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Re: Motorstorm 3 seen in the wild?

Posted: Wed Mar 24, 2010 4:48 pm
by SuperFinal
I've always seen the series as extremely punishing, given its arcade approach. The physics are generally the main issue, with newcommers having to face a very steep learning curve before they can get the most out of it. Crashes are all too easy until the tracks are learnt inside out, whereas boosting becomes a real test of constant moderation. Too much applied and you explode, or simply mis-managed and you'll find yourself slowing to a crawl as the rest of the field flies by.

It really is a game all about momentum and the second that clicks it becomes a joy to play. Offline not so much...

Re: Motorstorm 3 seen in the wild?

Posted: Wed Mar 24, 2010 4:50 pm
by Shadow
Pacific Rift sold nearly 2million.

Re: Motorstorm 3 seen in the wild?

Posted: Wed Mar 24, 2010 4:55 pm
by chalkitdown
So what's the story with this game then, Shadow? Will it be revealed at E3?

Re: Motorstorm 3 seen in the wild?

Posted: Wed Mar 24, 2010 4:58 pm
by Christopher
Mary wrote:So what's the story with this game then, Shadow? Will it be revealed at E3?


Along with a new WipEout?

Re: Motorstorm 3 seen in the wild?

Posted: Wed Mar 24, 2010 6:12 pm
by Venom
CuriousOyster wrote:
Harry Bizzle wrote:I find it's a constant struggle just to control your vehicle in Motorstorm. They're not very responsive and a bit too prone to utter disaster from the smallest of bumps.


That's what wrecked it for me. I suppose that is some of the fun for other people. I presume it's supposed to read Motorstorm 3: The First Playable Code, or something to that effect and is not actually the sub-title. :lol:


Surely Sony wouldn't be so stupid as to use that as the Game title, Ie wouldn't they use a code name like they did (i think) with the Resistance 2 alpha?

Re: Motorstorm 3 seen in the wild?

Posted: Wed Mar 24, 2010 6:22 pm
by Meh.
As long as the Motorstorm has a grcade community I'll be interested, I wonder what direction they're taking with this one. I hope some of the tracks from the first 2 games make it into the 3rd installment. I've never played the PSP game, was it any good? Is the Icy environment interesting?

Re: Motorstorm 3 seen in the wild?

Posted: Wed Mar 24, 2010 6:27 pm
by Buffalo
I'm interested in this game.

Re: Motorstorm 3 seen in the wild?

Posted: Wed Mar 24, 2010 7:18 pm
by jamcc
This had better look like that E3 2005 trailer or I'm going to be disappointed.

Re: Motorstorm 3 seen in the wild?

Posted: Wed Mar 24, 2010 8:14 pm
by Ropes
I was trying to think of new vehicle types and have come up with pretty much nothing, I think we'll need another one or two types to freshen things up a bit. Hovercraft maybe?

Are we thinking (guessing) release before Christmas this year?

Re: Motorstorm 3 seen in the wild?

Posted: Wed Mar 24, 2010 11:05 pm
by Tragic Magic
Motorstorm :wub:

Re: Motorstorm 3 seen in the wild?

Posted: Wed Mar 24, 2010 11:52 pm
by jamcc
Okay, I'll stop being unreasonable... This game had better have this gens racing-game must have: an in-car view!

Shadow?

Edit - and I agree with KK et al about the weight stuff and RC car handling. I liked the original but it did feel as though you were constantly just trying to stay balanced, rather than feeling confident and speed and concentrating on taking the best lines. A very odd twist on the modern racing game.

Re: Motorstorm 3 seen in the wild?

Posted: Thu Mar 25, 2010 12:04 am
by Captain Kinopio
In car view would be gooseberry fool

Re: Motorstorm 3 seen in the wild?

Posted: Thu Mar 25, 2010 12:29 am
by Ropes
jamcc wrote:Edit - and I agree with KK et al about the weight stuff and RC car handling. I liked the original but it did feel as though you were constantly just trying to stay balanced, rather than feeling confident and speed and concentrating on taking the best lines. A very odd twist on the modern racing game.

It's about perspective though. I've heard people moan about being flipped over by a small rock and more often than not the small rock turns out to be almost the size of the vehicle's tyres. I think MS:PR is pretty accurate with it's handling model, I think it feels right but it may just be me.

A speedo would be nice, please.

Re: Motorstorm 3 seen in the wild?

Posted: Thu Mar 25, 2010 7:55 am
by Andrew Mills
Mary wrote:So what's the story with this game then, Shadow? Will it be revealed at E3?

Yea, cause he's going to break his NDA to reveal something unannounced to us on GRcade! :lol: :fp:

Re: Motorstorm 3 seen in the wild?

Posted: Thu Mar 25, 2010 8:12 am
by Tragic Magic
Herbi wrote:In car view would be gooseberry fool


I wouldn't use it much but I think it'd look great in Motorstorm. Imagine turning your head to look out the window and seeing all the carnage going on right beside you. :lol:

Re: Motorstorm 3 seen in the wild?

Posted: Thu Mar 25, 2010 9:01 am
by satriales
Tragic Magic wrote:
Herbi wrote:In car view would be gooseberry fool


I wouldn't use it much but I think it'd look great in Motorstorm. Imagine turning your head to look out the window and seeing all the carnage going on right beside you. :lol:

It'd be very hard to get right. As it is it can sometimes be hard to see some rocks and trees when it's just the bonnet on screen, so if you filled the screen with the car dashboard and steering wheel then it would be even more difficult to play, especially when you crash and the windscreen cracks and the bonnet pops up.

Re: Motorstorm 3 seen in the wild?

Posted: Thu Mar 25, 2010 12:54 pm
by chalkitdown
Andrew Mills wrote:
Mary wrote:So what's the story with this game then, Shadow? Will it be revealed at E3?

Yea, cause he's going to break his NDA to reveal something unannounced to us on GRcade! :lol: :fp:


Suzz does it all the time. :wub:

As far as new vehicle types, I'd like to see tractors. They'd be pretty strawberry floating awesome zooming through the mud. Also cool, would be the ability to put trailers on the big rigs, but that's probably just a pipe dream. I'd also like to see more busses and have them in their own category seperate to the big rigs. You listening Shadow? ;)

An in-car view would be pointless in an arcade racer like this. I'd never use use it. How much development time would be wasted on creating interiors for every vehicle in the game when so few people would use it?

Re: Motorstorm 3 seen in the wild?

Posted: Thu Mar 25, 2010 1:11 pm
by satriales
You just like the slow vehicles :lol:

I'd like to see Top Fuel Dragsters and Jet Powered Funny Cars:

Image

Image

They probably wouldn't be so good off-road but in a straight line they'd be faster than everything else.

Re: Motorstorm 3 seen in the wild?

Posted: Thu Mar 25, 2010 1:15 pm
by chalkitdown
All the vehicles in the game have the same top speed don't they? If they don't, there's very little in it. I'm sure they try to make all vehicle types equal so that no one has a crazy advantage with the only differences being acceleration, handline and cornering, so that puts drag racing cars gooseberry fool outta luck.

Re: Motorstorm 3 seen in the wild?

Posted: Thu Mar 25, 2010 1:21 pm
by Floex
The cars need weight to them. Sick of just spinning over in a monster truck because I approached the corner at a slight awkward angle. It's so close to being a top tier arcade racer but for me it's not quite there yet