Have to be honest, I thought this one was up with some of MY personal best levels in terms of pacing and design, and once you get the rhythm it’s actually pretty straight forward (although designed to reward repeated deaths in a keep working at it and you’ll get it kind of way) so a little dissapointed with my scoring this week. But I guess it highlights that what seems like a great idea to you won’t nessecerally come out that way if someone has a different style to you. One thing is clear though, I have some ground to make up, so will be considering my next move carefully.
But, I don’t enter this comp to win, I enter it because I love playing through people’s levels each week, and we have some seen some great levels already. congrats to Lime for the win and I look forward to next weeks levels