Okay, massive curveball from last year. We'll be using a different game from last year because 1) I've forgotten how to make all the mod amends in MM for another one of these and 2) I found a game that doesn't need me to frig it so I'm not playing. So I'll be using a game called Ultimate Racing 2D 2 for this.
Other advantages include: -In-game stat changes -Shorter Races -All the F1 tracks
Build your Team!
I need 10 people to sign up as Team Managers and create their own racing marque. I will need you to post or PM me the following:
Team Name: Team Livery Colours: (up to 4 colours, or amend the PNG below) Driver 1: Driver 2: Home GP: (Pick a race track from the current F1 grid, and I'll add it to the roster. Not sure what is available? I've added a list further below)
Allocate your Development points. You have 7 of these to allocate between: Speed: Acceleration: Grip: Turbo: Driver Skill: (costs 2 points for 1 development point on each driver)
You can be an owner/driver, and you can put anyone in the second seat (unless they have another race seat already), but make sure no one misses out.
Here is an example of a full set of teams and liveries:
And here is the car png you can decorate if you really want to customise your team:
List of Potential Race Tracks
Bahrain Saudi Arabia Australia China Azerbaijan Miami Imola Monaco Spain Montreal Austria Silverstone Hungary Belgium (Spa) Netherlands (Zandvoort) Italy (Monza) Singapore Suzuka (Japan) Qatar Austin (USA) Mexico Brazil Abu Dhabi
Drive to Victory!
So you want to be a bit more passive but still get involved in all the glory? Well then, you can just nominate yourself to be one of 10-20 drivers who can be hired into someone else's team, and I'll ask Team Managers to ensure everyone in the Driver pool gets a seat (unless we are massively over-subscribed). Job done. If you're in high demand, pick your preferred team to race for. You just need to hope that the driver version of you takes you to the Driver's Championship and your team to the Constructor's Championship.
The way this is going to work is that we will have a season made up of 10 races which I'll do in a series of short videos. The races will be 10 laps long, which allows for some pit and weather shenanigans to occur. But one major questions is how are the points going to be allocated. We can use the F1 style points allocation of the top 10 finishers getting points between 25 and 1pt, or we can use the ingame points allocation of the top 19 finishers getting points between 30 and 1 pt allocated. Post your preference! Fastest Lap also gets 1 point. Cars regenerate energy throughout the lap which they can use to deploy ERS (Turbo) for a speed boost of 1.1x.
Show us a demo!
Okay, fair request. I've pulled together a quick example video. Excuse the audio, I'm just using a headset mic rather than my good recording mic which I would use for the race commentary.
Right, sign ups are open and we'll see if there is any interest in this.