Photek wrote:Ste wrote:I think SOR4 is far superior. I got the achievement for getting an S rank on every stage on SOR4 to do so you have to keep your combo going through out the majority of the level. Try and do that and see if you still think there's no complexity to it.
How do you do a combo in SoR4? I've no idea how, is it ever explained?
It's not a combo in the traditional sense.
I guess it's more like a hit meter.
If you keep hitting enemies (without getting hit) and don't leave too much time between hitting enemies your hit meter (and so your score) just keeps growing. If too much time passes you bank your combo/score. if you get hit you lose it all.
The challenge is:
1. Not getting hit (obviously!)
2. Knowing how to/getting from one area of the stage to the next in enough time to keep your hit meter going.
It's the key to getting a good score, and a better rank. As I said, I managed to get an S rank on every stage (on hard). It's one of my proudest gaming achievements! I did some stages with Adam - he can cover a lot of ground quickly so it helps to get from one area to the next and keep the meter going and others with Axel - his repeated punches special attack helps rack up the hits. For me it's been a bit like the difference between playing Halo on legendary compared to normal. It's still enjoyable to play but it's not until you try and do it (Legendary/getting an S rank) you really appreciate the depth/mechanics of the game.
My scores are around 25-30k. The high scores on the leader boards are in the millions. I've not bothered to see if there are any vids but I imagine some people must be capable of getting through a whole stage without getting hit and keeping the combo alive the whole time.