A Dev focused article on MFS -
Microsoft Flight Simulator: The Future of Game Development
Microsoft Flight Simulator is but one example of a title stepping boldly into the potential unlocked when compute, networking, and storage are no longer locked to the device gamers are playing on. In this deep dive, we share a glimpse into the tech stack Asobo Studios used to build Microsoft Flight Simulator.
Landing: The future
With the Microsoft Flight Simulator architecture, the future comes quickly in the form of ongoing extensions of the product and platform. Chief among these will be accessibility by a broader range of devices. Although the initial product release requires powerful PCs, the Azure architecture will enable the Microsoft Flight Simulator experience on other devices, too—notably Xbox consoles and, ultimately, mobile devices. This device democratization means that the product does not require more power on the device to scale, rather it just needs streaming bandwidth. Put another way, Azure allows "every device to punch above its weight," notes Neumann. "What you see right now that people are impressed by on a $3,000 PC—guess what? It comes pretty much unchanged to a $500 console, and we are putting things in place to bring it to even lower spec devices, like phones."
https://developer.microsoft.com/en-us/g ... velopment/