Microsoft Flight Simulator - Powered by satellite data and Azure AI - Reviews p5

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kazanova_Frankenstein
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PostRe: Microsoft Flight Simulator - Powered by satellite data and Azure AI - Reviews p5
by kazanova_Frankenstein » Mon Aug 24, 2020 3:25 pm

Photek wrote:
Venom wrote:I used to play flight sims on my Amiga! I'm guessing the processor intensive feature is drawing the land/sea so surely this can be downscaled.

The just released a screen shot of MS FS running on Xbox One:
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:o

:x

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Victor Mildew
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PostRe: Microsoft Flight Simulator - Powered by satellite data and Azure AI - Reviews p5
by Victor Mildew » Mon Aug 24, 2020 3:42 pm

I didnt realise Xbox one had a high res mode :o

Hexx wrote:Ad7 is older and balder than I thought.
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Photek
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PostRe: Microsoft Flight Simulator - Powered by satellite data and Azure AI - Reviews p5
by Photek » Mon Aug 24, 2020 3:52 pm

:lol:

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Mafro
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PostRe: Microsoft Flight Simulator - Powered by satellite data and Azure AI - Reviews p5
by Mafro » Mon Aug 24, 2020 4:05 pm

Xbox One is a beast.

HSH28 wrote:Assmung you ever get one that is.

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Memento Mori
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PostRe: Microsoft Flight Simulator - Powered by satellite data and Azure AI - Reviews p5
by Memento Mori » Mon Aug 24, 2020 4:34 pm

The game auto detects the graphics settings to medium. My suspicion that that was wildly optimistic is correct as I've seen flip books with a higher frame rate.

LOL this feels like 20FPS on Low settings at best.

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Xeno
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PostRe: Microsoft Flight Simulator - Powered by satellite data and Azure AI - Reviews p5
by Xeno » Wed Aug 26, 2020 9:51 pm

I think I will pick up the Honeycomb Yoke and throttle assembly for this (and x-plane, ect). I already have the MFG flight pedals which are pretty bloody sweet.

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Mafro
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PostRe: Microsoft Flight Simulator - Powered by satellite data and Azure AI - Reviews p5
by Mafro » Wed Aug 26, 2020 9:59 pm

Memento Mori wrote:The game auto detects the graphics settings to medium. My suspicion that that was wildly optimistic is correct as I've seen flip books with a higher frame rate.

LOL this feels like 20FPS on Low settings at best.

Limmy has a top-of-the range Ryzen, 2080 Ti and 64GB RAM and he was even struggling to run it near 60. It dropped to 9fps when he was flying over LA.

HSH28 wrote:Assmung you ever get one that is.

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Kezzer
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PostRe: Microsoft Flight Simulator - Powered by satellite data and Azure AI - Reviews p5
by Kezzer » Wed Aug 26, 2020 10:05 pm

Xeno wrote:I think I will pick up the Honeycomb Yoke and throttle assembly for this (and x-plane, ect). I already have the MFG flight pedals which are pretty bloody sweet.

the honeycomb does look very good compared with the saitek yoke.

I dunno about MSMF2020, played it a few times and it just feels more hollow than FSX :|

Glad I tried it on gamepass and didn't buy the £110 edition - that would have been a real let down.

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Xeno
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PostRe: Microsoft Flight Simulator - Powered by satellite data and Azure AI - Reviews p5
by Xeno » Wed Aug 26, 2020 10:20 pm

I have tried it on gamepass as well and it promising, and while it is pretty we should get some community stuff coming through soon. MS need to hurry up with some news regarding updates/ fixes.

FSX did have like a decade of modding updates.

gooseberry fool, someone has done the Ed force one livery for the 747.

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Memento Mori
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PostRe: Microsoft Flight Simulator - Powered by satellite data and Azure AI - Reviews p5
by Memento Mori » Thu Aug 27, 2020 9:42 am

Mafro wrote:
Memento Mori wrote:The game auto detects the graphics settings to medium. My suspicion that that was wildly optimistic is correct as I've seen flip books with a higher frame rate.

LOL this feels like 20FPS on Low settings at best.

Limmy has a top-of-the range Ryzen, 2080 Ti and 64GB RAM and he was even struggling to run it near 60. It dropped to 9fps when he was flying over LA.

Oh dear. My GTX970 and 8GB RAM never stood a chance.

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Garth
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PostRe: Microsoft Flight Simulator - Powered by satellite data and Azure AI - Reviews p5
by Garth » Thu Aug 27, 2020 3:18 pm


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Peter Crisp
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PostRe: Microsoft Flight Simulator - Powered by satellite data and Azure AI - Reviews p5
by Peter Crisp » Thu Aug 27, 2020 3:24 pm

I hope we can get updates every 6 months or so for the Series X as they optimise the game.

jiggles wrote:Nobody with a VR headset is going to be using it regularly this time next year, let alone in 4 years time.


Posted 16th March 2016. Let's see.
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Victor Mildew
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PostRe: Microsoft Flight Simulator - Powered by satellite data and Azure AI - Reviews p5
by Victor Mildew » Thu Aug 27, 2020 3:31 pm

Garth wrote:Hurricane Laura:
https://www.GameFAQs Message Boards.com/threads/as-expected-people-are-visiting-hurricane-laura-in-microsoft-flight-simulator.275360/

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Amazing. I'd love to.see this tech in a Skyrim type exploration game at ground level.

Hexx wrote:Ad7 is older and balder than I thought.
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Memento Mori
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PostRe: Microsoft Flight Simulator - Powered by satellite data and Azure AI - Reviews p5
by Memento Mori » Thu Aug 27, 2020 5:12 pm

Jesus. That's basically photorealism.

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Tomous
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PostRe: Microsoft Flight Simulator - Powered by satellite data and Azure AI - Reviews p5
by Tomous » Thu Aug 27, 2020 7:25 pm

Work of art.

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Garth
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PostRe: Microsoft Flight Simulator - Powered by satellite data and Azure AI - Reviews p5
by Garth » Fri Aug 28, 2020 2:37 pm


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Memento Mori
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PostRe: Microsoft Flight Simulator - Powered by satellite data and Azure AI - Reviews p5
by Memento Mori » Fri Aug 28, 2020 2:57 pm

Is the Xbox watermark trying to imply that's from the Xbox Series X version or just that it's made by Xbox Game Studios?

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Xeno
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PostRe: Microsoft Flight Simulator - Powered by satellite data and Azure AI - Reviews p5
by Xeno » Fri Aug 28, 2020 4:56 pm

I think the latter.

I need to give the Icon A5 a go as its amphibious.

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Kezzer
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PostRe: Microsoft Flight Simulator - Powered by satellite data and Azure AI - Reviews p5
by Kezzer » Sat Aug 29, 2020 3:43 pm

I did a fly by of my house which was unimpressive tbh then flew to Loch Lomond, which was even more uninspiring...

perhaps I am expecting too much from this game

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DarkRula
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PostRe: Microsoft Flight Simulator - Powered by satellite data and Azure AI - Reviews p5
by DarkRula » Sat Aug 29, 2020 5:15 pm

Kezzer wrote:I did a fly by of my house which was unimpressive tbh then flew to Loch Lomond, which was even more uninspiring...

perhaps I am expecting too much from this game


Yeah, I think if you go into it expecting accuracy in details, you'll be sorely disappointed. Specific landmarks such as the Houses of Parliament (though not Buckingham Palace, oddly enough) have been recreated, but everything else is AI generated buildings. And the placement of those isn't the best, either (check out Land's End, you won't be disappointed). As a flight simulator, or just something to have fun flying around with, I don't think you can get much better. Except if you want to fly through Tower Bridge. There's some funky collision detection there.

Having had another jump into it today, I've found myself enjoying flying between destinations on manual and sweeping across fields, using Google Maps as a reference for specific locations I want to be going. Taking off from a small airfield I can't remember the name of in Cornwall, I flew up to Minehead, across to Brean and West-Super-Mare, then accidentally followed the wrong river into Bristol. Jumping to Saint-Mary's Airport on the Isles of Scilly, I flew into Cornwall via Land's End, and 'landed' on Saint Michael's Mount. After that was the trip around London, then a journey between Baltasound of the North Isles to Whitehills in Northern Scotland, which I let my co-pilot handle so I could see how to do a proper landing approach. To finish off, I went to Los Angeles International, and attempted to use what I'd learnt to land at an airfield in a poorly lit area outside of the city. At night. Wasn't that far off, either.

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