Sooner than I expected which is nice. The demo will prob be the usual 3 Monsters with different difficulty levels and special items you unlock being able to carry over to the final game. Hopefully it has online too.
Late catching up but good lord that was all so damn juicy. They really have done such a great job with melding that old school vibe with new gen elements. I feel like this game might consume me more than World/IB did >,>
Same, early impressions of it feels kinda gimmicky. But I think it will mostly come down to how different it is for every monster. Gonna be interested to hear the general impressions of it as more folks try it. As for Wirebugs I absolutely love how it's implemented and balanced. The freedom of direction is nice too. Using SnS is such a foreign world to me and it's refreshing trying to figure out a new weapon.
Also it's kinda lame how we only get 30 tries to attempt the quest >,>