Re: Monster Hunter: World - Out now on PS4, XB - (Autumn 2018 for PC) - EuroGamer Essential award
Posted: Mon Jul 09, 2018 5:00 pm
Confirmed on their twitter
Games and Stuff
https://grcade.co.uk/
Lagamorph wrote:The quest monsters even at the start of the game seem to just take so strawberry floating long to take down
Lagamorph wrote:combat feeling so incredibly clunky
Lagamorph wrote:switching between items is a chore and not intuitive at all
Lagamorph wrote:It's like they implemented way more controls and items than a console could realistically handle and only then realised they didn't have anywhere near enough buttons.
Lagamorph wrote:I'm using the Dual Blades at the moment, seemed like the easiest weapon to be starting out with since it didn't need you to pull back, line up, wait for a perfect opening then make a super slow attack. The main issue is the almost tank control approach to the combat.
Lagamorph wrote:Did a "Capture monster" quest today and the capture system is absolute bobbins. "You can capture it when the monster is limping" isn't really very descriptive, especially since they start limping when they're running off to their nest.
Lagamorph wrote:The game then warns you that when they get to their nest they're going to heal and need weakening again, but that's actually a lie since they either don't heal or heal so slowly that attempting to weaken them again just kills them and fails the quest. It's one thing for a game to not explain a system to you at all/very well, but it's another for it to just outright lie.
Mafro wrote:First Time Monster Hunter Player Bingo.
Lagamorph wrote:I've tried and tried, but after sinking 10 hours into this I think I'm ready to dump it. There are just too many issues for me to even muster the enjoyment to finish the story, such as it is.
- Combat is too slow, too clunky and too random whatever weapon you choose, though admittedly this is down to personal taste more than anything.
- The controls are a shambles. There are too many things and nowhere near enough buttons for them on a controller which in turn leads to some baffling control design decisions,
- Your items in the bottom right can be cycled through the D-Pad or by holding down L1 and pressing buttons, which is fine, but the prompt indicates that pressing Square will use your item. This isn't actually true however if your weapon is drawn. Pressing Square will not use the item, it'll just put your weapon away. You then have to press Square AGAIN to actually use the item.
- If your weapon is drawn you can't pick things up because some genius decided that "Pick Up" would share a button with "Attack"
- If your weapon is drawn you can't run, since "Put away weapon" and "Run" are both the same button
- The enforced 60 second return to base at the end of a hunt is just completely unnecessary and more often than not a hindrance. Sometimes it's not enough time to gather up everything in the vicinity, or sometimes you might just want to hang around a bit longer to gather items/supplies. It's made even worse by the fact that you don't actually get 60 seconds, you get 50 at best since you spend the first 10 seconds being forced to watch a monster in a clipping war with the ground. Sure you can move around in that time but the camera won't give a gooseberry fool where your character is.
- You have to break away from combat FAR too often to sharpen your weapons. Maybe some of the larger weapons don't have this issue as badly and have larger sharpness meters, but both the Dual Blades and the Sword & Shield definitely do. This is made worse by the fact that if you get interrupted during sharpening, then nothing happens with your sharpness. You should get at least partial sharpness from being interrupted halfway through, but you don't. Hell, I even finished sharpening earlier today, but because I was interrupted in the bafflingly unnecessary second where the character just holds up the weapon to appreciate their handiwork, no sharpening at all.
- The lock on system is a mess and seems to just lock on to whatever random monster it feels like at the time rather than defaulting to the one nearest to you. You can't simply "Unlock" if there's more than one monster in the vicinity either, you have to just keep clicking R3 to cycle through the targets until getting to the end.
I've given the game more than a fair chance but there's just too much jank for me and it's not worth my time when there's at least dozen better games in my backlog I could be playing.
Lagamorph wrote:
- Combat is too slow, too clunky and too random whatever weapon you choose, though admittedly this is down to personal taste more than anything.
Lagamorph wrote:
- The controls are a shambles. There are too many things and nowhere near enough buttons for them on a controller which in turn leads to some baffling control design decisions,
- Your items in the bottom right can be cycled through the D-Pad or by holding down L1 and pressing buttons, which is fine, but the prompt indicates that pressing Square will use your item. This isn't actually true however if your weapon is drawn. Pressing Square will not use the item, it'll just put your weapon away. You then have to press Square AGAIN to actually use the item.
- If your weapon is drawn you can't pick things up because some genius decided that "Pick Up" would share a button with "Attack"
- If your weapon is drawn you can't run, since "Put away weapon" and "Run" are both the same button
Lagamorph wrote:
- You have to break away from combat FAR too often to sharpen your weapons. Maybe some of the larger weapons don't have this issue as badly and have larger sharpness meters, but both the Dual Blades and the Sword & Shield definitely do. This is made worse by the fact that if you get interrupted during sharpening, then nothing happens with your sharpness. You should get at least partial sharpness from being interrupted halfway through, but you don't. Hell, I even finished sharpening earlier today, but because I was interrupted in the bafflingly unnecessary second where the character just holds up the weapon to appreciate their handiwork, no sharpening at all.
Lagamorph wrote:
- The lock on system is a mess and seems to just lock on to whatever random monster it feels like at the time rather than defaulting to the one nearest to you. You can't simply "Unlock" if there's more than one monster in the vicinity either, you have to just keep clicking R3 to cycle through the targets until getting to the end.
twitter.com/monsterhunter/status/1072132009529503744
Worlds will collide with the next big Monster Hunter: World collaboration – The Witcher 3: Wild Hunt! Step into the shoes of Geralt of Rivia and leverage his expert monster hunting skills as you take on a unique quest line in Monster Hunter: World. Free title update coming to #MHWorld in early 2019.