Minecraft [PC] [Mac] [XBLA] PCS

Anything to do with games at all.
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Pedz
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PostRe: Minecraft [PC] [Mac] [XBLA] PCS
by Pedz » Wed Aug 14, 2019 9:55 pm

Tough.

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Errkal
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PostRe: Minecraft [PC] [Mac] [XBLA] PCS
by Errkal » Wed Aug 14, 2019 9:57 pm

Pedz wrote:Tough.


:lol:

I have gooseberry fool loads of stone so at least I can build with that :D

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Pedz
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PostRe: Minecraft [PC] [Mac] [XBLA] PCS
by Pedz » Wed Aug 14, 2019 10:00 pm

Tbh, I get the creative side with people who are creative, without the mining and gooseberry fool I'd be there making stone dicks or something.

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Errkal
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PostRe: Minecraft [PC] [Mac] [XBLA] PCS
by Errkal » Wed Aug 14, 2019 10:02 pm

Pedz wrote:Tbh, I get the creative side with people who are creative, without the mining and gooseberry fool I'd be there making stone dicks or something.


Haha yeah but you could make them massive and out of diamond.

It’s the red stone stuff I like with creative making big build stuff that uses red stone.

It’s was a plus to the old java servers that you could hybrid it and have some people in creative and some people in survival on the same server at the same time.

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Monkey Man
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PostRe: Minecraft [PC] [Mac] [XBLA] PCS
by Monkey Man » Mon Aug 19, 2019 9:39 am

Today we’re announcing two new ways we’re taking advantage of existing and updating hardware. One, we’re expanding the scope of Minecraft on bedrock platforms with our new engine, Render Dragon. Second, we’re pushing the graphical possibilities of the game by partnering with NVIDIA to bring real-time ray tracing to Minecraft. Prepare your eyes!

We couldn’t be more excited to take advantage of the new ray tracing technology from NVIDIA. It’ll be playable on Windows 10 with devices that are capable of DirectX R, such as with an NVIDIA GeForce RTX GPU (and we plan to expand it to future platforms that support DirectX R raytracing).

With the capabilities of this tech, you’ll be able to experience your Minecraft worlds with realistic lighting, vibrant colors, , realistic water that reflects and refracts naturally, and emissive textures that light up. What does ‘emissive’ mean? It means you’re about to see Minecraft like you’ve never seen it before!




You’ll see individual Minecraft Bedrock platforms update in the months ahead as we learn the capabilities of our lovely new game engine, Render Dragon. You may have already seen a preview of Render Dragon in action if you watched Apple’s Worldwide Developer Conference on-stage when we demoed Minecraft Earth.

It featured edge highlighting and new lighting techniques, which is just the start of the visual and performance upgrades we’re planning to make with Render Dragon. Render Dragon supports a range of graphics features, depending on what your device is capable of. Not all devices will support ray tracing, but we will have some graphics enhancements on most devices. Again, it’s all about taking advantage of different hardware to offer the smoothest Minecraft experience possible, no matter what device you’re playing on!

We’ll have more news to share soon, so you can start trying out new ways to play!

More at the link - https://www.minecraft.net/en-us/article ... ay-tracing

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OrangeRKN
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PostRe: Minecraft [PC] [Mac] [XBLA] PCS
by OrangeRKN » Mon Aug 19, 2019 10:16 am

I honestly liked minecraft lighting the most when it was a set value per block. It made figuring out light levels for enemy spawns way easier

"Nintendo fanboys are the worst kind" - gamerforever
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Venom
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PostRe: Minecraft [PC] [Mac] [XBLA] PCS
by Venom » Mon Aug 19, 2019 10:59 am

I've watched a lot of Minecraft videos with raytracing and they look beautiful, although I find the water in third-party videos shown as ultra realistic and wavey not blocky isn't the right fit. This confirms that RTX is part of Microsoft's vision for next-gen and of course the next-Xbox. It's interesting that this update is being done in an official capacity between Mojang and Nvidia. Nvidia of course is the bigger PC Card manufacturer but I wonder why MS didn't partner with AMD who are powering their consoles, and could this mean the new Xbox gets its own Minecraft?

EDIT:
A Microsoft spokesperson confirmed to Polygon that ray tracing in Minecraft will not be exclusive to Nvidia graphics cards, but those are the only consumer-level GPUs currently available that support the technology.

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Somebody Else's Problem
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PostRe: Minecraft [PC] [Mac] [XBLA] PCS
by Somebody Else's Problem » Mon Aug 19, 2019 12:07 pm

Render Dragon is a great name for the engine.

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Xeno
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PostRe: Minecraft [PC] [Mac] [XBLA] PCS
by Xeno » Mon Aug 19, 2019 8:02 pm

It seems Sonic Ether did a good job with his SEUS shaders that MS took notice.

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Monkey Man
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PostRe: Minecraft [PC] [Mac] [XBLA] PCS
by Monkey Man » Sun Aug 25, 2019 3:36 pm



Off-screen Switch -



Direct feed Xbox with German commentary -



For an unbiased view -


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Monkey Man
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PostRe: Minecraft [PC] [Mac] [XBLA] PCS
by Monkey Man » Sat Sep 28, 2019 6:38 pm



Sign up for the closed beta - https://www.minecraft.net/en-us/dungeons



Minecraft Live is on at the moment - https://www.youtube.com/watch?v=OZqNaEX8208

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Monkey Man
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PostRe: Minecraft [PC] [Mac] [XBLA] PCS
by Monkey Man » Sat Oct 12, 2019 11:17 pm

Existing Minecraft: Xbox One Edition players now have until November 30, 2019 to redeem their free update to the Bedrock version.

Luckily, updating couldn’t be easier! You’ll need to login to your Xbox profile on your console. If you own a physical copy of Minecraft: Xbox One Edition, and you’ve played five hours in the last twelve months, or bought DLC at any time, then you're entitled to a free update to the Bedrock version. If you haven't played for five hours in the last 12 months/bought any DLC, you can fulfill either of the conditions (it’s a pretty good excuse to play Minecraft for five hours) before November 30 2019. You will receive a 5x5 code via Xbox messaging that lets you redeem the Bedrock version of Minecraft. Please be prepared for a short wait to receive your code, as it could take a few weeks while our team processes redemption requests.

https://www.minecraft.net/en-us/article ... e-reminder

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