s Tale Trilogy
The Dark Crystal: Age of Resistance Tactics
The Elder Scrolls Online
The Gardens Between
The Jackbox Party Pack 4
The Long Dark
The Lord of the Rings: Adventure Card Game
The Messenger
The Outer Worlds
The Surge 2
The Touryst
The Witcher 3: Wild Hunt
The Escapists 2
The Talos Principle
The Turing Test
The Walking Dead: A New Frontier – Episode 1 through 5
The Walking Dead: Michonne – Episode 1 – 3
The Walking Dead: Season Two
theHunter: Call of the Wild
Thronebreaker: The Witcher Tales
Totally Accurate Battle Simulator
Totally Reliable Delivery Service
Touhou Luna Nights
Tracks – The Train Set Game
Trailmakers
Train Sim World 2020
Two Point Hospital
Undermine
Untitled Goose Game
Void Bastards
Wandersong
Warhammer Vermintide 2 (Coming soon)
Wasteland Remastered
Wasteland 2: Director’s Cut
Wasteland 3
We Happy Few
West of Dead
Wizard of Legend
World War Z
Worms W.M.D
Xeno Crisis
Yakuza 0
Yakuza Kiwami
Yakuza Kiwami 2


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Beginning September 15, Xbox Game Pass Ultimate members can play more than 100 games from the cloud on their Android phone or tablet. Cloud gaming will launch in beta for Xbox Game Pass Ultimate members in 22 markets to ensure stability as we scale the feature to millions of gamers.

When cloud gaming launches as part of Xbox Game Pass Ultimate, players will have access to more than 100 high-quality games playable from the cloud, including Minecraft Dungeons, Destiny 2, Tell Me Why, Gears 5, Yakuza Kiwami 2, and more. And as we’ve committed to providing day-one access to new titles from Xbox Game Studios as part of Xbox Game Pass, it’s our intent to make those same games available in the cloud from the day they release. We’ll have more to share about the full catalog of games as we approach launch.

As the world around us changes and entertainment is readily available no matter the device, it’s our vision to make games accessible in a variety of scenarios. All the experiences you expect on Xbox and your gaming profile travel with you on mobile, including your friends list, achievements, controller settings, and saved game progress.

https://news.xbox.com/en-us/2020/08/04/ ... tember-15/

Sign up for the Project xCloud preview here, started October 2019 - http://www.xbox.com/xbox-game-streaming

Here’s what to expect from the Project xCloud public preview and how you can register to participate:

If you’re in the US and UK, you can sign up to register today here, and if you’re in Korea, you can register here. We’ll begin to send invites in the coming weeks. With a goal of learning and improving quickly, we’re taking a phased approach to our public preview, starting with a small number of participants to get initial feedback, then opening it up to more and more gamers. If you don’t receive an invite right away, there will be other opportunities; we’ll continue to open up more spots over time.

Xbox launched with Halo, and so will the Project xCloud public preview. It will begin with Halo 5: Guardians, the all-new Gears 5, a fantastic fast-twitch fighter Killer Instinct, and the online adventure Sea of Thieves. This is just the beginning as our content library will continue to grow as the preview progresses.

There are a few requirements to participate in the Project xCloud preview. You’ll need a phone or tablet running Android 6.0 or higher with Bluetooth 4.0; a Microsoft account; a Bluetooth-enabled Xbox One Wireless Controller; and while not required, we recommend a phone mount for your controller. Project xCloud runs on Wi-Fi and mobile networks in your area.

You will be able to access content through our all-new Microsoft Game Streaming app, available in the coming weeks for Android devices. It’ll be available for all to download, but you’ll only be able to sign in once you’ve received an official invite into the preview.

https://news.xbox.com/en-us/2019/09/24/ ... c-preview/





You can measure your latency to your local Azure date centre here - http://www.azurespeed.com/

twitter.com/Xbox/status/1137833126959280128



Bringing Xbox to the Cloud

In addition to delivering players the games they want, with the people they want, across console and PC, Xbox is also empowering people to play wherever they want by bringing Xbox to the cloud.

First, Xbox announced the ability to stream games from your Xbox One console, starting in preview this October. With console streaming, gamers will have access to their Xbox One game library and Xbox Game Pass titles on the go, streamed directly from an Xbox One console to a mobile device.

The Xbox E3 Briefing also marked a new milestone for Project xCloud, with E3 2019 attendees being among the first in the world to play Xbox One games like Halo 5: Guardians and Hellblade: Senua’s Sacrifice streaming on smartphones and tablets. With Project xCloud, Xbox is investing to ensure players have the choice and freedom to play the games they want, with the friends they want, how and where they want.

https://news.xbox.com/en-us/2019/06/09/ ... ing-recap/

Project xCloud: Gaming with you at the center

The future of gaming is a world where you are empowered to play the games you want, with the people you want, whenever you want, wherever you are, and on any device of your choosing. Our vision for the evolution of gaming is similar to music and movies — entertainment should be available on demand and accessible from any screen. Today, I’m excited to share with you one of our key projects that will take us on an accelerated journey to that future world: Project xCloud.

Today, the games you play are very much dictated by the device you are using. Project xCloud’s state-of-the-art global game-streaming technology will offer you the freedom to play on the device you want without being locked to a particular device, empowering YOU, the gamers, to be at the center of your gaming experience.

Content and community

Ultimately, Project xCloud is about providing gamers — whether they prefer console or PC — new choices in when and where they play, while giving mobile-only players access to worlds, characters and immersive stories they haven’t been able to experience before.

To realize this vision, we know we must make it easy for developers to bring their content to Project xCloud. Developers of the more than 3,000 games available on Xbox One today, and those building the thousands that are coming in the future, will be able to deploy and dramatically scale access to their games across all devices on Project xCloud with no additional work.

About Project xCloud

Scaling and building out Project xCloud is a multi-year journey for us. We’ll begin public trials in 2019 so we can learn and scale with different volumes and locations. Our focus is on delivering an amazing added experience to existing Xbox players and on empowering developers to scale to hundreds of millions of new players across devices. Our goal with Project xCloud is to deliver a quality experience for all gamers on all devices that’s consistent with the speed and high-fidelity gamers experience and expect on their PCs and consoles.

We’ve enabled compatibility with existing and future Xbox games by building out custom hardware for our datacenters that leverages our years of console and platform experience. We’ve architected a new customizable blade that can host the component parts of multiple Xbox One consoles, as well as the associated infrastructure supporting it. We will scale those custom blades in datacenters across Azure regions over time.



We are testing Project xCloud today. The test runs on devices (mobile phones, tablets) paired with an Xbox Wireless Controller through Bluetooth, and it is also playable using touch input. The immersive nature of console and PC games often requires controls that are mapped to multiple keys, buttons, sticks and triggers. We are developing a new, game-specific touch input overlay that provides maximum response in a minimal footprint for players who choose to play without a controller.

Cloud game-streaming is a multi-faceted, complex challenge. Unlike other forms of digital entertainment, games are interactive experiences that dynamically change based on player input. Delivering a high-quality experience across a variety of devices must account for different obstacles, such as low-latency video streamed remotely, and support a large, multi-user network. In addition to solving latency, other important considerations are supporting the graphical fidelity and framerates that preserve the artist’s original intentions, and the type of input a player has available.

Microsoft — with our nearly 40 years of gaming experience starting with PC, as well as our breadth and depth of capabilities from software to hardware and deep experience of being a platform company — is well equipped to address the complex challenge of cloud game-streaming. With datacenters in 54 Azure regions and services available in 140 countries, Azure has the scale to deliver a great gaming experience for players worldwide, regardless of their location.

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Developers and researchers at Microsoft Research are creating ways to combat latency through advances in networking topology, and video encoding and decoding. Project xCloud will have the capability to make game streaming possible on 4G networks and will dynamically scale to push against the outer limits of what’s possible on 5G networks as they roll out globally. Currently, the test experience is running at 10 megabits per second. Our goal is to deliver high-quality experiences at the lowest possible bitrate that work across the widest possible networks, taking into consideration the uniqueness of every device and network.

We are looking forward to learning with you during our public trials next year and sharing more details as we continue on this journey to the future of gaming with you at the center. Stay tuned!

Thanx,

Kareem

https://blogs.microsoft.com/blog/2018/1 ... he-center/

Kareem Choudhry interview 2019 - https://www.eurogamer.net/articles/2019 ... -substance

Last edited by Monkey Man on Wed Nov 17, 2021 5:43 pm, edited 53 times in total.
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Pedz
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PostRe: Microsoft announces Project xCloud
by Pedz » Mon Oct 08, 2018 2:54 pm

Can't watch the vid right now.

Is it cloud gaming like the thing that Google has announced? So streaming games to various things without needing an Xbox?

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Peter Crisp
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PostRe: Microsoft announces Project xCloud
by Peter Crisp » Mon Oct 08, 2018 3:02 pm

Good idea but I'm still going to buy a console just because my internet while good isn't 100% perfect or ultra fast enough just yet. Maybe by the time the next next gen but not in the next 10 years or so.
I think this would be perfect for anyone at university though with access to decent wifi and only a small flat.

The East coast of Australia are gooseberry fool out of luck it seems and have fun getting a game going in Russia :slol:

Vermilion wrote:I'd rather live in Luton.
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PostRe: Microsoft announces Project xCloud. Trials start 2019, test experience is 10 megabits per sec
by Photek » Mon Oct 08, 2018 3:32 pm

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PostRe: Microsoft announces Project xCloud
by Photek » Mon Oct 08, 2018 3:32 pm

Pedz wrote:Can't watch the vid right now.

Is it cloud gaming like the thing that Google has announced? So streaming games to various things without needing an Xbox?

Yes.

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NickSCFC

PostRe: Microsoft announces Project xCloud. Trials start 2019, test experience is 10 megabits per sec
by NickSCFC » Mon Oct 08, 2018 3:51 pm

That was a good video.

How does this compare to PS Now?

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PostRe: Microsoft announces Project xCloud. Trials start 2019, test experience is 10 megabits per sec
by Trelliz » Mon Oct 08, 2018 3:59 pm

Apart from internet speeds, a question will be how much this costs. Stuff like PSNow is expensive, so if MS undercut that or just do it for free that would be quite a thing.

jawa2 wrote:Tl;dr Trelliz isn't a miserable git; he's right.
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Photek
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PostRe: Microsoft announces Project xCloud. Trials start 2019, test experience is 10 megabits per sec
by Photek » Mon Oct 08, 2018 4:13 pm

Trelliz wrote:Apart from internet speeds, a question will be how much this costs. Stuff like PSNow is expensive, so if MS undercut that or just do it for free that would be quite a thing.

I'd imagine it to be kinda free as in you need a Xbox Live Gold sub but nothing else.

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PostRe: Microsoft announces Project xCloud. Trials start 2019, test experience is 10 megabits per sec
by Gemini73 » Mon Oct 08, 2018 4:55 pm

Digital Luddites am cry.

Last edited by Gemini73 on Mon Oct 08, 2018 5:24 pm, edited 1 time in total.
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Sandy
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PostRe: Microsoft announces Project xCloud. Trials start 2019, test experience is 10 megabits per sec
by Sandy » Mon Oct 08, 2018 5:22 pm

I'm just not interested in this business model. I hope it fails.

NickSCFC

PostRe: Microsoft announces Project xCloud. Trials start 2019, test experience is 10 megabits per sec
by NickSCFC » Mon Oct 08, 2018 5:27 pm

Sandy wrote:I'm just not interested in this business model. I hope it fails.


It's a long term solution that will be popular in a decade or so.

I'd prefer companies that built up the industry like Sony, Nintendo and Microsoft see success here instead of someone like Google or Amazon just cashing in, so I'm glad they're getting their foot in the door.

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PostRe: Microsoft announces Project xCloud. Trials start 2019, test experience is 10 megabits per sec
by Saint of Killers » Mon Oct 08, 2018 5:42 pm

I wonder if MS will consider making the service, sans exclusives, available on other consoles. That'd be an actual game changer.

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PostRe: Microsoft announces Project xCloud. Trials start 2019, test experience is 10 megabits per sec
by Garth » Mon Oct 08, 2018 5:52 pm

Interesting times, I'll give it a go!

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PostRe: Microsoft announces Project xCloud. Trials start 2019, test experience is 10 megabits per sec
by Death's Head » Mon Oct 08, 2018 5:57 pm

NickSCFC wrote:
Sandy wrote:I'm just not interested in this business model. I hope it fails.


It's a long term solution that will be popular in a decade or so.


It will be popular because that will be the only option available. Pretty much every software vendor has a cloud offering or wants to have a cloud offering, games is sadly the next step. Unfortunately the way we are going suggests everything will be rented and we will own nothing. I am dead against this future, but what can you do?

Yes?
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PostRe: Microsoft announces Project xCloud. Trials start 2019, test experience is 10 megabits per sec
by Death's Head » Mon Oct 08, 2018 6:00 pm

Saint of Killers wrote:I wonder if MS will consider making the service, sans exclusives, available on other consoles. That'd be an actual game changer.

I don't see any real reason why not, it is just a service after all. If they could come to an agreement with other publishers, it could happen. I would expect though that Sony will do the same as will Amazon with Nintendo still trying to get the cartridge model to work. So the most likely scenario is probably one where there are a number of competing subscription services like we have with Netflix, Amazon, NowTV etc

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PostRe: Microsoft announces Project xCloud. Trials start 2019, test experience is 10 megabits per sec
by jawafour » Mon Oct 08, 2018 6:13 pm

Death's Head wrote:It will be popular because that will be the only option available... Unfortunately the way we are going suggests everything will be rented and we will own nothing. I am dead against this future, but what can you do?

I think you're right, Deaths. Games will be available through subscription services like Game Pass and PlayStation Now... with the platform holders liaising with publishers to choose what games will be made available and for how long. You wanna play, say, Fallout 4? Sure, it'll be coming up in February for four weeks.

It sounds cynical but it looks like things could go that way.

Gemini73

PostRe: Microsoft announces Project xCloud. Trials start 2019, test experience is 10 megabits per sec
by Gemini73 » Mon Oct 08, 2018 6:18 pm

Perhaps I'm being selfish but with over 30 years of gaming behind me I'm not at all concerned where the future of gaming takes us, including a lack of ownership. I probably won't even be gaming at that point.

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PostRe: Microsoft announces Project xCloud. Trials start 2019, test experience is 10 megabits per sec
by Monkey Man » Mon Oct 08, 2018 6:34 pm

Now, on an ironically cloudless early October day, I'm visiting those same Microsoft execs at their headquarters in Redmond, Washington, to see the progress they’ve made. That progress includes a lot of caveats, and more than a little secrecy—but it also makes clear that Microsoft is aiming higher, and achieving more, than what some have thought.

Project xCloud, as the effort is known internally, is a company-wide push that leverages the expertise of a multitude of different teams. It tapped the secretive Microsoft Research division, which works on everything from quantum computing to AR/VR to genomics, to crack thresholds that probably wouldn’t have been cracked otherwise. It harnesses the power and ubiquity of Microsoft’s globe-spanning network of Azure data centers. And perhaps more importantly, it turns the living-room console—an immovable fixture of game culture since 1972—from an anchor into a hub.

“Our expectation would be if you fast-forward five years, there will be multiple videogame streaming aggregators,” says Mike Olson, a managing director and senior research analyst at Piper Jaffray. “The ones that are best positioned are probably those that already have a good brand in gaming, and a robust cloud platform. That’s a pretty short list.” According to Olson, it’s a list of three: Amazon, which owns Twitch and server behemoth AWS; Google, which has Google Play and Google Cloud Platform (and just last week announced their own cloud-gaming initiative, Project Stream); and Microsoft, with Xbox and its Azure cloud infrastructure.

That’s where Microsoft Research comes in. The research group was instrumental in helping make the Xbox One backward-compatible; now, it’s trying to make Project xCloud efficient enough to run on a 10 megabits-per-second internet connection, which means you’d be able to play using a 4G LTE connection in virtually every major market in the US. (A high-def Netflix video requires about 5 Mbps; Google's recently announced cloud-gaming project recommends 25.) That encompasses a host of challenges, but many of them boil down to trying to improve existing compression methods so that encoding and decoding can be accomplished using fewer bits. Fewer bits = less information to move = lower latency. One example: since most video games have a heads-up display, researchers are using machine learning to train the encoder on those less variable areas of the screen.

Attached to the controller, via a cheapo Amazon clip, is a Samsung Galaxy phone. (Microsoft started putting Bluetooth in its Xbox controllers in 2016, so people could use the controllers with their Windows computers.) Halo: Master Chief is on this one, but there are four Xbox titles total, all running on phones or tablets. “They don't know they're running in the cloud,” La Chapelle says. “As they're concerned, they're on a console that could be in your house.” The consoles that they’re on, each nestled among three of its siblings, are in a data center in eastern Washington, about 200 miles away.

Could I tell? Honestly, no. On that phone, I drove the Warthog like I’d just staggered out of a bar; on another, I played a little Gears of War 4. None were high-speed multiplayer environments, but the controls were responsive and the graphics were smooth, and I never felt appreciable latency. Aside from a single instance of blocky graphics on Gears, it was like playing at home, albeit on a much smaller screen—and with phone-speaker sound. (You’re gonna want headphones. And maybe reading glasses.) The games were … the games. “We didn't crack the bits,” Choudhry says. “They didn't repackage it. They didn't reopen it. They didn't put cloud-specific restrictions on. It is the same experience.”

For now, Choudhry’s just proud of what they’ve managed to build so far. And how crucial Project xCloud is to today’s always-on digital world. “My children don’t understand what it means to listen to the radio, waiting for your favorite song to come on,” he says.

So why should they wait until they get home to play Forza?

https://www.wired.com/story/xbox-cloud- ... exclusive/

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mic
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PostRe: Microsoft announces Project xCloud. Trials start 2019, test experience is 10 megabits per sec
by mic » Mon Oct 08, 2018 6:36 pm

Aren’t we only buying licenses to play anyway, with the disk NOT denoting ownership? I pay for gold regardless, so it would be great to have the extra freebie options.

Not sure what Xbox one games I’d be happy to play on my phone, though... indie stuff, I supppose?

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PostRe: RE: Re: Microsoft announces Project xCloud. Trials start 2019, test experience is 10 megabits per sec
by Death's Head » Mon Oct 08, 2018 8:25 pm

mic wrote:Aren’t we only buying licenses to play anyway, with the disk NOT denoting ownership? I pay for gold regardless, so it would be great to have the extra freebie options.

Not sure what Xbox one games I’d be happy to play on my phone, though... indie stuff, I supppose?
I don't think a pure game service is going to cost the same as a yearly gold subscription. I think we'd be looking at £10+ per month.

Yes?

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