Minecraft [PC] [Mac] [XBLA] PCS

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Errkal
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PostRe: Minecraft [PC] [Mac] [XBLA] PCS
by Errkal » Thu Mar 19, 2020 7:33 am

Lagamorph wrote:If I wanted to start giving Mincraft a good go on PC, which version should I be getting? The Java version from the official website? Or the Windows 10 version from the MS Store?


Depends, Windows 10 is the modern one and has support for realms etc (online servers you rent for cheap, I thick Devlin still has one).
Java is the traditional one, you can run your own server etc. not sure if it gets updated the same.

Windows 10 one is also cross platform so if you have a realm (yours or others) you can play it on any platform (Windows, Mac, Xbox, PS4, Switch, Android and iOS) so is the best from that point of view too.

Personally I would go Windows 10 version it means if you want cross play you can and stuff can’t be migrated from java to w10 as far as I’m aware.

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Pedz
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PostRe: Minecraft [PC] [Mac] [XBLA] PCS
by Pedz » Thu Mar 19, 2020 11:43 am

I think java gets updates first.

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PostRe: Minecraft [PC] [Mac] [XBLA] PCS
by Lagamorph » Thu Mar 19, 2020 12:02 pm

From what I gather the Java version has a lot more mod support as well?

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Errkal
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PostRe: Minecraft [PC] [Mac] [XBLA] PCS
by Errkal » Thu Mar 19, 2020 12:34 pm

Lagamorph wrote:From what I gather the Java version has a lot more mod support as well?


Yeah java is where the mods are, personally I don’t like them so that’s never bothered me.

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Pedz
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PostRe: Minecraft [PC] [Mac] [XBLA] PCS
by Pedz » Thu Mar 19, 2020 2:24 pm

Realms seem to be in java, also.

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PostRe: Minecraft [PC] [Mac] [XBLA] PCS
by Pedz » Fri Mar 20, 2020 2:56 pm

Pedz wrote:OK, I've set up a java Minecraft server you can access at any time, but maybe we can get a week or biweekly meet up on there for fun?

Check it out if you want guys, and have fun. Try not to steal my bed :lol:

You can only play this server with the java edition of Minecraft though, so PC/Laptop only. It's not workable with bedrock edition which is the cross -[lay version, sorry. I thought java may be more enjoyable as it supposedly does more.

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PostRe: Minecraft [PC] [Mac] [XBLA] PCS
by Lagamorph » Fri Mar 20, 2020 3:09 pm

I think I may go with the java version from the sounds of things. Half of what's got me remotely interested in it is messing around with some mods.

Might be a while before I get around to picking it up to try out though.

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Pedz
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PostRe: Minecraft [PC] [Mac] [XBLA] PCS
by Pedz » Mon Mar 23, 2020 2:21 pm

Pedz wrote:
Pedz wrote:OK, I've set up a java Minecraft server you can access at any time, but maybe we can get a week or biweekly meet up on there for fun?

Check it out if you want guys, and have fun. Try not to steal my bed :lol:

You can only play this server with the java edition of Minecraft though, so PC/Laptop only. It's not workable with bedrock edition which is the cross -[lay version, sorry. I thought java may be more enjoyable as it supposedly does more.

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Well, so far zero people interested :lol: I'll give it until the middle of next month and see whether to keep the server going.

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PostRe: Minecraft [PC] [Mac] [XBLA] PCS
by Monkey Man » Fri Mar 27, 2020 8:30 pm


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PostRe: Minecraft [PC] [Mac] [XBLA] PCS
by Monkey Man » Tue Mar 31, 2020 5:22 pm


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PostRe: Minecraft [PC] [Mac] [XBLA] PCS
by Cheeky Devlin » Fri Apr 03, 2020 10:59 pm

Just got access to the closed Beta!

Played through an hour of the game and well....

It's Diablo with a Minecraft skin. Definitely some enjoyment to be had though, and to that end I have 3 shiny beta invites for the first three people to request them in the thread.

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JOIN OUR MINECRAFT REALM HERE!
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PostRe: Minecraft [PC] [Mac] [XBLA] PCS
by Monkey Man » Thu Apr 09, 2020 6:19 pm

You can make an overpowered character build
There are no classes in Minecraft Dungeons, so your character build is solely based on your equipment and the enchantments attached to them. Any player can equip an enchantment on any weapon or armour piece and Mojang understands (and likes) that this could lead to some pretty powerful character builds.

Executive producer David Nisshagen, says that because of the ridiculous power of some of the enchantments, "it's probably a bit unbalanced but we don't care because it's fun". Nisshagen says that because Minecraft Dungeons is PvE and not PvP, players can go bonkers with overpowered character builds, making battles more frantic and hopefully more enjoyable too.


There's no weapon crafting in Minecraft Dungeons, so everything is based around the enchantment system. You can find items that are already enchanted, but to activate their abilities you'll need to get XP from completing dungeons. If you find a weapon with amazing enchantments, you can sell your old one in exchange for enchantment points and spend them on the new loot you've found.

Enchantments aren't strictly for players. Mobs can also use them and cause devastating havoc. It might be fun when you're running around the dungeons leaving fire trails, but being up against a bunch of slimes that leave fire everywhere they move can be brutal.


Looting in multiplayer
Looting in Minecraft Dungeons works similarly to Diablo. All the loot that you collect is yours to keep, meaning everyone in the party gets their fair share of gear. When you open a chest with some amazing equipment inside, you won't have to throw down against your friends to claim it. However, mission items and consumables like food, TNT, and arrows will be given to whoever gets it first.
Players can choose the difficulty level with a threat-slider
Mojang has said that Minecraft Dungeons' difficulty can be the same as either Lego games or bulky RPGs. Nisshagen explains that they wanted anyone to be able to play. "One of the goals we did with the game was to make it accessible," Nisshagen says. "Anyone should be able to pick up and play. So it's not complicated, but it is quite complex. Once you start digging into the synergies, you can create very, very complex character builds."


In the mission select menu, there is also a threat slider that players can use to select the difficulty. There's a recommended difficulty option for those who want structure, but players are free to choose what challenge they want. Difficulty also changes based on your party size and additional difficulty modes will be unlocked after the main story is completed.


Locations and hidden treasure
Each level begins with an opening cutscene and voiceover narrative explaining the mission and what you have to do to complete it. Each level features a fixed sequence of objectives, with procedurally generated pathways in-between. If you were to replay a mission, the key objective would stay the same but the route to complete it would be randomised.

Most of the levels are pretty linear but Nisshagen says that there are also hidden bits of treasure and loot if you stray from the main route. "We do want to let the players explore and find treasure if you go off the directed path," Nisshagen says. "There are all sorts of secrets to discover."


Each level looks to have been uniquely designed to give a different dungeon-crawling experience. There are locations like the foreboding Creeper Woods that has a more open and layered structure, and then there's the Red Stone Mines that have a much more winding, classic dungeon crawly vibe. A third location called Pumpkin Pastures has a cosy autumnal feel—at least it would if it wasn't crawling with enemies.


Post-launch details: level editor and cross-play
Minecraft Dungeons will launch with two different editions: the base game edition and the hero edition which includes two sets of DLC. Minecraft Dungeons will also be part of the Xbox Games Pass the same day it launches on other platforms on May 26.

Unfortunately, there will not be cross-play or cloud saves between platforms, but it's been confirmed that the team will be working on it post-launch. Nisshagen also says that the team wants to work on a level editor down the line, but that with Minecraft Dungeons launching on multiple platforms it would be a big job.

https://www.pcgamer.com/minecraft-dunge ... -pcgamertw





I'll set up a dedicated thread closer to full release on 26th May.

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PostRe: Minecraft [PC] [Mac] [XBLA] PCS
by Monkey Man » Tue Apr 14, 2020 5:22 pm



https://www.nvidia.com/en-us/geforce/ne ... -april-16/

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PostRe: Minecraft [PC] [Mac] [XBLA] PCS
by Cheeky Devlin » Tue Apr 14, 2020 5:35 pm

Can't see any difference personally.

:slol:

I will repeat though that I have three beta keys for Dungeons if anyone wants in on that.

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PostRe: Minecraft [PC] [Mac] [XBLA] PCS
by Monkey Man » Thu Apr 16, 2020 8:14 pm


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False
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PostRe: Minecraft [PC] [Mac] [XBLA] PCS
by False » Fri Apr 17, 2020 10:57 am

Cheeky Devlin wrote:Can't see any difference personally.

:slol:

I will repeat though that I have three beta keys for Dungeons if anyone wants in on that.


pc?

hit me bruh

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Xeno
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PostRe: Minecraft [PC] [Mac] [XBLA] PCS
by Xeno » Fri Apr 17, 2020 10:58 am



He goes through some pas with Raytracing on and off.

Roll on the new nvida gpus near the end of the year.

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andretmzt
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PostRe: Minecraft [PC] [Mac] [XBLA] PCS
by andretmzt » Mon May 11, 2020 12:53 pm

I've just picked this up again and god does this game look good with some shader packs installed. Have no clue what I am doing anymore mind...

HSH28 wrote:No Last Guardian.
No new exclusive PS4 games.
No longer free MP for PS4.

Microsoft win E3.
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Errkal
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PostRe: Minecraft [PC] [Mac] [XBLA] PCS
by Errkal » Mon May 25, 2020 9:59 am

I have a Non-Java realm if anyone wants to play.

I'm playing in Creative mode but you can swap individual players to Survival so you can play in whatever mode you want regardless of what others are doing.

Currently difficulty is "normal" but I can set that to whatever as I'm in creative mode it makes no odds to me, mobgrifing (them destroying stuf when they blow, trampling farms etc.) is disabled.

Anyways, if you wanna join in shout with your Xbox ID and I'll send an invite, build where you want, if you build near my town I'll no doubt end up building around you and build roads to your stuff as a city forms, fi you build futher out I'll probably build a train line that lets you / me / anyone shuttle to and from your place the main city I'm building, but that will come later.

:)

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Pedz
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PostRe: Minecraft [PC] [Mac] [XBLA] PCS
by Pedz » Mon May 25, 2020 12:19 pm

Oh, I cancelled my Java server. It got used by exactly 0 people and was costing me actual monies.

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