Let's start broad strokes. STOP THE strawberry floating CAMERA SPINNING
Everything is does is small minded. It shrinks the universe massively. Everything's connected. It's the exact same problem as the Star Wars Prequels (and it's getting worse). Everything is to do with 3-4 bland boring characters. It's shrunk a universe of possibilities and potential to...like 2 ships.
It has nothing new or exciting to say. (The last original thing it did was the spore drive....yeah) - ironically there's no sense of discovery or wonder [it came close with the sphere episode though but even that had flaws). It's utterly reliant on nostalgia to try and add pathos to poor writing - it strawberry floats it up. Mirror Universe. Spock. Section 31. Talos IV etc. All "wrong". If you're going to choose to use a crutch, use it properly.
It knows enough to recognize the Tropes, but lacks any skill or understanding in how to use them to create a compelling narrative
Everything is up to 11 on this. Everything is IMPORTANT ALL THE TIME. There's swirling camera angles and powerwalking to give the limp plot a sense of dynamism. (A friend said he thought Discovery was too action focused But there's actually very little - there's no space combat this year for instance, and up to this week I don't think this season had a phase fight...there was that amazing Klingon fight scene though
Everything is just HIGH OCTANE so you confuse it for action)
But it's not. It's just become bland. (Previous trek for instances had alien of the week, holodeck malfunction, medical mystery, the doctor and seven learn to sing. It had a mix of tones and flavors, so when the important stuff happened - it stood out and we cared. In this EVERYTHING IS SO VERY IMPORTANT...and it's just boring as a result. [Early season 2 side stepped this problem a fair bit but it's rushed straight back to it]
Tilly. Just die bitch. (And I didn't mind her in season 1). That bridge scene this week where she accosted the Captain and Admiral? Cringe - the last in a long line. Kirk, Picard, Sisko, Archer, Janeway etc would all have shut that gooseberry fool down. Where's the "Shut Up Wesley" ? Letting her be constantly just so gosh dark Kooky all time just diminishes any character who puts up with it.
Anything to do with Ash Tyler. His Psych 101 of Pike was jaw dropping stupid. (Pike being the most competent and put together person on the show, had shown no previous signs of needing a "get over it" pep talk). That mess hall fight a few weeks ago wasn't interesting at all. Because who cares about these paper think characters? Again compare to the Orville if you don't want to look at Trek. What drives Pike? What drives Taylor? What drives Staments? (We know he's great, brilliant, the best...but why?) It's busy telling HIGH OCTANE IMPORTANT STORY that so little character moments happen. We get snappers...and they're often great...(the crew meeting, Amanda/Burnham stuff, Airiam this week etc)
In other Treks (or decent similar TV shows - see Orville) you wanted to be part of it. Part of the explorers. Part of the adventure. Part of a quasi family/community on a great ship. Does anyone want to part of Discovery?
Breaking down this week
This episode did
great stuff with Airiam. Well acted and well crafted back story. Brilliant! She might as well have been a piece bridge scenery before. Love it. More of this please.
Oh! The problem is Control. The previously unmentioned and guessable AI that's been secretly running/advising Starfleet. Discovery throws out so many misdirection (e.g. what was up with Number 1?) that it forgets to leave any actual hints to it's mystery. An unsolvable mystery is not engaging. Unexpected twists can be great storytelling devices. You can wrongfoot the audience and surprise them (and excite them) or you can help them feel involved by working out the solution ahead of time. Discovery flubs it constantly, and it's a basic story telling failure.
Then we get the worlds slowest 'action' scene. Where people shout out a game of battleships and the ship very slowly turns left or right a bit. But it's exciting. And tense. And dramatic. And they aren't just mines btw...they're BLADE mines. Because isn't that more exciting. (Also what's up with the chief of security skulking in the bridge door looking shifty. Oh right she suspects Airiam. So she skulks obviously. And why? It doesn't do anything. She doesn't contribute to the resolution. Saru does that. Somehow.It's just redunt.
Then you get the climax. Where everyone is very sad that Airiam has to die. (They can't transport her back...because...?)
Everyone is very very very sad. Everyone comes to the bridge to be very very very sad. Burnham is very very very very sad because a character she's had 2 scenes with in 3 years might die (so very very very very very sad that she forgets to go look for the security officer that might be badly wounded). Staments is sad because...
As with pretty much any time that Discovery tried to have "a moment" you are disconnected entirely from the story and the big moment as you can see the writers hand forcing bits that don't work to try and manipulate and unearned payoff.